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Author Topic: Progress Report on Editor Update?  (Read 10984 times)
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Rolina
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« on: January 14, 2013, 05:58:43 AM »

I'm just wandering when we'll get this, or failing that the progress towards the next full update.

There's two big things I'm looking for:  Keyboard Support and the ability to remove all of that 10x multiplier of stuff.  The ability to have classes with multipliers that can be multiples of five is something my hacks all tend to require, so until then I can't even do my simple remix hack...
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zman9000
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« Reply #1 on: January 14, 2013, 09:01:39 AM »

Quote
the ability to remove all of that 10x multiplier of stuff.
something like that doesn't sound to hard, but I'm not sure I could help with that, at least for now.

Only one I know who has actually changed the editor to do different things other then atrius is salanewt, but he left and doesn't have as much time as he use to.
it will come down to if someone active starts to look at the editor and change it, any changes could then be more easily added to the full version by atrius...

when it comes down to it everyone who can work on the editor are insanely busy.
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Fox
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« Reply #2 on: January 14, 2013, 09:15:21 AM »

@Keyboard Support: I think I'll leave that up to Atrius.

@10x multiplier: Hmm... That sounds like a simple code mod... but if the x10 calculation is made more than once, then it might be difficult to know if we got them all or not. Hmm...

Edit: I think it multiplies the class stat index with (most likely character's stat)   and divides by 10.... (Now I shall rethink this.)

So the possible values I can see are... (All numbers in base 10.)

1 = 100%x multiplier
2 = 50%x multiplier
3 = 1/3rd%x multiplier
4 = 25%x multiplier
5 = 20%x multiplier
6 =
7 =
8 =
9 =
10 = 10%x multiplier
15 =
20 = 5%x multiplier

Note: %x multiplier = 1/n ; where n is the multiplier index. ; It would be nice if we could have a setting to switch to n/100 to allow for exact percentages instead of having them fractional.

Code:
080AD768 = There are six multipliers here, one for each stat...

--

Well, the only people I know who have even attempted to do anything in the editor are Atrius, Salanewt, and me. :) But with the bugs in the editor, it doesn't make it much encouraging to mod.
« Last Edit: January 14, 2013, 07:46:59 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
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« Reply #3 on: January 14, 2013, 08:11:54 PM »

It's not just classes, it affects attack multiplier values and many other things as well if I recall what Atrius said correctly.
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« Reply #4 on: January 14, 2013, 11:15:53 PM »

The code executes when you standby/set djinn (aka: Class changes), at the start of a battle, and when enemies attack(? ; Probably depending on the ability used.)... so I guess this might take a lot of time to look into. This function is a huge one, with probably other things involved(?). But seeing the many places where the function was called from makes me get a fuzzy feeling.

Basically, the game menu file calls this function when doing the djinn; and the same is for the battle mechanics file during battle. ^_^ (I think.)
« Last Edit: January 14, 2013, 11:24:51 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
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Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.
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Atrius
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« Reply #5 on: January 15, 2013, 01:41:19 AM »

I'm sorry, but I don't really have the motivation to work on the editor any more.  For a long time it's been feeling like a burden keeping me from working on the projects that I really want to.  I still like Golden Sun, but I don't just want to be a "hacker" that modifies other people's work. My dream is to do more than that, I KNOW that I can do more than that.  I want to create something original, something I can release to the public and be viewed as a respectable developer for having made.  As much as I love Golden Sun and the editor I can't get where I want to go in life by working on it.


I've rethought my priorities, and unfortunately the GSTLA editor just isn't one of them any more.  I don't intend to let the invaluable experience I've gained from working on it go to waste though.  My new project is an RPG game, and yes it will include it's own editor.
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« Reply #6 on: January 15, 2013, 01:51:21 AM »

@New project: That sounds really nice. Except, you are doing this alone right? I can imagine how tough that may be. Have you decided a name for the new RPG? I mean, is this site going to be revamped for modding this game, or is it going to be a second website or something?

I wish you the best of luck. And hopefully this will be so good that it brings Salanewt back.

P.S. = I could also ask which platform/console were you planning on using? (GBA/DS/PC... etc.)
« Last Edit: January 15, 2013, 02:10:18 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.
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Atrius
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« Reply #7 on: January 15, 2013, 02:18:31 AM »

I am working on it alone right now.

There's no official title yet,  but I've been using the project name "Forgotten Dreams"

There are no plans to change GSHC into anything else.  It would be a new site when the time comes, and probably for all my new projects instead of dedicated to just one.
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« Reply #8 on: January 15, 2013, 03:11:38 AM »

In that case, before you cease work on the editor, could we have a stable release of V0.5? I think that if we could get that and another admin, the community could basically take care of itself. Teawater and Salanewt know how the coding works for this stuff, and Teawater recently commented that he doesn't have much motivation to work because of the glitches.
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« Reply #9 on: January 15, 2013, 05:12:48 AM »

I should at least fix the bugs.

