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my GS character bio's

Started by Drake baku, 05, May, 2013, 07:30:25 AM

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Drake baku

the first was made mostly for the RP, but using self made classes and such i was working on for a while, my fav is the one i used for the RP
going to place all those classes with fixed characters for each class here ^^






Name: Drake Baku
Age: unknown (thinks he is about 21)
Gender: male
Home: unknown
Description:  About average in height and build, has dark brown hair with a red streak and yellow eyes, with a big  scar next to his right eye.
Demeanor: Trustworthy, calm, willing to self sacrifice but might seem a bit detached
Personality: having lost his memory's, he See's everyone that is even a bit close to him, or just generally around him as more important then his live, he only breaks a promise if he has a good reason, trough training and harsh experience's he has lost the general sensation of fear, making him take high risks, however he is smart enough to calculate the risks before taking them.

Build: Warrior
Element:  Jupiter
Class: Aura Charge --> Aura Battery --> Aura generator --> Aura Turbine--> Aura Storm
Psy Groups: Bolt, Ray, Plasma, Thunderclap, Aura claw, Aura sword, aura gauntlet, aura shield, aura sense
Stat Layout:

HP: Low
PP: High
Attack: Average
Defense: Average
Power: Average
Resistance: Average
Agility: High
Luck: Average

Unique Psys:

Aura Sense - Same as Mind Read, but able to sense emotions as well.
Aura Claw - Jupiter Psynergy Claw's on both hands to attack with, single target. Power is Ragnarok.
Aura Sword - Jupiter Psynergy Sword extension on current weapon or user's arm. can cut bushes like whirlwind can in the game, single target. Power is blue bolt.
Aura Gauntlet - Jupiter Psynergy Gauntlet on right arm for very heavy fist attack with small chance of stun. can also be used as the force psynergy in the game, single target, added damage . Power is like destruct ray
Grave Arm - transformed version of the 'Aura gauntlet' covering his complete arm. transforms at 'aura turbine'. power is: ATK, SPD en DEF + 45. remains active until user deactivates it or uses Volt Release.
Aura Shield - Jupiter Psynergy shields on both arms, blocking most strait foreward attacks and able to protect Ally's that are close. user target, range 3. power is block all damage from frontal attacks (except defence breaking/ piercing, frontal attacks only)
Volt Release - transformed version of Aura claw WHEN Grave arm is active. Uncontrollable yet extreme powerfull Lightning attack hitting all in the area (including Ally's), however after use it drain's users pp by 50% of max, makes grave arm unusable for half a day. (as that he will never use it when Ally's are near). power is 1000 (like meteor summon on a enemy that is weak to it) (boss killing move)
Black Bolt - higher version of flash bolt, more power but more pp cost. power is 20 - 25 more then blue bolt.


Equipped with:

Weapon: Hunter sword [+28 Attack]
Arm Protection: Leather Gloves [+10 Defense]
Chest Protection: Leather Armor [+12 Defense]
Head Protection: Leather cap [+3 Defense]
Leg Protection: N/A

Inventory:  

Hunter Sword (equipped)
Leather gloves (equipped)
Leather Armor (equipped)
leather cap (equipped)
Herb x2
Antidote x1
family relic

Bio:
waking up in the burning ruin's of a small town in the middle of the road surrounded by body's, he remember's nothing about what happend or who he is, he looked around for something, anything, not knowing what, finding a dairy he took the name in it as his own, when clearing the dust, ash and blood of a rather big wound on his head, from his face at a small lake he noticed that there was something hidden in his clothes, still unknown what it is, he thinks it is some sort of family relic as he seem to have protected with his own body.
after traveling a while he was found by an old man that took care of him for a little while by teaching him about alchemy and being an adapt by some real harsh training, now, after the man's natural death he is roaming around.

Drake baku

#1
Drake with diffrent djinne's:

mars

Element:  Jupiter + mars
Class: Fire Charge --> Fire Flash --> Fire generator --> Fire Turbine--> Fire Storm
Psy Groups: Bolt, Ray, Thunderclap, Aura, Fume, Flame arm, aura sense
Stat Layout:

HP: Low
PP: High
Attack: high
Defense: low
Power: high
Resistance: Average
Agility: Average
Luck: Average

Unique Psys:

Aura sense - (see bio above: Drake)
Flame arm - flames covering the users arm and any weapon in that arm. target user only. power is atk +45, +mars damage
Dragon Flame - transformed version of flame arm. giant flamethrower assault. range 5. power is like liqiufier.
red bolt - higher version of Flash bolt, range version. power is like blue bolt, range is all



Mercury version:

Element:  Jupiter + mercury
Class:  Aqua Charge --> Aqua Spin --> Aqua generator --> Aqua Turbine--> Aqua Storm
Psy Groups: Bolt, Ray, Thunderclap, aura sense, Cold, Cutting edge, Current
Stat Layout:

HP: high
PP: High
Attack: low
Defense: Average
Power: Average
Resistance: Average
Agility: Average
Luck: Average

Unique Psys:

Aura sense - (see bio above: Drake)
Cold - Mercury psynergy freezes most in the air, creating a severe cold. range is 3. power is like flare, may lower agl
Snowstorm - higher version of cold. range is 3. power is like flare storm, may lower alg
blizzard - high version of snowstorm. range is 5. power is like stone spire, may lower agl
Current - Mercury strong current. range 1. power is storm ray
ocean current - higher version of current. range is 3. power is blue bolt.
Current dragon - high version of ocean current. range is 5. power is stone spire
tempest orb - unique improvered version of cutting edge, jumping and spinning the sword in all directions around user creating a orb of blades. range 1. power is Jupiter + mercury power + 80 above user atk stat
(bolt follows its normal growth in this version, meaning blue bolt)



Venus


Element:  Jupiter + Venus
Class: earth Charge -->Earth magnet --> Earth generator --> Earth Turbine--> Earth Storm
Psy Groups: Bolt, Ray,  Thunderclap, spire, Ragnarok, tremor, aura sense
Stat Layout:

HP: High
PP: High
Attack: Low
Defense: High
Power: Average
Resistance: High
Agility: Low
Luck: Average

Unique Psys:

Aura sense - .......
Tremor - Venus, like quake, a in battle version of tremor of the game, but like quake here still useable as field move, creating a tremor cracking the ground. range is 3. power is like earthquake.
Crater - higher version of tremor, creating a crater in the ground under the enemy, range 5. power is like blue bolt
Canyon - high version of crater, creating a Canyon under the enemy. range is all. power is like destruct ray.
yellow bolt - high version of flash bolt, effect version. power is blue bolt -20, may stun.


aside these Drake can become Rai Ninja, Wind Samurai and Sky Dragon
and one "secret for now" master class (more of the coming characters have a master class, so i am going to post those at the end XD, mostly cause i have to work those out a bit more, same as new/ unique tri-element classes, so those are later as well but will be stated with the character in fact by name at least)


should notify, i am actually working from mostly scratch, few times working on things like this with the original Set's of classes and such but never really liked the outcome, so for this little project of mine (started it long before knowing of this site XD) i have discarded most of the original gs classes and such , meaning i was able to use classes of old like new (any way i want) and change psynergy's (like tremor, tempest orb and the bolt ending series show (i will change things a bit for this site trough, in my original work the bolt series was changed to: bolt > white bolt > red bolt, so if things come up that is changed a bit more than normal, i will create a commen ground between work and gs for this site)

Drake baku

#2
need to find a list with powers by lvl and such....., the power of my psynergy's seem to be flawed...., so i will give a comparisment instead, sorry, if someone knows of a good list of powers based on lvl and such, please tell me.



