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Author Topic: NEW THEME  (Read 12720 times)
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Charon
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« Reply #60 on: April 02, 2012, 03:38:56 AM »

tHeRe Is BuT nO sIn I hAvE cOmMiTtEd. WhAt Do I hAvE tO rEpEnT, hOnK!
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Takumi
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« Reply #61 on: April 02, 2012, 04:07:49 AM »

We shall not bow before the falseness of that THING you call a "God"!
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Charon
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« Reply #62 on: April 02, 2012, 12:16:30 PM »

iNdEeD! wE kNoW oF yOuR lIeS, tEmPlE oF kRaDeN. wE bEg Of YoU tO rEmOvE tHeM pRoMpTlY, bEfOrE rElAtIoNs ArE cUt OfF.
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leaf
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« Reply #63 on: April 03, 2012, 06:01:01 AM »

This theme is the embodiment of all that is evil, placed by the foul Miss Capricious, who blasphemies against the great and holy Kraden-Beatrice.
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Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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Takumi
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« Reply #64 on: April 03, 2012, 06:49:53 AM »

Uhh...Yea, what leaf said (Not counting the Kraden-Beatrice part)
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Charon
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« Reply #65 on: April 03, 2012, 02:21:22 PM »

I dOn'T tHiNk YoU uNdErStAnD tHe GrEaT bEnEvOlEnCe Of ThE gReAt TrOlL gAmZeE; iT wOuLd ApPeAr ThAt YoU hAvE bEeN uNdEr ThE cOnTrOl Of KrAdEn-BeAtRiCe FoR fAr ToO lOnG, fOrCiNg YoU tO tHiNk In A cOmPlEtElY cOnVoLuTeD mAnNeR!

iT iS wItH bUt GrEaT sOrRoW tHaT i MuSt LiSt ThE tRaItOr In... ThE... uNtOuChAbLeS. hOnKoHoNkOhOnK
« Last Edit: April 03, 2012, 03:08:47 PM by terminallyCapricious » Logged
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Today at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Today at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Today at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Today at 08:03:06 PM
Fox: Well, 0-255.
Today at 08:02:53 PM
Fox: The max probably being 255.
Today at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Today at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Today at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Today at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Today at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Today at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Today at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Today at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.
Today at 12:48:53 PM
Fox: Given what they effects are, though... (When they are useful)... it might not hurt too much. but wondered if making a note of it would have been a good idea.
Today at 12:37:34 PM
Fox: Are you still using effects 39-41,43 ? Asking because http://forum.goldensunhacking.net/index.php?topic=2448.msg41739#msg41739 - Those effects are used for something else, and I wonder if you accommodated for that?
Today at 04:33:09 AM
Lord Squirtle: Will check this out tomorrow because I have no idea why it isn't being consistent with me.
Today at 04:26:16 AM
Lord Squirtle: AND IT TURNS OUT I MAY NOT HAVE FIXED ANYTHING. Huh.
Today at 03:00:14 AM
Lord Squirtle: Oh, um, apparently I have to double check one of the calculations I thought I fixed because it's giving me the correct value but negative.
Today at 02:45:58 AM
Lord Squirtle: Looks like I left in a bug with the debuffs wearing off early, so after I fix that I will upload a patch; I will likely not add AI checks until I make more progress on my AI reforms though.
Today at 02:41:37 AM
Lord Squirtle: Haha, wow I really botched one of the Intellect buff calculations! Nothing too major at least, it only resulted in a text bug. 

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