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Poll
Question: If someone made a ROM Hack with a Readme in it, would you read it?
I definitely would! - 0 (0%)
Yes. - 2 (40%)
I am not sure. - 1 (20%)
No. - 2 (40%)
Definitely not! - 0 (0%)
Total Voters: 5

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Author Topic: Read Readmes?  (Read 2663 times)
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Fox
Fox McCloud, the Hacking Doctor
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« on: September 06, 2013, 10:33:19 PM »

So we haven't had many Voting Polls lately, so I thought this would be perfect. So.... "Who reads the readme?"

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Rolina
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« Reply #1 on: September 07, 2013, 07:45:43 AM »

Hmm... perhaps another question should be asked in kind - who would notice the readme.  They aren't exactly standard...

But personally, I usually skip readmes.
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Misery
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« Reply #2 on: September 07, 2013, 12:24:36 PM »

Do I read the readme? Not necessarily. Do I look at the readme? Yes.
If the download includes a patch and a text file titled "Read this first", I would at least open it and see what's in it. This can in many cases be the author's only opportunity to pass a message on to the user. If you press button X when the readme says "don't press button X or the game will crash", you have yourself to blame (horrible example really, but I think you get the idea).
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Fox
Fox McCloud, the Hacking Doctor
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« Reply #3 on: September 07, 2013, 04:15:27 PM »

Looking at the readme would probably lead to reading at least small portions of it, so that would probably qualify for voting in this poll as a "Yes!", depending on how much you actually look at it(?) After all, if something was in all caps inside of it and read "IMPORTANT!! PLEASE PRESS SELECT TO VIEW ITEM INFORMATION.", you might would notice it.  Although, I should have asked if it would be read on the day the hack was tested.

And yes, horrible example. Although, I would sort of blame both depending on the outcome. (Ex: Did the author know how to fix the problem, but was just too lazy to fix it?)


Another thought. What if someone had a question, would s/he check to see if it was answered in the Readme? (Even via Ctrl+F to search for keywords.)
« Last Edit: September 07, 2013, 04:21:20 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Rolina
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« Reply #4 on: September 09, 2013, 07:20:14 AM »

IMO, a readme shouldn't be needed.  Software/games should be developed so that they're intuitive, especially in games where such things are better left to tutorials and the options menu (so many I've tried put the control scheme in the readme for some stupid reason, instead of giving something better like keymapping options.  I mean, come on - that PC gaming 101!  All PC games should have keymapping!)
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Misery
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« Reply #5 on: September 10, 2013, 01:30:15 PM »

When it comes to game design I agree with you, Role (as sad as the death of manuals is). But this poll is referring specifically to ROM hacks. Sometimes it might be feasible to explain things in-game, but in many cases it's a lot of work that doesn't really add anything to the experience (or might even the deter from it). If you want to leave a little message, it's usually pretty simple. But if there's a new game mechanic to be introduced, or there's a multitude of small changes, a guide or a changelog is the way to go.
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Rolina
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« Reply #6 on: September 10, 2013, 03:07:30 PM »

Oh, a changelog is fine.  But he said a readme, which in my experiences is quite a bit different.  For example, mods for things like Neverwinter Nights and Morrowind had separate files for guides and what not, leaving the readme for installation instructions instead.
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Cbox
Today at 03:35:58 PM
Fox: Referring to the Golf game.
Today at 03:35:07 PM
Fox: Interesting. So... Atrius's Editor = It seems there are fewer English lines in the (U) version? So the number of strings he coded in for is based on the (E) version.
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?

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