Golden Sun Hacking Community
August 22, 2017, 02:54:17 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1] 2   Go Down
  Print  
Author Topic: sequel to dark dawn  (Read 8240 times)
0 Members and 1 Guest are viewing this topic.
Thunder-squall
Mercury Clan

Great Member
*

Coins: 0
Offline Offline

Posts: 538

« on: January 11, 2014, 11:02:22 AM »

Would it continue with the old adventuring party?
Logged
View Profile
Knight of Purgatory
The Infernal King
Venus Clan

Join the Dark Side... FOR COOKIES

Regular Member
*

Coins: 1
Offline Offline

Gender: Male
I am: Selling evil cookies
Posts: 230

« Reply #1 on: January 11, 2014, 12:54:10 PM »

prolly not all of them
Logged

MOAR DARKNESS, MOAR COOKIES
View Profile
Misery
Bad Luck

Great Member
***

Coins: 2
Offline Offline

Gender: Male
Clan Position: Mercury Hack Leader
Posts: 709

« Reply #2 on: January 11, 2014, 01:28:17 PM »

They'd better bring back some of the older characters into the spotlight in order to make the plot feel any kind of authentic. Reason being, it feels all kinds of wrong to have the kids saving the world when you know there are much more capable warriors tasked with the same duty just sitting back.
Logged
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 35

« Reply #3 on: January 11, 2014, 06:05:05 PM »

Actually Dark Dawn already points some of the possible characters.
Like the brother of Himi (Venus) and the sister Rief (Mercury) (i dont remember the name of those characters).
It would be nice if the Mars adept was actually a Proxian, but perhaps you dont know what is that.

Personally since Dark Dawn had too many characters perhaps we get the same in the sequel.
Probably Felix and Piers are going to have a similar role of Isaac and Garet.
Logged
View Profile
Thunder-squall
Mercury Clan

Great Member
*

Coins: 0
Offline Offline

Posts: 538

« Reply #4 on: January 12, 2014, 12:39:49 AM »

yeah, I wondered if GS 3 and 4 would parallel GS 1 and 2.
Logged
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 35

« Reply #5 on: January 12, 2014, 02:02:48 AM »

parallel? what you mean?
Logged
View Profile
Thunder-squall
Mercury Clan

Great Member
*

Coins: 0
Offline Offline

Posts: 538

« Reply #6 on: January 12, 2014, 03:10:38 AM »

Have similar twists. GS1 and GS2 came as a pair, but had different protagonists.  So would GS3 and GS4 mirror that structure?
Logged
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 35

« Reply #7 on: January 12, 2014, 10:31:33 AM »

Have similar twists. GS1 and GS2 came as a pair, but had different protagonists.  So would GS3 and GS4 mirror that structure?
Actually you can can transfer your characters of GS1 to GS2. So, in GS1 you have 4 characters and in GS2 you have 8.
The nintendo DS game dont have any method to transfer your characters.
Logged
View Profile
Thunder-squall
Mercury Clan

Great Member
*

Coins: 0
Offline Offline

Posts: 538

« Reply #8 on: January 12, 2014, 10:46:02 AM »

I'm not saying GS3 should have been a virtual shop game, but I'm surprised it didn't have an eShop component which it interfaced with, *at least* so you had someway of communicating with a sequel if you so wished.  I guess they're just going to skip the need for a code, and let everyone have the same perks (assuming they make a sequel).

Speaking as a newb, I think GS3 did a pretty good job of catching people up on what happened in the past.  I think the game did a lot of things well.

They'd better bring back some of the older characters into the spotlight in order to make the plot feel any kind of authentic. Reason being, it feels all kinds of wrong to have the kids saving the world when you know there are much more capable warriors tasked with the same duty just sitting back.

I like the format where the kids spend time "interning" with different older heroes.
Logged
View Profile

New User


Coins: 0
Offline Offline

Gender: Male
I am: Happy I'm Alive
Posts: 6

« Reply #9 on: October 20, 2014, 07:46:04 PM »

I have three theories that would all seem plausible (if/when Camelot will stop focusing on their Mario Golf games [which i am not hitting on, as Advanced Tour is my favourite out of the series]). I would prefer the second or third, but the first wouldn't be too bad.