Being unable to open clean roms, and needing to force it to align data to positions that are multiples of 4, right?  Was there anything else?
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« Reply #10 on: January 15, 2013, 06:45:08 AM »

Is it shocking I'm not surprised about the editor news?  I am however taken back by wanting to make an RPG.  It sounds like a fun idea and could be great motivation to use some of your existing ideas with possibly new ones.  I'm assuming you've brainstormed this awhile and have a few ideas on what you're going to do regarding plot, writing, music and such?

What style of RPG are you interested in making?  So many questions, so much work, but well worth the effort.  If you ever need help, I will assist in any way I can.
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« Reply #11 on: January 15, 2013, 09:20:50 AM »

I should at least fix the bugs.

Being unable to open clean roms, and needing to force it to align data to positions that are multiples of 4, right?  Was there anything else?
I believe there were some problems with the map editor if I'm not mistaken. When you click an NPC to open up an interface, most of the text does not show up. (In the top box, and the upper box on the right.) ; As for the map itself, did the layers that were semi-transparent remove themselves?


PS: I recall you saying in a post long ago about doing something with the Class Type value. (I think.) You never said what it was, but I guess we'll never find out?
It's not like I wouldn't do it, there are already features in the editor catered specifically to advanced users (Hex editing for map code, anyone?)  I just prefer to try to keep things that can be presented in an easy manner accessable to everyone in a way that will make sense even if they're not intimately familiar with th underlying system.


Hmm...  Selecting a table used for detection?  No, the tables could be written in a way that automatic detection just doesn't make sense if too many odd combinations share the same value..  But I just came up with a good idea on how to present it that should work great for both beginners, and advanced users, thanks Teawater.  Yes, this will work out fantastically, I'll do it.
« Last Edit: January 15, 2013, 10:26:07 AM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.
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« Reply #12 on: January 15, 2013, 02:37:08 PM »

Is it shocking I'm not surprised about the editor news?  I am however taken back by wanting to make an RPG.  It sounds like a fun idea and could be great motivation to use some of your existing ideas with possibly new ones.  I'm assuming you've brainstormed this awhile and have a few ideas on what you're going to do regarding plot, writing, music and such?

What style of RPG are you interested in making?  So many questions, so much work, but well worth the effort.  If you ever need help, I will assist in any way I can.
Seconding this post. You have my full support, atrius.
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Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: @#$%!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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Rolina
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« Reply #13 on: January 15, 2013, 07:13:46 PM »

I see... so this is where the editor more or less ends, then?  Ah well.  It would have been fun to try a lot of things, but I understand.  In the last three/four years, priorities change, dreams evolve.  Still, it was a fun run while it lasted, and I learned a lot from working with everyone here.  It's a shame no real projects ever came to fruition, though.
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zman9000
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« Reply #14 on: January 15, 2013, 09:51:12 PM »

Well I'm bummed
but what can you do.
I guess the best I can do is to learn coding so I can one day finish the editor.
but that's ways off.

As for the site, I can see everyone here migrating over to this new site. And while I like golden sun more then almost any other game I suppose I could just make a golden sun hack with this new game you are going to hack. lol (even if the game mechanics are totally different it will be interesting to do)

Well anyway, good luck Atrius on what ever it is you decide to go and do. I'm sure a good deal of us here are willing to support you.
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Rolina
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« Reply #15 on: January 15, 2013, 10:18:39 PM »

Not everyone, hun... I've already started to migrate away, to be honest - the only thing keeping me here is my leadership of Jupiter.  It's just hard to stay at a place you don't feel welcome in.
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« Reply #16 on: January 15, 2013, 11:13:17 PM »

So does this mean the site could be coming to an end?
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JamietheFlameUser
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« Reply #17 on: January 15, 2013, 11:44:15 PM »

After Atrius posts the completed stable version of V0.5, probably. Which is a shame, since the other forum I typically visit died a while ago. Actually, it's highly probable that with Atrius off the project, continuation of the Editor will take place at Yoshi's Lighthouse, since that's where Salanewt and Teawater mainly hang out, and they're the two people who actually know how the coding works.