Name:  Seras Asdrak
Age:  20
Gender:  Female
Home:  Oakvill (has been burned down)
Description: Orange eyes, very long black hair with a red glow, small build but with a big chest
Demeanor:  shy, stubborn, rebellious
Personality:  Trough she is shy when it comes to speaking with other people (mostly with men) she can have a mouth full of comeback's and smartmouth comments, she always dress how she likes (goth) and has no care what other people think of here (in both her choose of clothes as how she is and acts), she is very stubborn, and is impossible to change her mind if she wants to do something (or not), she is a daddy's girl and is normally always with him.

Build:  Spell fighter
Element:  Mars
Class:  Fire Summoner --> Flare summoner --> heat summoner  --> lava summoner --> soul summoner
Psy Groups:  fireball, fume, fire bomb, fire bat, red dragon, fire wolf, phoenix, flare tiger.
Stat Layout:  

HP: Average
PP:  Very High
Attack:  Low
Defense: Low
Power: Average
Resistance: High
Agility:  Average
Luck:  Average

Unique Psys:

Bat Fume - higher version of the normal fume, with a bat shape instead of the dragon shape. power and range is same as normal.
Vampire Fume - high version of bat fume, a giant vampire bat. power is higher then dragon fume
Fire bat - summons a small bat made of fire, that attacks an enemy that attacked her. power is same as flare
red Dragon - summon a small dragon made of fire that will attack the enemy. power is like volcano
flare dragon - higher version of red dragon, a bigger and badder dragon. power is like eruption
magma dragon - highest version of flare dragon, a magma build dragon. power is like pyroclasm
fire wolf - summon a wolf made of flames to attack an enemy. power is like heatwave or something (lvl 20)
phoenix - summon a phoenix as support. when somebody in her team is defeated the phoenix will sacrifice it self to revive him/ her with a 50/50 chance
flare tiger - summon a big tiger covert with flames to assault (multi damage) one or 2 enemy's (depending on the fact if the first target dies with the first attack)


Equipped with:  

Weapon: longbow
Arm Protection: leather gloves
Chest Protection: travel robe
Head Protection: Crislet.
Leg Protection: N/A for applications.  In game - Leg protection.

Inventory:
longbow (equipted)
leather gloves (equipted)
Travel robe (equipted)
Crislet (equipted)
herb 2x
antidote 2x

Bio: she was born and raised in the village oakvill, at the age of 10 she and her father went to travel to a new island far that appeared near the coast on the other side of the Continent on request of an old friend of her father, by the time they returned she was 16 all they had to return to was a ruin of a village as it has been burned down, they went to there house to and found a note from her mother where she noted that she was OK that her use of psynergy gave her a way to escape and a hint to where she has taken refuge.
they went on but her mother was already gone by the time they found the place, as she thought they did not found the note being 2 years now sinds the fire.
she and her father are now searching for her, but shortly before the RP started (in case i will use her) she and her father lost sight of each other when attacked by bandits using psynergy.

BTW: her mother is a mars adapt, her father element is unknown ATM but his psynergy consist of controlling shadows (just felt like pointing this out XD)


when djinnes come, she will be able to become:

Mercury:

Element:  Mars + Mercury
Class:  water Summoner --> aqua summoner --> current summoner  --> ocean summoner --> spirit caller
Psy Groups:  frost, fume, current, fire bat, blue dragon, serpent, shark, flare tiger.
Stat Layout:  

HP: Average
PP:  very Very High
Attack:  Low
Defense: Low
Power: average
Resistance: High
Agility:  low
Luck:  Average

Unique Psys:

Bat Fume - higher version of the normal fume, with a bat shape instead of the dragon shape. power and range is same as normal.
Steaming Fume - high version of bat fume, like bat fume but with steam effect. effect version, may lower accuracy of all enemy's
Fire bat - summons a small bat made of fire, that attacks an enemy that attacked her. power is same as flare
blue Dragon - summon a small dragon made of water that will attack the enemy. power is like volcano
Artic dragon - higher version of blue dragon, bigger dragon with ice parts. power is like eruption
Hydro dragon - highest version of artic dragon, a water tornado build dragon. power is like pyroclasm
Serpent - summon a giant serpent of water to attack an enemy. power is like heatwave or something (lvl 35)
Shark - summon a water made shark as support. when somebody in her team attacks with a physical attack (jumping/ running to the enemy like normal attack, but also works with psynergy and djinnes that attack close like normal attack) the shark attacks together dealing double the normal damage with mercury element added.
flare tiger - summon a big tiger covert with flames to assault (multi damage) one or 2 enemy's (depending on the fact if the first target dies with the first attack)


Venus:

Element:  Mars + Venus
Class:  earth Summoner --> clay summoner --> rock summoner  -->stone summoner --> soul commander
Psy Groups:  growth, fume, gaia, fire bat, green dragon, golum, turtle, flare tiger.
Stat Layout:  

HP: Average
PP:  High
Attack:  Low
Defense: high
Power: Average
Resistance: High
Agility:  low
Luck:  Average

Unique Psys:

Bat Fume - higher version of the normal fume, with a bat shape instead of the dragon shape. power and range is same as normal.
Gaia Fume - high version of bat fume, bat fume but on impact burst in the ground to create 2 gaia's next to target.. range version. power is still like dragon fume but range is 3.
Fire bat - summons a small bat made of fire, that attacks an enemy that attacked her. power is same as flare
Green Dragon - summon a small dragon made of plant's that will attack the enemy. power is like volcano
clay dragon - higher version of green dragon, dragon made of plants but with rock's in the core. power is like eruption
stone dragon - highest version of clay dragon, a stone build dragon. power is like pyroclasm
golum - summon a gulom made of rocks to attack an enemy. power is like heatwave or something (lvl 36)
Turtle - summon a rock turtle as support. when somebody in her team is attacked the turtle will block all damage, weak vs mercury.
flare tiger - summon a big tiger covert with flames to assault (multi damage) one or 2 enemy's (depending on the fact if the first target dies with the first attack)


Jupiter:

Element:  Mars + Jupiter
Class:  air Summoner --> wind summoner --> gale summoner  --> sky summoner --> spirit summoner
Psy Groups:  gale, fume, slash, fire bat, yellow dragon, sky eagle, butterfly, flare tiger.
Stat Layout:  

HP: Average
PP:  Very High
Attack:  Low
Defense: Low
Power: Average
Resistance: High
Agility:  high
Luck:  Average

Unique Psys:

Bat Fume - higher version of the normal fume, with a bat shape instead of the dragon shape. power and range is same as normal.
Medusa's Fume - high version of bat fume, a large amount of smaller bat fumes. range version. power is like bat fume but hits all targets
Fire bat - summons a small bat made of fire, that attacks an enemy that attacked her. power is same as flare
yellow Dragon - summon a small dragon made of lightning that will attack the enemy. power is like volcano
wind dragon - higher version of yellow dragon, wind made dragon. power is like eruption
sky dragon - highest version of wind dragon, lightning and wind build big dragon. power is like pyroclasm
sky eagle - summon a eagle made of wind to attack an enemy. power is like heatwave or something (lvl 36)
butterfly - summon a group of butterfly's as support. giving status protection for 10 turns
flare tiger - summon a big tiger covert with flames to assault (multi damage) one or 2 enemy's (depending on the fact if the first target dies with the first attack)


others are going to be:
magma, vampira, chick

and one secret for now XD

Drake baku

next one:

Name:  Damian
Age:  22
Gender:  Male
Home:  bower, oakvill
Description:  black hair until his shoulders, gray eyes
Demeanor:  calm, funloving, simple, adventuring
Personality:  he is normally a very calm funloving person, he likes to both live a simple normal live, but loves adventuring as well, not an aggressive one, but he likes the sensation of fights non the less.

Build:  Fighter
Element:  Venus
Class:  Scout --> explorer --> adventurer --> earth warrior --> earth hero
Psy Groups:  quake, growth, cure, rockfall, revive, weapon grace*.
Stat Layout:

HP: Low
PP: Low
Attack: High
Defense: Average
Power: High
Resistance: Average
Agility: High
Luck: High

Unique Psys: 

*all classes i made with weapon grace have an other version:
Armor grace - same as weapon grace but for defence.

Equipped with: 

Weapon: battle axe
Arm Protection: iron shield
Chest Protection: leather armor
Head Protection: bronze cap
Leg Protection: N/A for applications.  In game - Leg protection.

Inventory:

battle axe (equipted)
Iron shield (equipted)
leather armor (equipted)
Bronze cap (equipted)
herb 3x

Bio: used to live in bower, but moved to oakvill some years ago, when he became 16 he went out to see the world, not knowing that a week later oakvill was burned down, still traveling ATM.



other djinne classes:


Jupiter

Element:  Venus + Jupiter
Class:  earth angel --> light angel --> holy angel --> arc angel --> seraph
Psy Groups:  gaia, cure, revive, fresh breeze, magic shell, bind, angel heal, angel feathers, judgement
Stat Layout:

HP: average
PP: high
Attack: average
Defense: Average
Power: High
Resistance: Average
Agility: High
Luck: High

Unique Psys: 

angel heal - Jupiter, singe target. cures all status statuses (even haunt, curse and such)
angel feathers - Jupiter, all. lower enemy defence 50% one turn, increase ally defence 50% one turn.
judgement - Jupiter, all enemy. giant blast of light from the sky. power is like liqiufier



mars

Element:  Venus + mars
Class:  demon --> dark demon --> death demon --> arc demon --> hellion
Psy Groups:  undead curse, thorn, call demon, demon night, blast, reigning heat, Cerberus, chimera.
Stat Layout:

HP: High
PP: average
Attack: very High
Defense: low
Power: High
Resistance: Average
Agility: average
Luck: low

Unique Psys: 



mercury

Element:  Venus + mercury
Class:  ghoul --> vampire --> vampire lord --> aristocrat --> pure blood
Psy Groups:  undead curse, haunt, curse, condemn, leech, absorb, regenerate, bat form.
Stat Layout:

HP: high
PP: Low
Attack: High
Defense: low
Power: High
Resistance: Average
Agility: High
Luck: High

Unique Psys: 

leech - mercury, single target. power is quake, steals 10% pp
plasma leech - higher version leech, single target. power is earthquake, steals 20% pp
soul leech - high version leech. single target. power is clay spire, steal 30% pp
absorb - mercury, single target. power is half of quake, steal 50% hp of damage done
blood drain - higher version of absorb, half power of rockslide, steal 505 hp of damage done
live drain - high version of absorb, half power of undead might, steal 50% hp of damage done
regenerate - self only mercury healing, recover about 25% of max hp and 10% of max hp the next 10 turns
bat form - change shape and class to gray bat*


*can only be accessed at: vampire lord
*Bat mode:

Element:  mercury + Jupiter
Class:  gray bat --> black bat --> vampire bat
Psy Groups:  leech, absorb, slash, sonic, radar, fly, break, human mode.
Stat Layout:

HP: average
PP: average
Attack: average
Defense: Average
Power: average
Resistance: Average
Agility: very very High
Luck: average

Unique Psys: 

sonic - Jupiter, single target. confuses enemy
radar - Jupiter, self target. avoid and counter if attacked physical
fly - Jupiter, single target. same as Pokemon, fly up first and attack next turn.
human mode - mercury, return to human mode.





Drake baku

next one:
(if with the girls chest, people want me to be a bit more precise or something, just say it XD)

(just noticed, with drake i added power ratings, where i have no idea if they are correct at all, so ignore them please XD, will fix it afther this one bio list)

Name:  Runa
Age:  19
Gender:  Female
Home:  imill
Description:  typical Asian hair head long, brown eyes, Japanese skin, rather big chest for a Japanese girl
Demeanor:  extreme polite, sexy
Personality:  she is raised to always be polite, and she cant break the politeness habits, even to her friends, she on the otherhand has a high sexapeal, she is further always nice to others, loves spending time with children, she can be a bit naive and can easily be ... not addicted but close to it, (cant really concentrate ATM, sorry, my love is watching some programme where everyone is fighting...), its like the thought/ need is in her mind and she cant get it out until she has done it (pls help with the word?).

Build: spellsword
Element:  mercury
Class:  aqua guard --> aqua protector --> aqua defender --> aqua guardian --> aqua priestress
Psy Groups:  douse, cure poison, ply, avoid, wish, aqua bubble, restore, water dragon.
Stat Layout:

HP: high
PP: average
Attack: low
Defense: high
Power: average
Resistance: Average
Agility: average
Luck: High

Unique Psys: 

aqua bubble - mercury self target, user protects it self in a bubble, increasing defence by 25% until hit by piercing or Jupiter psynergy
hydro wall - transformed version of aqua bubble, user protects team with a wall, increase defence 25%, rest of battle
water dragon - mercury single target, create a dragon formed of water (like fume) to strike an enemy. power is like serpent fume
artic dragon - higher version of water dragon, made of snow with water. power is like stone spire., range is 1
hydro dragon - high version of water dragon, target 1, power is like grand gaia.

Equipped with: 

Weapon: magic rod
Arm Protection: leather bracelets
Chest Protection: kimono
Head Protection: non
Leg Protection: N/A for applications.  In game - Leg protection.

