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Author Topic: sequel to dark dawn  (Read 8899 times)
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The Fulminous Witch
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« Reply #15 on: October 26, 2014, 02:36:31 AM »

I agree - it is a combination of many, many things.

Symbolically, however, all you have to do is get into a battle.  Camelot has been known since Shining Force for their signature camera angle and visual style.  These things are gone in Dark Dawn, and while that in and of itself is minor, if you consider that angle and style to be Camelot's "Soul", then that soul is truly missing from DD, and it shows.

I have to wonder if it even had the same creative team as the first games...

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« Reply #16 on: August 15, 2015, 10:00:33 PM »

I can think of 3 different ways a sequel could be made:

1.A direct continuation (of course), with new playable and old characters. Matthew, Karis and Tyrell are pretty much sure, then either Rief (for children of the Warrios of Vale's sake) or Amiti (that Alex subplot needs a fulfilment, but this could be done without Amiti being playable as well), then Takeru and Nowell, then I hope for either Ahri (to parallel Eoleo) or Sheba's descendant (if Felix married Sheba makes things easier), and a Mars Proxian (the proxians need some love too). As for plot, Mourning Moon, Tuaparang, Wise One and Isaac in danger etc.

2.Events that take place at the same time as DD's. So new characters are easier to find Takeru, Nowell, Ahri and Mars Proxian or Felix and Sheba's descendants, then some characters leave (maybe Ahri and the Mars one plus one more) to let Matthew and Karis and Tyrell return (with data transfer maybe? but they would be broken as hell). This way, there would be many characters without the need of 12 or 16 (cameos of the old ones are a must, from Ivan to Himi). As for plot, something happens that ties with the events of DD (I haven't thought much about this, since number 2 is too far fetched).

3.A prolog to the overall games or a game in the far future. Both are interesting to me, but this would make DD irrelevant and I don't want this to happen, since DD needs to be tied up. But this gives the opportunity to start from scratch again!

Also, a thought about Data transfer. The 3DS has a memory of every game played on the system right? Maybe Camelot could use this for a data transfer, so the 4th game just has to "read" the data of DD..!
« Last Edit: September 21, 2015, 06:07:14 PM by isaac3000 » Logged
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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