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Progress Report on Editor Update?

Started by Rolina, 14, January, 2013, 12:58:43 AM

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Daddy Poi's Oily Gorillas

#20
Yeah, I have many thoughts about what I would like to do, but until it is done, I can't say for sure that they will be done.  It really just depends on how difficult I find them, and my motivation level on how much trouble I am willing to deal with. I can tend to put things off for a long time, so who knows if it would ever get done.

(Not necessarily in any order.)

-Treasure Data (Especially if I can figure out how to resize sprites like the treasure chest sprite.)
-Tilemap Editing (I might even make a separate 2x2 box for putting tiles together...?) This may or may not result in a number of things: The form's window could be modified to be larger (Possibly affecting the entire editor.); The map list could be replaced for a special drop-down combo-box...  (I may have to make a new control for it since the pre-existing controls aren't what I'm looking for. I don't think. or whatever.); Who knows if I'd move the other panels with the npc/event numbers and layer controls or not.
-Code patch for the six multipliers that I talked about earlier in this topic.
-I would also like to work with map code. Maps could be auto-set to their correct NPC and Event numbers. ; It would be nice to allow for repointing data in the map code, which I might use the dll for, if it is the only way to access I/O operations(?). I am also interested in finding a way to reverse-engineer the map code into easy-to-read code. (Probably Visual Basic formatting.)
-Fix the prior unknowns (vulnerabilities) to display as they should.
-Keyboard-support would be nice.
-Copy/Paste/Clear options would be nice. (So we can copy classes in less time, etc.)
-Display battle backgrounds in Data Viewer.
-It would be nice if someone could modify the compression tables so we can have more freedom with text strings.
-There was a large database in the battle file that is probably debugging related and not accessible. Learn about it and see if it could somehow be viewed in the editor.
-Code patch for the debug mode.
-Code patch for battle camera rotation with L/R.
-Map music assignments (What assigns maps their music.)
-Battle Collections
-Map Battles
-World Map Viewer

It is likely that I'm going way over my head with these ideas, so it is probably better to not expect all of them. In fact, don't expect any of them, and just randomly wait until something comes out, if anything does. (Here's saying probably two or three will actually see fruition eventually, but who knows?)
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Maybe it is over-analyzing, but it doesn't mean the information is useless.


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Robert Joe

I am quite excited to see what RPG project is going to be, especially considering the fact that it will posses its own editor. That will make the task of adding main battle tanks, Ironclads, airstrikes, and Golden Sun characters to the game very easy to accomplish!

As for the editor, I myself have only very recently started learning how to code, and even then I am currently only learning Java. So I am afraid that I will not be of much use in that respect.

If GSHC does die out, we could always migrate to another forum such as GSAR to discuss Golden Sun (Although this is would really only a last-resort operation), and also join the website for the projects by Atruis once it is up.

Atrius (He/Him)

I really appreciate the support, this was a much better reaction to this news than I could have hoped for.  It's a huge weight off my shoulders.

Whether or not people decide to stick around, the site will still be here.

@Teawater, or anyone else who might contine work on the editor.  I'll always be happy to answer questions if I can, don't hesitate to ask.

As far as "Forgotten Dreams" goes there's not much I can say right now.  The project name is as much about where the ideas came from as it is about the actual content, I'm using pieces from dozens of scrapped story ideas I came up with in the past to build the world for it.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Knight of Purgatory

So will you update the wiki about your " forgotten Dreams" project? And any way us gshc members can help ? Even with the little things?
MOAR DARKNESS, MOAR COOKIES

Rolina

@Teawater:  Eh, I'd just settle for the things I mentioned up front - proper keyboard support and the ability to have classes with stat multipliers other than multiples of ten.  Just release a version of TLA with redone classes and I'm satisfied.

@Atrius:  Let's be honest - who didn't see this coming?  You hardly had time for the editor anyways, after all.  It was only a matter of time before your priorities overtook the editor completely.