Inventory:

magic rod (equipted)
leather bracelet (equipted)
kimono (equipted)


Bio: was adopted when she was 3, was soon discovered she was a born adapt of mercury, still lives in imill ATM..



other djinne classes:


Jupiter

Element:  mercury + Jupiter
Class:  sky guard --> sky protector --> sky guardian --> sky seer --> sky priestress
Psy Groups:  ply, cure, impact, fresh breeze, ward, weaken, dull, mist
Stat Layout:

HP: average
PP: high
Attack: low
Defense: low
Power: average
Resistance: Average
Agility: very High
Luck: average

Unique Psys: 





mars

Element:  mercury + mars
Class:  flame guard --> flame protector --> flame guardian --> flame witch --> flame priestress
Psy Groups:  ply, cure poison, flare, guard, impair, aura, heatwave, restore.
Stat Layout:

HP: High
PP: high
Attack: low
Defense: low
Power: average
Resistance: Average
Agility: low
Luck: high

Unique Psys: 



Venus

Element:  mercury + Venus
Class:  nature guard --> nature watcher --> nature guardian --> naturalist --> nature priestress
Psy Groups:  ply, cure poison, growth, thorn, punji, restore, elderwood, estre wood.
Stat Layout:

HP: high
PP: average
Attack: low
Defense: very high
Power: High
Resistance: high
Agility: very low
Luck: High

Unique Psys: 


Drake baku

with the last 4 (main team) done, i can now work an the added team ^^

Name: Jermaine
Age:  17
Gender:  male
Home:  bower
Description:  Surinamese, short shaved black hair, brown eyes
Demeanor:  calm, wise.
Personality:  usually calm, with a dry sense of humor, he is a bit of a know it all, but with good intent, he wants to become a doctor and has studied for it in secret, his knowingly is purely health based.

Build: fighter
Element:  mercury
Class:  soldier --> aqua lieutenant --> aqua major --> aqua colonel --> aqua general
(added aqua before the ranks because of rolina her character having the same ranks)
Psy Groups:  douse, frost, ice, cutting edge, diamond dust, crimson spit, break, ice pick.
Stat Layout:

HP: very high
PP: low
Attack: high
Defense: average
Power: average
Resistance: Average
Agility: low
Luck: average

Unique Psys: 

tempest orb - see drake's mercury branch
crimson spit - mercury single target. spit a crimson beam of water, the color comes from rust that is hidden in it, lowering enemy attack with a small chance of poison. power is like cluster bomb
crimson wave - higher version of crimson spit, range 3. power is like glacier
crimson tide - high version of crimson spit, range is 5. power is like deluge
ice pick - mercury ice weapon attack, stabbing the enemy, range is 1, power is like ice missile
ice strike - transformed version of ice pick, range is 1, power is double of ice pick with high chance of critical

Equipped with: 

Weapon: broad sword
Arm Protection: iron shield
Chest Protection: iron armor
Head Protection: iron helm
Leg Protection: N/A for applications.  In game - Leg protection.

Inventory:

broad sword (equipted)
iron armor (equipted)
Iron shield (equipted)
Iron helm (equipted)
nut 3x
vial 3x
antidote 2x
elixir 2x
water of live 1x


Bio: he was raised by his father after his mother passed away after his birth, his father a soldier that has protected bower all his live, wants his son to follow into his footprints.
long he followed his father until one day he met a Doctor that saved his father's live after he was wounded in battle, after that he wanted to become a Doctor him self, but his father did not listen, so he went to the Doctor  behind his father's back and he learned how to be a Doctor behind his fathers back, soon he started learning how To be an adapt from the Doctor until the Doctor was murdered, he now learns healing from the late doctors books during the night and works as a soldier during the day.


rest comes later for his other djinne ranks



Drake baku

Jermaine's djinne classes:


Venus


Element:  mercury + Venus
Class: earth squire --> earth knight --> earth gallant --> earth lord --> king
(added earth before squire ranks as its not the original (as king shows) but it fitted with the character)
Psy Groups:  quake, spire, Ragnarok, rock wall, wish, cutting edge, current, break.
Stat Layout:

HP: very high
PP: low
Attack: high
Defense: low
Power: high
Resistance: high
Agility: low
Luck: average

Unique Psys: 

rock wall - Venus team target, raise a wall to increase defence of the team by 25%
rock cage - transformed version of rock wall, target single enemy, holding the enemy in place for a long..... time, depending on the enemy's strength (bosses will/ might break out in 2 a 3 turns, end boss will break in 1, normal enemy's will be caged for a much longer time, small enemy's like rat's will be trapped for the rest of the fight/ forever)
tempest orb - .....
current - for current tiers as tempest orb, see mercury States of drake (first bio, second post)



mars

Element:  mercury + mars
Class:  fire guard --> fire avenger --> fire slayer --> fire gladiator --> fire champion
Psy Groups:  flare, beam, volcano, cool, water dragon, break.
Stat Layout:

HP: very high
PP: low
Attack: average
Defense: very high
Power: high
Resistance: Average
Agility: low
Luck: average

Unique Psys: 


water dragon - (see runa's base class unique psynergy's)


Jupiter

Element:  mercury + Jupiter
Class:  sky seer --> sky sage --> sky shaman --> sky druid --> sky wizard
(closest he can get to his Doctor dream XD)
Psy Groups:  whirlwind, slash, demon spear + angle spear, astral blast, ice, cool, break, call liviant.
Stat Layout:

HP: low
PP: very high
Attack: low
Defense: low
Power: average
Resistance: Average
Agility: very high
Luck: high

Unique Psys: 

call liviant - call a legendary sea monster to attack enemy's, mercury, all, power is like Odyssey



other classes will be:
grunt
sword apprentice
sky samurai

Rolina

Sorry I've been away so long - you wanted me to review these, yes?  Well, what I can say about them right now is that... they're very messy looking.  You'll want them to be pretty clean and easy to read.  So the first thing you'd do is reformat them into a standard format.  If you're cool with that, let me know and I'll post it.  If not, then I apologize for the confusion I got from your PM.

Drake baku

the pm was mostly for the rpg section, but i do like it if its nice to read and all, so i can hear what other people (like your self) think about them, so, if you do not mind, i will appreciate it

there will be a few more in the future, but i am currently busy with some other things so.. ^^

Rolina

#9
Okay then, so here's what you're gonna need to do.  First, get rid of power and resistance.  If this is for an editor hack, then they're non-existant stats considering the way you're trying to use them.  If they're for general roleplaying, they're too easily confused with Elemental Power and Resistance, which are not the same thing - in fact, they're quite different.  Elemental power and resist apply to any ability of like element, be it spell, physical blow, or summon.  They are not magic attack and defense.  For those stats, I personally suggest calling them "Casting" and "Warding" respectively.  They give the same general vibe, but they're clearly distinguishable from elemental power and resist.

Second, formatting.  You need to make these easier to read.  Let me take an excerpt from above:

QuoteName:  Jermaine
Age:  17
Gender:  Male
Home:  Bower
Description:  Surinamese, short shaved black hair, brown eyes
Demeanor:  Calm, wise.
Personality:  Usually calm, with a dry sense of humor.  He is a bit of a know it all, but with good intent.  He wants to become a doctor and has studied for it in secret, allowing him greater knowledge in the realm of health and healing.

