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News: The last working version of the classic TLA Editor is Teawater's unofficial "mapeditor" draft.
 
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Author Topic: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside)  (Read 78961 times)
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Misery
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« Reply #20 on: 27, February, 2012, 09:54:20 PM »

If you're talking about image formats, there are most likely some unsupported ones...
In that case, just convert them to a format that works.
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« Reply #21 on: 28, February, 2012, 04:37:04 PM »

Kay, for some reason I can't use any of the sprite editing tools at all. The icons for them are there, and the drop-down for tools is there, except that the drop-down actually doesn't drop down when clicked, and the tool icons are just that: icons. They don't do anything when clicked. Not for any of the sprites I've tried.

Edit: Nevermind, then. WHY are all those icons there in the first place if all you do is double-click the sprite?

Edit2: Actually, about the thing earlier with V0.5 not opening unmodified ROMs. I modified the ROM I was using before, and it still wouldn't open.
« Last Edit: 28, February, 2012, 06:00:33 PM by JamietheFlameUser » Logged

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« Reply #22 on: 29, February, 2012, 03:29:22 AM »

@Editor not opening files, I have no idea why that would be happening, I'll look into it.

@Buttons not working:
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What does this "Developer Alpha Version" nonsense mean?

This is the in-development version of the editor, it contains features that haven't been completed or fully tested.  No guarantee is made about it's level of polish, or stability.
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« Reply #23 on: 29, February, 2012, 03:32:09 AM »

Yeah, yeah, I know. No need to get sarcastic.
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« Reply #24 on: 29, February, 2012, 05:19:04 PM »

From what I've been doing as of late, I've determined that the program's a bit temperamental on that.  Sometimes I can use the open feature to open a ROM (base or not), and sometimes I can't.  Also, when you use drag and drop, there's a small error that runs.  I'm not sure what the error is, but to my knowledge, it doesn't effect anything important.
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« Reply #25 on: 29, February, 2012, 06:31:35 PM »

So why are you guys looking to atrius?  The thing's open source now.
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« Reply #26 on: 29, February, 2012, 07:58:30 PM »

It seems to depend on the ROM. Also, when using the drag-and-drop function, I get a string of errors that eventually starts looping infinitely. Someone who knows GML should go fix it if possible.
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« Reply #27 on: 10, March, 2012, 08:06:38 AM »

@Role, seems this is still a bug reporting area for those that know how to fix it to gather stuff to fix. That's my logic at least. I'm not too skilled in the program coding department, but i'll take a look and see if i can fix anything.
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« Reply #28 on: 10, March, 2012, 09:21:12 AM »

Um, Frozen, what I'm saying is that people now have the ability to take these bugs on themselves, so we shouldn't be just leaving it to atrius.
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« Reply #29 on: 10, March, 2012, 09:39:17 AM »

I know, but I think people are using this to post their bugs so that other people who know how to do it can fix it.
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« Reply #30 on: 10, March, 2012, 09:55:27 AM »

Well that much goes without saying.  What I was saying above was basically not to look solely to atrius.  It wasn't complaining about bug reports, rather, it was me saying "Great, now you see a problem... so go fix it.  We can't have this all be on atrius anymore, the rest of us have the ability to fix these things now."
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« Reply #31 on: 06, May, 2012, 01:43:41 AM »

Wow That's great! I was just about to suggest that you release TLA editor under GNU GPL.

I still think that Atrius should be one releasing the compiled binaries for every new version; it would be really confusing otherwise.
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« Reply #32 on: 06, May, 2012, 05:33:50 AM »

I can agree with Mish. while we do have it to use, it would be better for people to point out problems and send that to atrius. then atrius can make a official version.
I downloaded v0.5 and i have to say... not sure what i'm doing... For now I'm sticking with v0.4 until atrius makes an actual update for v0.5

and i don't mean just tell artius the problem, fine the code that is the problem, and send in the code that would be used to fix it. it saves atrius time since he doesn't have much, and if someone else were really interested in it, it could make updates soooo much faster.
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« Reply #33 on: 06, May, 2012, 12:10:55 PM »

Kain facepalms.

Guys, don't necropost.
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« Reply #34 on: 06, May, 2012, 08:06:24 PM »

Don't worry about it Kain, it doesn't matter if the topic can still be relevant.
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« Reply #35 on: 06, May, 2012, 09:03:57 PM »

Eh, touche'.
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« Reply #36 on: 08, May, 2012, 11:19:53 PM »

You jumped on that one hard Kain. LOL.

I've been doing some looking at the code, and I really can't find anything wrong with it, aside from it being quickly done. I'll start cleaning it up at some point, and send you a copy of it cleaned up Atrius.
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« Reply #37 on: 15, June, 2012, 05:46:24 PM »

Could be me, but I can't find where you can import Battlechar or charsets.. >.>
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« Reply #38 on: 15, June, 2012, 08:16:55 PM »

It's in the "Sprites" section of the editor. And yes, the interface is quite confusing. I think you right-click the sprite to edit/export/import, though I'm not certain, as I haven't used it in a long time.
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« Reply #39 on: 16, June, 2012, 01:23:51 AM »

There was once a version where you could press the spacebar for the selected sprite.

Edit: I checked again, and it still remains in the latest version. Except, you can only save sprites. ; Edit 2: So yes, I have the exact same question. How do we import sprites, anyway?
« Last Edit: 16, June, 2012, 01:34:07 AM by Teawater » Logged

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01, September, 2021, 02:55:35 PM
Daddy Poi's Oily Gorillas: At least for warps.
01, September, 2021, 02:55:01 PM
Daddy Poi's Oily Gorillas: To think that events are not done via a tilemap in GS3 is interesting, and they'd just be cubes in the size of a tile (I think)... with given coords.
28, March, 2021, 06:10:33 PM
Salanewt: Tiny announcement down here that a new animation pack is now available for download! The Animation Overhaul is required; see the downloads page for more details.
03, March, 2021, 03:16:30 AM
Daddy Poi's Oily Gorillas: I'm happy ACE is possible and easy in GS1. :D Thank you Tret. Now if we can get GS2 Air's Rock to do ACE, wouldn't that be something.
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P

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