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Author Topic: Progress Report on Editor Update?  (Read 9792 times)
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Rolina
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« Reply #15 on: January 15, 2013, 10:18:39 PM »

Not everyone, hun... I've already started to migrate away, to be honest - the only thing keeping me here is my leadership of Jupiter.  It's just hard to stay at a place you don't feel welcome in.
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« Reply #16 on: January 15, 2013, 11:13:17 PM »

So does this mean the site could be coming to an end?
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JamietheFlameUser
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« Reply #17 on: January 15, 2013, 11:44:15 PM »

After Atrius posts the completed stable version of V0.5, probably. Which is a shame, since the other forum I typically visit died a while ago. Actually, it's highly probable that with Atrius off the project, continuation of the Editor will take place at Yoshi's Lighthouse, since that's where Salanewt and Teawater mainly hang out, and they're the two people who actually know how the coding works.

It was nice knowing you guys, though.
« Last Edit: January 15, 2013, 11:49:16 PM by JamietheFlameUser » Logged

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Rolina
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« Reply #18 on: January 16, 2013, 01:18:41 AM »

I would have loved to have made a rebalance patch of my own, but... ah well.  It's simply beyond the capabilities of the editor...
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« Reply #19 on: January 16, 2013, 05:01:55 AM »

As I just said, there's still hope for the editor at least, even if not for this forum. And Salanewt's been experimenting with alternate ability formulas. He's got one for HP%-based healing.
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« Reply #20 on: January 16, 2013, 07:41:27 AM »

Yeah, I have many thoughts about what I would like to do, but until it is done, I can't say for sure that they will be done.  It really just depends on how difficult I find them, and my motivation level on how much trouble I am willing to deal with. I can tend to put things off for a long time, so who knows if it would ever get done.

(Not necessarily in any order.)

-Treasure Data (Especially if I can figure out how to resize sprites like the treasure chest sprite.)
-Tilemap Editing (I might even make a separate 2x2 box for putting tiles together...?) This may or may not result in a number of things: The form's window could be modified to be larger (Possibly affecting the entire editor.); The map list could be replaced for a special drop-down combo-box...  (I may have to make a new control for it since the pre-existing controls aren't what I'm looking for. I don't think. or whatever.); Who knows if I'd move the other panels with the npc/event numbers and layer controls or not.
-Code patch for the six multipliers that I talked about earlier in this topic.
-I would also like to work with map code. Maps could be auto-set to their correct NPC and Event numbers. ; It would be nice to allow for repointing data in the map code, which I might use the dll for, if it is the only way to access I/O operations(?). I am also interested in finding a way to reverse-engineer the map code into easy-to-read code. (Probably Visual Basic formatting.)
-Fix the prior unknowns (vulnerabilities) to display as they should.
-Keyboard-support would be nice.
-Copy/Paste/Clear options would be nice. (So we can copy classes in less time, etc.)
-Display battle backgrounds in Data Viewer.
-It would be nice if someone could modify the compression tables so we can have more freedom with text strings.
-There was a large database in the battle file that is probably debugging related and not accessible. Learn about it and see if it could somehow be viewed in the editor.
-Code patch for the debug mode.
-Code patch for battle camera rotation with L/R.
-Map music assignments (What assigns maps their music.)
-Battle Collections
-Map Battles
-World Map Viewer

It is likely that I'm going way over my head with these ideas, so it is probably better to not expect all of them. In fact, don't expect any of them, and just randomly wait until something comes out, if anything does. (Here's saying probably two or three will actually see fruition eventually, but who knows?)
« Last Edit: January 16, 2013, 08:04:03 AM by Teawater » Logged

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« Reply #21 on: January 16, 2013, 08:40:21 AM »

I am quite excited to see what RPG project is going to be, especially considering the fact that it will posses its own editor. That will make the task of adding main battle tanks, Ironclads, airstrikes, and Golden Sun characters to the game very easy to accomplish!

As for the editor, I myself have only very recently started learning how to code, and even then I am currently only learning Java. So I am afraid that I will not be of much use in that respect.

If GSHC does die out, we could always migrate to another forum such as GSAR to discuss Golden Sun (Although this is would really only a last-resort operation), and also join the website for the projects by Atruis once it is up.
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Atrius
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« Reply #22 on: January 16, 2013, 09:47:12 AM »

I really appreciate the support, this was a much better reaction to this news than I could have hoped for.  It's a huge weight off my shoulders.

Whether or not people decide to stick around, the site will still be here.

@Teawater, or anyone else who might contine work on the editor.  I'll always be happy to answer questions if I can, don't hesitate to ask.

As far as "Forgotten Dreams" goes there's not much I can say right now.  The project name is as much about where the ideas came from as it is about the actual content, I'm using pieces from dozens of scrapped story ideas I came up with in the past to build the world for it.
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« Reply #23 on: January 16, 2013, 09:52:39 AM »

So will you update the wiki about your " forgotten Dreams" project? And any way us gshc members can help ? Even with the little things?
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Rolina
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« Reply #24 on: January 16, 2013, 02:26:03 PM »

@Teawater:  Eh, I'd just settle for the things I mentioned up front - proper keyboard support and the ability to have classes with stat multipliers other than multiples of ten.  Just release a version of TLA with redone classes and I'm satisfied.

@Atrius:  Let's be honest - who didn't see this coming?  You hardly had time for the editor anyways, after all.  It was only a matter of time before your priorities overtook the editor completely.
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Cbox
September 10, 2019, 12:56:51 PM
Fox: Small corrections = If those images were uploaded via an account, you can still get them ... but Sept 16 is the last day.
September 10, 2019, 12:27:46 PM
Fox: I'm suprised many of the badges weren't put on the server... and now that tinypic has deleted them, they're gone forever. xD
September 05, 2019, 01:06:04 PM
Frog: wow, it's nice to see this place is still around :o
September 05, 2019, 12:07:44 PM
Fox: "them" as in their posts.
September 05, 2019, 12:07:03 PM
Fox: As in... look at all those users.... paiseo, notto1122,    jirapon, pubg1, nutseo6.... All of them. Are spambots with Thai language in them. xD So many of them... and nothing productive coming from any of them.  I bet it's the same person.
September 04, 2019, 08:48:35 PM
Fox: Every post with Thai language in it. I'm going to immediately assume is spam. For now one, until proven otherwise. xD
August 22, 2019, 12:53:38 PM
Omx7: A shame that I only recently discovered this website. Hopefully, we see Golden Sun 4 in the near future.
August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?

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