Build:  Fighter (Spears, Swords, Blades, Bows, Heavy Armor, Light Armor)
Element:   :MercuryStar: Mercury
Class:  Soldier → Aqua Lieutenant → Aqua Major → Aqua Colonel → Aqua General
Psy Groups:  Douse, Frost, Ice, Cutting edge, Diamond dust, Crimson Spit, Break, Ice Pick.

HP: Very High
PP: Low
Attack: High
Defense: Average
Power: Average
Resistance: Average
Agility: Low
Luck: Average

That alone makes things a bit easier, as the formatting and even the little bullet catch your eye better.

Third, base classes need to fit the character.  You mentioned he studies health and healing and wants to be a doctor, yet here he is as a soldier - a class very much opposed to his goals.  As such, I'd say to get rid of the remark about being a doctor entirely, or to redo his class to match the description (turning him into either a Paladin type class, or go full mage with either a Generalist or Healer).

Fourth - list every spell.  You can only have 16 tops, and you don't want more than 15 in a single or dual element class if you can help it.  Let's do that, shall we?

QuotePsynergy:  
Douse, Drench, Deluge (Basic Line, 3 slots)
Frost, Tundra, Glacier (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Cutting Edge → Plume Edge → Tempest Orb (Physical Added Damage, 1 slot)
Diamond dust → Diamond Berg (Physical Added Damage, 1 slot)
Crimson Spit, Crimson Wave, Crimson Tide (???, 3 slots)
Break (Rank 2 Recovery, 1 slot)
Ice Pick → Ice Strike (???, 1 slot)

Total Spell Slots allocated:  16/16

So you have exactly sixteen.  Oh wait, no you don't.  Some of those spells are pretty much the same spell!  Let's cross out redundant spells of roughly equal power, shall we?

QuotePsynergy:  
Douse, Drench, Deluge (Basic Line, 3 slots)
Frost, Tundra, Glacier (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Cutting Edge → Plume Edge → Tempest Orb (Physical Added Damage, 1 slot)
Diamond dust → Diamond Berg (Physical Added Damage, 1 slot)
Crimson Spit, Crimson Wave, Crimson Tide (???, 3 slots)
Break (Rank 2 Recovery, 1 slot)
Ice Pick → Ice Strike (???, 1 slot)

Total Spell Slots allocated:  12/16

And while we're at it, look at this thing here:

QuoteCrimson Spit, Crimson Wave, Crimson Tide (???, 3 slots)

crimson spit - mercury single target. spit a crimson beam of water, the color comes from rust that is hidden in it, lowering enemy attack with a small chance of poison. power is like cluster bomb
crimson wave - higher version of crimson spit, range 3. power is like glacier
crimson tide - high version of crimson spit, range is 5. power is like deluge

Cluster Bomb: Tier 2 Intermediate Spell (Base 65)
Glacier:  Tier 3 Basic Spell (Base 100)
Deluge: Tier 3 Basic Spell (Base 120)

It inflicts a chance to poison, which is a Rank 1 Ailment.

The power you've given this spell is... far too weak to be really effective.  I think you want an Advanced Spell line for this.  Let's look at a couple examples:

Cool (Base 35), Supercool (Base 80), Megacool (Base 180)
Prism (Base 40), Hail Prism (Base 90), Freeze Prism (Base 190)

This spell should be comparable to that in rough power.  Also, you can choose range or ailment - not both.  Doing both makes it potentially too powerful when you've got proper values.  As such, what I'd recommend is a 3-3-3 range instead of a 1-3-5.  At that range, the power should look something akin to this:

Crimson Splash (Base 35), Crimson Wave (Base 85), Crimson Tide (Base 180, May inflict Poison)

Why Crimson Splash instead of Spit?  Two reasons - first, it just plain sounds better.  Second, it fits more thematically with the rest of the spell line.  With that, we get this:

QuotePsynergy:  
Douse, Drench, Deluge (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Crimson Splash, Crimson Wave, Crimson Tide (Advanced Line, 3 slots)
Cutting Edge → Plume Edge (Physical Added Damage, 1 slot)
Break (Rank 2 Recovery, 1 slot)
Ice Pick → Ice Strike (???, 1 slot)

Total Spell Slots allocated:  12/16

Next up, we've got Ice Pick.  Which you said has the power of... a base damage spell?  But evolves like a heavy hitter... and...

Quoteice strike - transformed version of ice pick, range is 1, power is double of ice pick with high chance of critical

Umm... what?  Okay, I think I know what you were going for, but there's a better way to do that.  First, let's make this a full fledged heavy hitter, not some wimpy ST base damage spell.  Now, you seem to be wanting to have a third evo for Cutting Edge (which is why I left it instead of diamond dust), so let's assume that this is a Multiplier spell instead.  Here's what we'll say:

Ice Pick (140% Multiplier spell) → Ice Strike (180% Multiplier Spell, may ignore 50% of target defense)

This gets a similar effect to what you were wanting, but isn't pathetically weak, and makes more sense in the context of what spells can actually do.  Reorganizing the order to make sense for your build gives us this:

QuotePsynergy:  
Cutting Edge → Plume Edge → Tempest Orb (Physical Added Damage, 1 slot)
Ice Pick → Ice Strike (Physical Multiplier, 1 slot)
Douse, Drench, Deluge (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Crimson Splash, Crimson Wave, Crimson Tide (Advanced Line, 3 slots)
Break (Rank 2 Recovery, 1 slot)

Total Spell Slots allocated:  12/16

Looks great so far.  Throw in a bit more formatting to make it pop a bit more, and oh hey, remember this?

QuotePersonality:  Usually calm, with a dry sense of humor.  He is a bit of a know it all, but with good intent.  He wants to become a doctor and has studied for it in secret, allowing him greater knowledge in the realm of health and healing.

QuotePsynergy:  
Cutting Edge → Plume Edge → Tempest Orb (Physical Added Damage, 1 slot)
Ice Pick → Ice Strike (Physical Multiplier, 1 slot)
Douse, Drench, Deluge (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Crimson Splash, Crimson Wave, Crimson Tide (Advanced Line, 3 slots)
Pray, Pray Well, Pure Pray (ST Healing, 3 Slots)
Break (Rank 2 Recovery, 1 slot)

Total Spell Slots allocated:  15/16

Hey, would you look at that!  Now the bio makes more sense for the class, as he now has the Pray/Ply line!  Fancy that!  But wait, I'm still going.  Why is that?  With all that said what could I possibly

Quotetempest orb - unique improvered version of cutting edge, jumping and spinning the sword in all directions around user creating a orb of blades. range 1. power is Jupiter + mercury power + 80 above user atk stat
No.
Do not do that.  Ever.  In an RP, you can combine two spells into one attack, but you should never combine two elements into one spell in a Golden Sun anything.  Also, if that spell is going to be a follow up to Plume Edge, you might want to rethink both the description and the power.  As it stands now... Plume Edge is more powerful than it.  If you want this to be a Tier 3 Added Damage spell, you'll want a solid power upgrade.  Also, NO DUAL ELEMENT ANYTHING.  There's a reason we abandoned that stuff in the GSHC, it's a @#$%& to code.  There's a reason you can't do that in an RP.  No Jupiter in his base class at all.  If you were wanting this to be a Tier 2 Added Damage, you need to make it stand out apart from plume edge.  Being "multi-element" ain't gonna cut it even if it were feasible.  If anything, it makes it inferior in the games, because whatever elemental power you have that's higher is getting dragged down by the one that's lower, so a pure-elemental version would just be plain more efficient.

