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Author Topic: A few compositions  (Read 11766 times)
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Majora
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« Reply #15 on: November 14, 2013, 07:04:17 PM »

Updated mid-November, 2013.
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Majora
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« Reply #16 on: December 18, 2013, 08:26:07 PM »

Updated mid December, 2013 - Merry Christmas   Venus Djinni Garet Ivan Mars Djinni
http://f.cl.ly/items/1v350R2G253w000D3U0r/CHRISMAS_XY.mp3
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Majora
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« Reply #17 on: January 11, 2014, 07:46:58 PM »

Updated January, 2014
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Majora
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« Reply #18 on: February 24, 2014, 01:37:32 AM »

Updated February, 2014
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Majora
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« Reply #19 on: June 22, 2014, 08:55:54 PM »

Updated June, 2014.
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Majora
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« Reply #20 on: August 22, 2014, 05:17:45 PM »

Have about ten, fifteen new pieces written, demoed and ready to be reworked at the moment. Will get around to completing them soon.
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Rolina
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« Reply #21 on: August 23, 2014, 12:59:20 AM »

If memory serves, weren't you the guy who converted the DD songs to TLA's soundfont?  Do you remember which threat that was in?
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Majora
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« Reply #22 on: August 23, 2014, 02:50:26 AM »

Nope, you're close though. I'm the one that extracted the instruments from Dark Dawn and compiled them into a SoundFont library. I also extracted its sequences and converted those to MIDI. Think both can be found in the 'Sound Studio' section: http://forum.goldensunhacking.net/index.php?topic=2256.0

Not entirely certain exactly where what you're looking for could be found, can't imagine where that would be. You're looking for versions of songs from Dark Dawn that use the GBA instruments, right? I'll look around for them.
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« Reply #23 on: August 23, 2014, 03:11:31 AM »

if you were to put them in DC project then they are no longer existing.
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Rolina
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« Reply #24 on: August 25, 2014, 01:26:36 PM »

I'm aware - I've tried hunting them down, but I think that's where they wound up.  I had checked my PMs, because I know I talked to the guy about seeing if he could make a march-style remix of An Adept's Home to work for a military town, but I think I may have deleted those a few years ago.  Ah well.  Anywho, off chance you can recreate that stuff?  Get the DD songs using the TLA soundfont?  I always thought they sounded better with that one.
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roger
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« Reply #25 on: August 25, 2014, 07:11:32 PM »

Really reminds me of DKL2 for some reason.
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Majora
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« Reply #26 on: August 25, 2014, 09:31:49 PM »

If I can make this in five minutes, http://f.cl.ly/items/3V1p1I000t2R3z0V1v2E/SESSION.mp3
I can do that, no problem. Do you have a soundfont file for The Lost Age using all its instruments' original settings? I've only ever seen one Golden Sun soundfont besides my own floating around online, can't say I'm a big fan of it, sounds like its creator went in and sampled everything themselves, custom loop points, static decays and releases and all that.

I'll use that soundfont collection for now, unless you have a superior one.
Here's Dark Dawn's main menu theme using the GBA sounds: http://f.cl.ly/items/0e180a403u0W0H0n021h/MAIN_THEME.mp3
And Kaocho: http://f.cl.ly/items/3x1k0D1D1j1N381Q0C2H/KAOCHO.mp3

Took a few creative liberties with some of the instruments, as the original GBA games simply don't have as many instruments Dark Dawn has.
Think it's merely a matter of taste, preferring one sound set over the other. I think they're both pretty decent.
« Last Edit: August 25, 2014, 10:34:51 PM by Majora » Logged
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« Reply #27 on: August 26, 2014, 11:00:47 PM »

I think Daigonite does... or at least, she was one of the main ones working on music and such back in the Dimensional Crisis days.
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« Reply #28 on: August 27, 2014, 05:32:37 PM »

I do not have a soundfont - when I produced the music, I directly imported it into the game. I was pretty good at that lol. The advantage is that you're using an emulation of the hardware so you get the closest sound (much closer than a soundfont) but a soundfont is easier to use.
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Majora
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« Reply #29 on: August 28, 2014, 03:47:27 AM »

Can't beat the real thing.
Here's a link to all the sequences from Dark Dawn. Feel free to do what you do (although some channels will undoubtedly need to be reassigned due to the ratio of instruments between the two games):

https://drive.google.com/folderview?id=0B6RDTwb4OndTeHhOV2plV185eGs&usp=sharing&tid=0Bz8PWXTWctXKNlpVelUySUZrNHc
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Cbox
Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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