It was nice knowing you guys, though.
« Last Edit: January 15, 2013, 11:49:16 PM by JamietheFlameUser » Logged

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Rolina
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« Reply #18 on: January 16, 2013, 01:18:41 AM »

I would have loved to have made a rebalance patch of my own, but... ah well.  It's simply beyond the capabilities of the editor...
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« Reply #19 on: January 16, 2013, 05:01:55 AM »

As I just said, there's still hope for the editor at least, even if not for this forum. And Salanewt's been experimenting with alternate ability formulas. He's got one for HP%-based healing.
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Yesterday at 04:54:34 AM
Fox: I guess one thing this game has going for it is the Day and Night cycle.
Yesterday at 04:51:46 AM
Fox: Also, I noticed since the very beginning of the game, that usually the dresser drawers (whatever you call them) have items in them.
Yesterday at 04:48:20 AM
Fox: (And I only recently got Karn, the fourth PC.)
Yesterday at 04:36:01 AM
Fox: Was playing Breath of Fire I.... and I must say.... that game's pretty bland.... listening to the same songs basically everywhere... and multiple NPCs saying the exact same thing.  Most of it plays about the same... a maze with common useless items in chests, maybe you'll get one or two fine equipment, but yeah.  ... I want to check #II again later, the game I remember playing like... over a decade ago.
February 04, 2020, 08:06:18 AM
Salanewt: We're more active on the Discord though.
February 04, 2020, 08:06:01 AM
Salanewt: Oh hey! It does, yeah.
February 02, 2020, 06:42:38 PM
Mastermind: holy crap this place still exists?
December 24, 2019, 09:33:09 PM
Fox: Even just plain Editor work can make some difference. = At least these forums are indexed on the Search engine. I was also curious about whether to um... go through all the topics on these forums and take all the important stuff out/placed into a folder for a bit of organization. Would be a bonus since if something ever happened to this forum, or if we ever wanted to start afresh again, it wouldn't be that difficult to do so.
December 24, 2019, 09:23:03 PM
Fox: One thing is for sure. This place has become completely dead. (Mostly because of Discord.)  = I don't think much will happen with this forum unless I, Salanewt, or someone else does a thing.
December 24, 2019, 09:18:05 PM
Fox: Probably not?
December 24, 2019, 06:51:08 PM
Luna_blade: I suppose this is the last Christmas of this forum? 
December 24, 2019, 06:50:51 PM
Luna_blade: Yay thanks for the coins
December 19, 2019, 04:39:45 AM
Fox: Okay, another thought... "gsmagic" could be the code name/project name... and "Golden Sun Magic" could be the more formal official name... (As in using both names.)  -  I still need to look into these other games as well... so who knows if it could be better to call it Camelot Magic if those should ever be supported to a decent standard.  Would probably be a long time from now, though. As I can be pretty lazy.
December 18, 2019, 10:01:39 PM
Foreclosure: gsmagic is fine
December 17, 2019, 05:44:32 PM
Fox: Also. I call my program "gsmagic" and not "GSMagic" =P (Not asking for correction/I being silly)... Had to call it something, so picked something short.  Maybe I should rename it to Golden Sun Magic later. *shrug*
December 17, 2019, 05:35:04 PM
Fox: (And "Golden Sun" instead of "GS" to reduce confusion that would likely not be there anyway... when "Golden Sun" doesn't take up much space to start with. (Imagine being new and thinking GS meant GameShark, or some other oddity. Ew.)) - All just thoughts...I'm still going with most of this not mattering that much, though.
December 17, 2019, 05:12:55 PM
Fox: "Misc. GS Hacking" = That name looks odd, so I'd probably just go with "Golden Sun Hacking"
December 17, 2019, 05:08:05 PM
Fox: I tempted to also suggest the Editors can go in the first category. Since the Editor is the reason this place exists in the first place. (I think.)
December 17, 2019, 04:53:19 PM
Fox: (combined = Not meant to be taken literally... but rather.... to generalize things more, since it apparently looks like we don't need the extra space no one is using.)
December 17, 2019, 04:48:49 PM
Fox: Worse still... we've only used those for Golden Sun content.... and there's not much there.
December 17, 2019, 04:45:53 PM
Fox: E.g. Maybe everything in "Assets & Discussion" could be combined with "Creative Works".... I don't feel like sound and art apply to general hacking anyway... that only comes into play when you have tools to insert them.
December 17, 2019, 04:40:26 PM
Fox: categories and/or forums
December 17, 2019, 04:36:48 PM
Fox: Everything else seems to be about right, though. Perhaps some categories could be combined(?), but doesn't really matter that much.
December 17, 2019, 04:33:03 PM
Fox: (I still think The Community section fits best at the bottom. =P)
December 15, 2019, 05:10:04 PM
Salanewt: Heya! I'm planning to get the demo up today, but if you can't wait then it's already available on the Discord.
December 15, 2019, 04:12:27 AM
Fox: (Then sell the badges on the Trade Center for a very high price... and give a lot of active people coins to buy them with, so they can basically transfer the coins to me if they want something... Gosh I could be a naughty hoarder. =P)
December 15, 2019, 04:06:19 AM
Fox: I'd buy up all the stock for each item too... but man... I think I'm too lazy for that. =P
December 15, 2019, 04:01:24 AM
Fox: There we go. That should be all of them.
December 15, 2019, 03:25:32 AM
Fox: Duplicates will still show up as separate entries on the profile as well. Interestingly enough.
December 15, 2019, 03:18:25 AM
Fox: (Well, one of each badge, at least.)

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