I suggest you add an effect.  Similar to what you did with the Ice Strike spell, I suggest you go for some kind of debuff - perhaps attack or resistance.  So, depending on what you want, you can approach this two ways:

Tier 2 Added Damage:  Having it be weaker than Plume Edge (AD+80) but doing an added effect (AD+70, may lower target resistance)
Tier 3 Added Damage:  Buff that sucker!  Something a bit stronger than Death Leap in power, and dishing out a debuff! (AD+130, may lower target attack)

In both of the above examples, what I listed was just an example.  You can have it lower Attack, Defense, Casting, Warding, Agility, or Resistance all the same, just pick one you think fits it.

And consider retheaming it too.  Tempest Orb works for a Mercury + Jupiter class, but less so for pure mercury or jupiter.  Try Maelstrom Edge or something, it fits with the naming conventions of the previous spells, as well as being more clearly Mercury inspired.

That was a really long fourth, huh?

Anywho, fifth:

QuoteClass:  Soldier → Aqua Lieutenant → Aqua Major → Aqua Colonel → Aqua General
Never.  Ever.  Do this.  It's tacky and uninspired.  It was bad enough when Amiti turned Piers' Mariner line into a Chinese Knockoff version of Isaac's line.  This ain't winning any points either.

QuoteClass:  Soldier → Specialist → Corporal → Sergeant → Adjutant

This gives you the same effect, without sounding cheap and half-assed.

So, let's put that all together, and we'll have your first lesson, taking this:

QuoteName: Jermaine
Age:  17
Gender:  male
Home:  bower
Description:  Surinamese, short shaved black hair, brown eyes
Demeanor:  calm, wise.
Personality:  usually calm, with a dry sense of humor, he is a bit of a know it all, but with good intent, he wants to become a doctor and has studied for it in secret, his knowingly is purely health based.

Build: fighter
Element:  mercury
Class:  soldier --> aqua lieutenant --> aqua major --> aqua colonel --> aqua general
(added aqua before the ranks because of rolina her character having the same ranks)
Psy Groups:  douse, frost, ice, cutting edge, diamond dust, crimson spit, break, ice pick.
Stat Layout:

HP: very high
PP: low
Attack: high
Defense: average
Power: average
Resistance: Average
Agility: low
Luck: average

And turning it into this:

QuoteName:  Jermaine
Age:  17
Gender:  Male
Home:  Bower
Description:  Surinamese, short shaved black hair, brown eyes
Demeanor:  Calm, wise.
Personality:  Usually calm, with a dry sense of humor.  He is a bit of a know it all, but with good intent.  He wants to become a doctor and has studied for it in secret, allowing him greater knowledge in the realm of health and healing.

Build:  Fighter (Spears, Swords, Blades, Bows, Heavy Armor, Light Armor)
Element:   :MercuryStar: Mercury
Class:  Soldier → Specialist → Corporal → Sergeant → Adjutant

Psynergy:  
Cutting Edge → Plume Edge → Maelstrom Edge (Physical Added Damage, 1 slot)
Ice Pick → Ice Strike (Physical Multiplier, 1 slot)
Douse, Drench, Deluge (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Crimson Splash, Crimson Wave, Crimson Tide (Advanced Line, 3 slots)
Pray, Pray Well, Pure Pray (ST Healing, 3 Slots)
Break (Rank 2 Recovery, 1 slot)

Total Spell Slots allocated:  15/16

HP: Very High
PP: Low
Attack: High
Defense: Average
Casting: Average
Warding: Average
Agility: Low
Luck: Average

Start working on doing that for your characters.  We'll get to the next stuff after that, but right now prettying up these bios and making them easier to read and understand is probably your first priority.

Drake baku

#10
wo, a lot of changes XD
trough i have not read all of it, somethings i like to comment on XD
nothing mean meant of it sounds like it XD, just trying to prevent some confusion or tell why i wanted to do things like it

first, well some things like i posted somewhere more above, where changed from my original info, using the basic info of psynergy's from the games with a few changes, and as i do not understand the tiers, i just looked at the psynergy's fitting the character and the class, maybe should also list what line's get unlocked at a specific rank XD
same go's for the classes, i created Jermain's classes before finding this site, so when i noticed they where almost the same as your character, i needed to chance it a bit to remain as it was and still not copy yours XD
as i (for my own project home) decided to disregard all original classes, the earlyer attempt always became sloppy and all because i needed to input the original classes, but here that is an diffrent matter XD


Quote from: Rolina on 20, May, 2013, 08:16:50 PM
Okay then, so here's what you're gonna need to do.  First, get rid of power and resistance.  If this is for an editor hack, then they're non-existant stats considering the way you're trying to use them.  If they're for general roleplaying, they're too easily confused with Elemental Power and Resistance, which are not the same thing - in fact, they're quite different.  Elemental power and resist apply to any ability of like element, be it spell, physical blow, or summon.  They are not magic attack and defense.  For those stats, I personally suggest calling them "Casting" and "Warding" respectively.  They give the same general vibe, but they're clearly distinguishable from elemental power and resist.

Quoteso, yeah did not know what the power and resistance was, thought it was elemental based XD


Second, formatting.  You need to make these easier to read.  Let me take an excerpt from above:

QuoteName:  Jermaine
Age:  17
Gender:  Male
Home:  Bower
Description:  Surinamese, short shaved black hair, brown eyes
Demeanor:  Calm, wise.
Personality:  Usually calm, with a dry sense of humor.  He is a bit of a know it all, but with good intent.  He wants to become a doctor and has studied for it in secret, allowing him greater knowledge in the realm of health and healing.

Build:  Fighter (Spears, Swords, Blades, Bows, Heavy Armor, Light Armor)
Element:   :MercuryStar: Mercury
Class:  Soldier → Aqua Lieutenant → Aqua Major → Aqua Colonel → Aqua General
Psy Groups:  Douse, Frost, Ice, Cutting edge, Diamond dust, Crimson Spit, Break, Ice Pick.

HP: Very High
PP: Low
Attack: High
Defense: Average
Power: Average
Resistance: Average
Agility: Low
Luck: Average

That alone makes things a bit easier, as the formatting and even the little bullet catch your eye better.

