Golden Sun Hacking Community
January 16, 2018, 01:42:36 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Jaletard! Extraction Project  (Read 1842 times)
0 Members and 1 Guest are viewing this topic.
Charon
On Probation
Veteran Member
*

Coins: 11
Offline Offline

Emblems: GBA Music Expert
Clan Position: Trickster Goddess of Luna
Posts: 1758

« on: July 24, 2009, 08:28:00 PM »

I WILL NOT PROVIDE ROMS. DO NOT ASK.


*I know it says Tierkreis, that's what I'm doing right now :P

Well, I think it's a good idea to provide WAV and Midi samples of Nintendo DS games to improve the music of our own hacks (or anything you want!)

I found it pretty annoying that I had do download a 200+ MB rom in order to extract 20 MB of data from it. So, I think that I (or you) could provide raw WAV and Midi files for others to use!

Jaletard! will NOT be used for putting up parts of roms so that they can be put back together later. It will only be used for music (and maybe large sprite dumps as well)

Current Files

Jaletard! Suikoden Tierkreis WAV extracts. 539 samples. RAR file.
Jaletard! Suikoden Tierkreis WAV extracts, volume 2. 464 samples. RAR file.
Atrius's Wav Compiler - Turn your samples into GBA format audio! NOTE: Audio must be 11,025 Hz, Mono, PCM, Wave 8-bit audio. Exact qualifications. So you may need to edit your samples first.
Jaletard! Suikoden Tierkreis Midi Extracts. Battles and Victory Fanfare. 13 MIDIs. RAR file.
Jaletard! Suikoden Tierkreis MIDI - Other songs. 85 MIDIs. RAR file.
Pkmn-Master! Pok
Logged
View Profile
Pkmn-Master
Guest
« Reply #1 on: July 24, 2009, 10:22:00 PM »

So do we just post the .RAR file?

I've got one coming, but my FileDen account is being a 'tard.

I'll edit this post with it when I get it uploaded.

EDIT: Here is the .RAR with all the waves and midis.
Pokemon Platinum MIDIs and WAVEs

Pokemon Platinum MIDIs

Pokemon Platinum WAVEs (I think it's just the cries)

This post has been edited by Pkmn-Master on Jul 24 2009, 11:07 PM
Logged
Charon
On Probation
Veteran Member
*

Coins: 11
Offline Offline

Emblems: GBA Music Expert
Clan Position: Trickster Goddess of Luna
Posts: 1758

« Reply #2 on: July 24, 2009, 10:34:00 PM »

It can be any compression format you like, it's just that the zip file was being a bit of a [bleep]. Simply provide the file, and make sure you tell me what rom it's from and what it is.

I discovered that in my upload there's a few Korean voices. Please note that I used a Korean Rom to extract them.

Also, I'm importing some of the Wav's in - make sure if you're putting them in a GBA rom that you convert the bit depth to 8-bit and you change the Hz to 11,025.

EDIT: It seems the Wavs are just repeated =_=
Logged
View Profile
Atrius
Programmer Extraordinaire
Web Host

Fear my blades

Veteran Member
*

Coins: 1
Offline Offline

Gender: Male
Emblems: Website Founder
Clan Position: Creation God of Sol
Posts: 1757

« Reply #3 on: July 25, 2009, 03:10:00 AM »

Does my converter require them to be 11025 Hz?  I could have sword I'd made it work with any audio rate.
Logged

I'm shaking my head in general disapproval of everything
View Profile WWW
Charon
On Probation
Veteran Member
*

Coins: 11
Offline Offline

Emblems: GBA Music Expert
Clan Position: Trickster Goddess of Luna
Posts: 1758

« Reply #4 on: July 25, 2009, 03:13:00 AM »

Yeah, but it tends to make the file sound unusual, and takes more space up.
Logged
View Profile
Pkmn-Master
Guest
« Reply #5 on: July 25, 2009, 08:08:00 PM »

Actually, the .RARs with the WAVEs has samples and cries in them.
I just thoroughly checked!

EDIT: Also, I found unused cries I think. It's like altered versions of D/P/Pt and R/S/E cries.

This post has been edited by Pkmn-Master on Jul 25 2009, 03:09 PM
Logged
Pkmn-Master
Guest
« Reply #6 on: September 12, 2009, 06:26:00 PM »

Pokemon HeartGold/SoulSilver MIDIs and WAVs ;D
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Cbox
Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 22 queries.