Theory number 1: Make a game that isn't at all related to the previous three, ala Final Fantasy. I personally don't like this choice very much, as I love the characters from the previous games. If worst comes to worst, though, I won't throw a big fit; however, to pull this off and make fans happy, they would have to stick with the roots of the original games and what made them so great: fantastic characters and gameplay that is unique from other jRPG games.

Theory number 2: Make a prequel surrounding the original closing of Psynergy and the creation of the lighthouses, Elemental Stones, and/or Alchemy Machines. It would provide a nice backdrop for future games, and give a base for the franchise, similar to Skyward Sword.

Theory number 3: This theory includes a bit of number 2. Introduce a new party that delves into the secrets of other Alchemy Machines. These machines, instead of creating a phenomenon that endangers the world, opens up a portal to the past. This idea could revolve around Darkness and Light, tie up some loose ends in the story (of which DD only made them worse), and use cameos for the original party and Dark Dawn's party. You might even be able to fight the original party in the past parts of the game.

There are my ideas. Love them. Hate them. Add more to them. I'm not too worried about how you vote. It's a theory for a reason.
Logged

Isaac. Lucario. Joshua. Possibly my favourite characters of all time.
View Profile WWW

Regular Member
**

Coins: 0
Offline Offline

Posts: 195

« Reply #10 on: October 20, 2014, 09:12:07 PM »

They could just make an app to allow importing, similar to Pokemon Box.
Logged
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6046

« Reply #11 on: October 21, 2014, 12:54:07 AM »

Eh, I'll be happy so long as they don't just copy paste the characters from past games again.  I'm sick of playing as Squires and Masters.  I want something new.
Logged

View Profile WWW

Novice Member
*

Coins: 0
Offline Offline

Posts: 31

« Reply #12 on: October 21, 2014, 04:00:30 AM »

Eh, I'll be happy so long as they don't just copy paste the characters from past games again.  I'm sick of playing as Squires and Masters.  I want something new.

Amen to that,

Personnaly, I want a real challenge this time, not this joking freaking easy, game. Serious, even the last boss was barely a challenge with the broken Megido, I just did not had time to the post-story bosses

Maybe they could give dark Adept some actual psynergy this time, because now we have very little reason to even call them adepts.
yeah, and some light adept too, but I don't see how they can do this, without changeing the current system in place....
« Last Edit: October 21, 2014, 04:03:58 AM by Darkylighty » Logged
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6046

« Reply #13 on: October 25, 2014, 01:46:50 AM »

Tell me about it!  Because those so-called "Dark Adepts" didn't cast anything, I'm still of the belief that there are no light and dark adepts or psynergy, especially since everything light or dark has an element attached to it as well.  If they want to convince us that these are things, they need to actually use them in battle, and give some mechanical support to them in the games.

Of course, I'm perfectly fine with not having Light and Dark, but... well, even having it would be better than what we got in Dark Dawn with it's crazy non-committal approach.
Logged

View Profile WWW
Menaus
Sol Clan

Regular Member
*

Coins: 1
Offline Offline

Gender: Male
Posts: 187

« Reply #14 on: October 25, 2014, 09:52:56 PM »

There is a certain charm to the first two that just isn't in Dark Dawn. I don't know what it is, but I think it's a combination of the art style, and the narrative elements. The narrative in the first two games was very good. It had an underlying serious tone, but also allowed for some realistic character interaction a la the silly moments, among other things. The characters were memorable. In Dark Dawn, I can't remember the name of anyone, anymore. Many characters are literally copy-pasted from the original series. Not just their class roles, but also their character traits. Really, I didn't feel anything special like I did when playing the first two. Maybe it's nostalgia, or that I was a kid and everything entertained me. Even so, I really think Dark Dawn flopped, in comparison to the first two.
Logged

"You state that I have misinterpreted my results, and it looks as though you believe my views to be unsound. Your arguments are those of an eminent scholar. I was myself a fair scholar. For years I pondered, so to speak, day and night over books, and filled my head with sound views–very sound ones, indeed—those of others. But I could no[t] get to practical results. I then began to work and think independently. Gradually my views became unsound, but they conducted me to some sound results." - Nikola Tesla
View Profile
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

Cbox
August 20, 2017, 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
August 20, 2017, 08:02:49 PM
Salanewt: I could see it counting.
August 20, 2017, 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
August 20, 2017, 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
August 19, 2017, 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.102 seconds with 22 queries.