OK, planning on changing that then ^^

QuoteThird, base classes need to fit the character.  You mentioned he studies health and healing and wants to be a doctor, yet here he is as a soldier - a class very much opposed to his goals.  As such, I'd say to get rid of the remark about being a doctor entirely, or to redo his class to match the description (turning him into either a Paladin type class, or go full mage with either a Generalist or Healer).

had a reason, but cant remember it XD
did base the personality of a good friend of mine that wants to be a nano surgeon, so there came the Doctor, trough i was soldier before learning and still is not fully learned yet, but i take that wont not matter heh XD

QuoteFourth - list every spell.  You can only have 16 tops, and you don't want more than 15 in a single or dual element class if you can help it.  Let's do that, shall we?

QuotePsynergy:  
Douse, Drench, Deluge (Basic Line, 3 slots)
Frost, Tundra, Glacier (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Cutting Edge → Plume Edge → Tempest Orb (Physical Added Damage, 1 slot)
Diamond dust → Diamond Berg (Physical Added Damage, 1 slot)
Crimson Spit, Crimson Wave, Crimson Tide (???, 3 slots)
Break (Rank 2 Recovery, 1 slot)
Ice Pick → Ice Strike (???, 1 slot)

Total Spell Slots allocated:  16/16

So you have exactly sixteen.  Oh wait, no you don't.  Some of those spells are pretty much the same spell!  Let's cross out redundant spells of roughly equal power, shall we?

QuotePsynergy:  
Douse, Drench, Deluge (Basic Line, 3 slots)
Frost, Tundra, Glacier (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Cutting Edge → Plume Edge → Tempest Orb (Physical Added Damage, 1 slot)
Diamond dust → Diamond Berg (Physical Added Damage, 1 slot)
Crimson Spit, Crimson Wave, Crimson Tide (???, 3 slots)
Break (Rank 2 Recovery, 1 slot)
Ice Pick → Ice Strike (???, 1 slot)

frost was meant to put in because of the field effect, same as douse, otherwise, frost is more like fitting XD
both cutting edge and diamond berg fitted as well for how i thought he was meant, so yeah, that being the reason i picked both (as to fill the slots to 16)

QuoteTotal Spell Slots allocated:  12/16

And while we're at it, look at this thing here:

QuoteCrimson Spit, Crimson Wave, Crimson Tide (???, 3 slots)

crimson spit - mercury single target. spit a crimson beam of water, the color comes from rust that is hidden in it, lowering enemy attack with a small chance of poison. power is like cluster bomb
crimson wave - higher version of crimson spit, range 3. power is like glacier
crimson tide - high version of crimson spit, range is 5. power is like deluge

Cluster Bomb: Tier 2 Intermediate Spell (Base 65)
Glacier:  Tier 3 Basic Spell (Base 100)
Deluge: Tier 3 Basic Spell (Base 120)

It inflicts a chance to poison, which is a Rank 1 Ailment.

The power you've given this spell is... far too weak to be really effective.  I think you want an Advanced Spell line for this.  Let's look at a couple examples:

Cool (Base 35), Supercool (Base 80), Megacool (Base 180)
Prism (Base 40), Hail Prism (Base 90), Freeze Prism (Base 190)

This spell should be comparable to that in rough power.  Also, you can choose range or ailment - not both.  Doing both makes it potentially too powerful when you've got proper values.  As such, what I'd recommend is a 3-3-3 range instead of a 1-3-5.  At that range, the power should look something akin to this:

Crimson Splash (Base 35), Crimson Wave (Base 85), Crimson Tide (Base 180, May inflict Poison)

Why Crimson Splash instead of Spit?  Two reasons - first, it just plain sounds better.  Second, it fits more thematically with the rest of the spell line.  With that, we get this:

QuotePsynergy:  
Douse, Drench, Deluge (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Crimson Splash, Crimson Wave, Crimson Tide (Advanced Line, 3 slots)
Cutting Edge → Plume Edge (Physical Added Damage, 1 slot)
Break (Rank 2 Recovery, 1 slot)
Ice Pick → Ice Strike (???, 1 slot)

Total Spell Slots allocated:  12/16
[/quote]

as stated more above to, i have no idea about the exact power ratings, so i just looked at the level The psynergy is learned and find one as close as possible
that it is not to strong is because of the added effects (compensation XD)
i do like the splash, i gave it a range 1 because of the name, so this is a lot better ^^
and i really need to look for the notebook with all premade info to see at what class these lines get learned.. XD

Quote

Next up, we've got Ice Pick.  Which you said has the power of... a base damage spell?  But evolves like a heavy hitter... and...

Quote
Quoteice strike - transformed version of ice pick, range is 1, power is double of ice pick with high chance of critical

Umm... what?  Okay, I think I know what you were going for, but there's a better way to do that.  First, let's make this a full fledged heavy hitter, not some wimpy ST base damage spell.  Now, you seem to be wanting to have a third evo for Cutting Edge (which is why I left it instead of diamond dust), so let's assume that this is a Multiplier spell instead.  Here's what we'll say:

Ice Pick (140% Multiplier spell) → Ice Strike (180% Multiplier Spell, may ignore 50% of target defense)

This gets a similar effect to what you were wanting, but isn't pathetically weak, and makes more sense in the context of what spells can actually do.  Reorganizing the order to make sense for your build gives us this:

uhm..., yeah, as stated, not knowing much about the power ratings, so this is proably a lot better ^^
ice pick is learned around the same level as the quickstrike (lvl 33 i think) so it needs to be powerfull ^^


Quote
QuotePsynergy:  
Cutting Edge → Plume Edge → Tempest Orb (Physical Added Damage, 1 slot)
Ice Pick → Ice Strike (Physical Multiplier, 1 slot)
Douse, Drench, Deluge (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Crimson Splash, Crimson Wave, Crimson Tide (Advanced Line, 3 slots)
Break (Rank 2 Recovery, 1 slot)

Total Spell Slots allocated:  12/16

Looks great so far.  Throw in a bit more formatting to make it pop a bit more, and oh hey, remember this?

QuotePersonality:  Usually calm, with a dry sense of humor.  He is a bit of a know it all, but with good intent.  He wants to become a doctor and has studied for it in secret, allowing him greater knowledge in the realm of health and healing.

