Golden Sun Hacking Community
September 17, 2019, 04:45:57 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: 1 ... 24 25 [26]   Go Down
  Print  
Author Topic: New Feature Preview Topic  (Read 102105 times)
0 Members and 2 Guests are viewing this topic.

Regular Member
**

Coins: 0
Offline Offline

Posts: 195

« Reply #375 on: February 16, 2013, 06:00:41 PM »

Alright, thanks Teawater. I'll continue to work with what I got. But just to confirm: adding new, custom boss fights are currently impossible? What about auto-linking the game? (Or is there any way to improvise the link-game events like the gladiator boss while still allowing the player to collect all djinn?)
« Last Edit: February 16, 2013, 06:07:40 PM by Lishy » Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 0
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2457

« Reply #376 on: February 16, 2013, 06:29:01 PM »

Exactly what do you mean by boss fights, anyway?

If you mean things like assigning music, or multiple enemy slots to each turn of an enemy (Which is assembly coded, if I recall correctly.), then I guess it is not possible yet.

Also, I believe the data relating to the six events are held in storybook flags, so you could just simply use the debug menu tool in GS2 to enable them. Not that I actually tested it or anything. I will probably have to look up the Gladiator boss to remember exactly what you may be talking about, though.

Edit: Other than that, I think the answer to your question is no.
« Last Edit: February 16, 2013, 06:35:34 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile

Regular Member
**

Coins: 0
Offline Offline

Posts: 195

« Reply #377 on: February 16, 2013, 06:58:04 PM »

Exactly what do you mean by boss fights, anyway?

If you mean things like assigning music, or multiple enemy slots to each turn of an enemy (Which is assembly coded, if I recall correctly.), then I guess it is not possible yet.

Also, I believe the data relating to the six events are held in storybook flags, so you could just simply use the debug menu tool in GS2 to enable them. Not that I actually tested it or anything. I will probably have to look up the Gladiator boss to remember exactly what you may be talking about, though.

Edit: Other than that, I think the answer to your question is no.

Example boss fight: Star Magician. Interacting with it will trigger a fight with unique music. It could be something as simple as an NPC blocking your way in Airs Rock as long as it triggers a boss fight. Another example: Chest Beaters (the 1st boss.) Still not possible?

Also, for the events, is there a way to enable it without debug menu? I'm not fond of bandaid fixes. A player should be able to pick up a hack and enjoy it without cutting corners in my opinion. (By gladiator, I mean the GS1 Colosso guys ambushing you at Shaman Village.)

I'm also curious what could be done with flags, to say for example, force the player to do Inner Anemos Sanctum before receiving the ship wings, and disabling the door which requires all djinn without needing Djinn?
Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 0
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2457

« Reply #378 on: February 16, 2013, 07:12:52 PM »

@1: Oh, so you mean NPC/Event editing?

I think all that can be done by editing the map code. Which is editable with Atrius's editor (See Map Editor's Disassembler and Hex Editor.), but unfortunately, you'd have to understand some assembly.

@2: This should be doable by using assembly code to write to the flags.

@3: I assume that is also in the Map Code as well, but I would have to look into it to make sure, though.
« Last Edit: February 16, 2013, 07:14:35 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile

Regular Member
**

Coins: 0
Offline Offline

Posts: 195

« Reply #379 on: February 16, 2013, 07:24:24 PM »

Thanks for clearing that up, Teawater.

I have.. Some experience with ASM. But never with Golden Sun before. I'm sure I can get stuff done by copy pasting code and tweaking values though...

You wouldn't happen to have a guide for using the editor to do this, would you? Q_Q
Logged
View Profile
Pages: 1 ... 24 25 [26]   Go Up
  Print  
 
Jump to:  

Cbox
September 10, 2019, 12:56:51 PM
Fox: Small corrections = If those images were uploaded via an account, you can still get them ... but Sept 16 is the last day.
September 10, 2019, 12:27:46 PM
Fox: I'm suprised many of the badges weren't put on the server... and now that tinypic has deleted them, they're gone forever. xD
September 05, 2019, 01:06:04 PM
Frog: wow, it's nice to see this place is still around :o
September 05, 2019, 12:07:44 PM
Fox: "them" as in their posts.
September 05, 2019, 12:07:03 PM
Fox: As in... look at all those users.... paiseo, notto1122,    jirapon, pubg1, nutseo6.... All of them. Are spambots with Thai language in them. xD So many of them... and nothing productive coming from any of them.  I bet it's the same person.
September 04, 2019, 08:48:35 PM
Fox: Every post with Thai language in it. I'm going to immediately assume is spam. For now one, until proven otherwise. xD
August 22, 2019, 12:53:38 PM
Omx7: A shame that I only recently discovered this website. Hopefully, we see Golden Sun 4 in the near future.
August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 23 queries.