QuotePsynergy:  
Cutting Edge → Plume Edge → Tempest Orb (Physical Added Damage, 1 slot)
Ice Pick → Ice Strike (Physical Multiplier, 1 slot)
Douse, Drench, Deluge (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Crimson Splash, Crimson Wave, Crimson Tide (Advanced Line, 3 slots)
Pray, Pray Well, Pure Pray (ST Healing, 3 Slots)
Break (Rank 2 Recovery, 1 slot)

Total Spell Slots allocated:  15/16

Hey, would you look at that!  Now the bio makes more sense for the class, as he now has the Pray/Ply line!  Fancy that!  But wait, I'm still going.  Why is that?  With all that said what could I possibly
[/quote]

now i remember why i did not gave him ply in the first place XD
because i taught that it might not fit a soldier XD
in my original i did not gave anyone a background character, i made that up here XD


Quote
Quotetempest orb - unique improvered version of cutting edge, jumping and spinning the sword in all directions around user creating a orb of blades. range 1. power is Jupiter + mercury power + 80 above user atk stat
No.
Do not do that.  Ever.  In an RP, you can combine two spells into one attack, but you should never combine two elements into one spell in a Golden Sun anything.  Also, if that spell is going to be a follow up to Plume Edge, you might want to rethink both the description and the power.  As it stands now... Plume Edge is more powerful than it.  If you want this to be a Tier 3 Added Damage spell, you'll want a solid power upgrade.  Also, NO DUAL ELEMENT ANYTHING.  There's a reason we abandoned that stuff in the GSHC, it's a @#$%& to code.  There's a reason you can't do that in an RP.  No Jupiter in his base class at all.  If you were wanting this to be a Tier 2 Added Damage, you need to make it stand out apart from plume edge.  Being "multi-element" ain't gonna cut it even if it were feasible.  If anything, it makes it inferior in the games, because whatever elemental power you have that's higher is getting dragged down by the one that's lower, so a pure-elemental version would just be plain more efficient.
[/quote]

yeah, did not really think that dual thing trough, first made it for blade being a Jupiter when he has mercury djinnes, but never thought about other characters that can learn it...., so mercury only it is XD

but there is one misunderstanding, tempest orb is not a higher version of plume edge, it is a replacement of plume edge, never liked plume edge in the games, was not as cool as i found cutting edge, so in the home project i completely deleted plume edge and in place came tempest orb, so its a replacement XD

from here i have not read every thing, sorry, just woke up, and became a bit to much to read XD

QuoteI suggest you add an effect.  Similar to what you did with the Ice Strike spell, I suggest you go for some kind of debuff - perhaps attack or resistance.  So, depending on what you want, you can approach this two ways:

Tier 2 Added Damage:  Having it be weaker than Plume Edge (AD+80) but doing an added effect (AD+70, may lower target resistance)
Tier 3 Added Damage:  Buff that sucker!  Something a bit stronger than Death Leap in power, and dishing out a debuff! (AD+130, may lower target attack)

In both of the above examples, what I listed was just an example.  You can have it lower Attack, Defense, Casting, Warding, Agility, or Resistance all the same, just pick one you think fits it.

And consider renaming it too.  Tempest Orb works for a Mercury + Jupiter class, but less so for pure mercury or Jupiter.  Try Maelstrom Edge or something, it fits with the naming conventions of the previous spells, as well as being more clearly Mercury inspired.

That was a really long fourth, huh?
[/quote]

now i read it XD
as so basically, if i want to keep tempest orb for blade's mercury djinnes, i need to make an other version for the pure mercury's, OK, gotta work on that then XD

QuoteAnywho, fifth:

QuoteClass:  Soldier → Aqua Lieutenant → Aqua Major → Aqua Colonel → Aqua General
Never.  Ever.  Do this.  It's tacky and uninspired.  It was bad enough when Amiti turned Piers' Mariner line into a Chinese Knockoff version of Isaac's line.  This ain't winning any points either.

QuoteClass:  Soldier → Specialist → Corporal → Sergeant → Adjutant

This gives you the same effect, without sounding cheap and half-assed.
[/quote]

as said, we have the same mind on this class list, but you where here first, so i needed to change it some way to not conflict, at least wanted to keep the lieutenant XD, but this looks great to ^^

Quote

So, let's put that all together, and we'll have your first lesson, taking this:

QuoteName: Jermaine
Age:  17
Gender:  male
Home:  bower
Description:  Surinamese, short shaved black hair, brown eyes
Demeanor:  calm, wise.
Personality:  usually calm, with a dry sense of humor, he is a bit of a know it all, but with good intent, he wants to become a doctor and has studied for it in secret, his knowingly is purely health based.

Build: fighter
Element:  mercury
Class:  soldier --> aqua lieutenant --> aqua major --> aqua colonel --> aqua general
(added aqua before the ranks because of rolina her character having the same ranks)
Psy Groups:  douse, frost, ice, cutting edge, diamond dust, crimson spit, break, ice pick.
Stat Layout:

HP: very high
PP: low
Attack: high
Defense: average
Power: average
Resistance: Average
Agility: low
Luck: average

And turning it into this:

QuoteName:  Jermaine
Age:  17
Gender:  Male
Home:  Bower
Description:  Surinamese, short shaved black hair, brown eyes
Demeanor:  Calm, wise.
Personality:  Usually calm, with a dry sense of humor.  He is a bit of a know it all, but with good intent.  He wants to become a doctor and has studied for it in secret, allowing him greater knowledge in the realm of health and healing.

Build:  Fighter (Spears, Swords, Blades, Bows, Heavy Armor, Light Armor)
Element:   :MercuryStar: Mercury
Class:  Soldier → Specialist → Corporal → Sergeant → Adjutant

Psynergy:  
Cutting Edge → Plume Edge → Maelstrom Edge (Physical Added Damage, 1 slot)
Ice Pick → Ice Strike (Physical Multiplier, 1 slot)
Douse, Drench, Deluge (Basic Line, 3 slots)
Ice, Ice Horn, Ice Missile (Intermediate Line, 3 slots)
Crimson Splash, Crimson Wave, Crimson Tide (Advanced Line, 3 slots)
Pray, Pray Well, Pure Pray (ST Healing, 3 Slots)
Break (Rank 2 Recovery, 1 slot)

Total Spell Slots allocated:  15/16

HP: Very High
PP: Low
Attack: High
Defense: Average
Casting: Average
Warding: Average
Agility: Low
Luck: Average

Start working on doing that for your characters.  We'll get to the next stuff after that, but right now prettying up these bios and making them easier to read and understand is probably your first priority.


will do ^^, when i have the time, maybe today i hope, but i am not sure.
BTW, where can i use the element picture you add, in stead of just name typing XD

Rolina

It's an emote.  Hit "preview" in the quick reply, and you'll see exactly where I got it from.

Aile~♥

I should note that "High chance of critical" could also mean "high chance of dealing double damage" or "high chance of dealing triple damage", which are things the game can also do.
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Drake baku

so edited my above text (just noticed that i made a mistake with the quote system, sorry bout that (man, saying that a lot today XD))

feel kinda stupid that i did not notice the emotes before XD

Rolina

It can, but that's a bit odd for a spell, and a bit OP as well.  However, in terms of thematics, a critical hit is when you strike past the enemy's defenses and deal a huge amount of damage.  Thus, my suggestion for defense piercing.

Aile~♥

It could perhaps be a bit OP if you say that it has a "high" rate, but going with a standard rate can be balanced if not in a base class. I do agree that a base class is a bad place for damage multipliers, however.
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Rolina

I think a Tri-element class or Item class may be a better place for such an effect, and only if it's a lower rate of activiation.  My reasoning?  Well, I imagine it'd be a great boon to be able to mix the techniques of using multiple elements into the single blow.  Imagine a Plant technique that could be as sharp as Ice crystals and as swift as lightning.  That'd be capable of doing one hell of a critical, to the point that a chance at a multiplier might fit it better.  But you're right, here - for a base class, it's better to do the "may peirce defense" approach instead.