Golden Sun Hacking Community
January 16, 2018, 09:38:39 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Did the GBA series need a sequel? What did the sequels need to get done?  (Read 5230 times)
0 Members and 1 Guest are viewing this topic.
Thunder-squall
Mercury Clan

Great Member
*

Coins: 0
Offline Offline

Posts: 538

« on: April 23, 2014, 04:27:10 PM »

So much of Dark Dawn is concerned with the past, that I wonder if the series stopped moving forward, and instead focused too much on looking back?  I dig the fan service, with unique designs to the djin, and the production quality and all that.  But what were the things that Dark Dawn needed to do to push the story forward?

I think that the new game has basically trapped itself, by having so many characters it'll need to bring back or cameo if there was a sequel to it.  Or maybe not.  Maybe DD was planned as a trilogy, where the first games followed different characters, and then the finale let players pick from all the characters of the precious games, including the original GS games (since those protagonists are still mostly able bodied).  But right now I don't see where things are going.  The future of the series seems pretty open ended, which makes me think there's not some great follow up planned.

DD has made a lot of unknowns for it to answer, but I wonder how much of that is fluff, and how much of it fills a need laid out by the original GS games.
Logged
View Profile
Misery
Bad Luck

Great Member
***

Coins: 2
Offline Offline

Gender: Male
Clan Position: Mercury Hack Leader
Posts: 709

« Reply #1 on: April 23, 2014, 06:53:55 PM »

Looks like you nailed it in your first sentence - Dark Dawn did not move the series forward.

To answer the question: Golden Sun 1 and 2 make up a story with an open but conclusive end. They didn't necessarily need a sequel, but are very welcoming to one. The main problem is solved, but the ending really leaves you wondering "what happens now?" For all the talk of the terrible things that would occur if the seal on alchemy is broken, or the greatness of the golden age of alchemy, you don't really get to see any of it. The first because there's a 30 year time skip, and the second because the world 30 years later seems to be pretty much the same as earlier. Probably because they were so busy trying to remake Golden Sun on DS that they forgot to make a new game.

It's pretty backwards, really - instead of letting the past be the past and building on the established story, they make a plot that in no way connects with what has happened, while retelling and referencing past events. Dark Dawn does not satisfy any curiousity that might be left from playing the previous games, and instead creates a whole bunch of new loose ends.

These "what's wrong with DD" posts may get a little ranty, but I think it's an important thing to define.
Logged
View Profile
Thunder-squall
Mercury Clan

Great Member
*

Coins: 0
Offline Offline

Posts: 538

« Reply #2 on: April 23, 2014, 08:26:15 PM »

I can defend Dark Dawn on some level, in that it introduces the ancients, and how they worked with the beast folk to do... stuff.  Could it be that Dark Dawn's biggest flaw is its story telling, since it underplays all the epic stuff it introduces?
Logged
View Profile
Misery
Bad Luck

Great Member
***

Coins: 2
Offline Offline

Gender: Male
Clan Position: Mercury Hack Leader
Posts: 709

« Reply #3 on: April 23, 2014, 09:16:33 PM »

Oh... with everything I post, it may seem like I hate Dark Dawn. I don't, and I admittedly had a good time going through it the first time. It has a lot of good qualities, especially the world and various environments. It's just that it failed miserably as a sequel, and the plot is terrible.
Logged
View Profile
Thunder-squall
Mercury Clan

Great Member
*

Coins: 0
Offline Offline

Posts: 538

« Reply #4 on: April 24, 2014, 01:59:53 AM »

not accusing you of hating Dark Dawn, just trying to widen the conversation.  Basically, I'm secretly trying to figure out if one can make a better version of Dark Dawn by taking out the crud.  If the crud's taken out, then is there enough new stuff there, such that it can be expanded upon *without* the need for additional fan speculation?

Because that'd be the ultimate GS hacking project, where we don't go against the established canon, but rather make the franchise a better version of what it already is.

Though the truth *may* be that DD is just unsalvageable.  And if that's the case, then I think the fandom benefits if we can come to that decision impartially, and in a way that we don't feel to defend ourselves as "not hating Dark Dawn."


As I hinted at in the OP, I think Golden Sun is trapped.  It has too much of a legacy that it simply can't ignore, and yet it seems that it can't move on *unless* it ignores its past.  I've been trying to think of what I'd do instead, and I'm not coming up with any answers.  So I'm just going to mull on it for a while.
« Last Edit: April 24, 2014, 02:03:16 AM by Thunder-squall » Logged
View Profile
Luna_blade
The last member of the Luna clan
Luna Clan

Great Member
*

Coins: 0
Offline Offline

I am: Timeless. As in, i don't have much free time.
Posts: 533

« Reply #5 on: April 24, 2014, 05:39:02 AM »

You guys are probably right here, about the series not moving on. Camelot could also have made the prologue, or just the lighting of the beacons millenia before GS...
Logged

++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 17

« Reply #6 on: May 02, 2016, 01:39:27 AM »

Camelot themselves said they have no idea what to do with the story and how to drive it forward. The way the story ended in TLA, a sequel should've delved with the rift that threatend Prox.

The rest of the world was just getting smaller by the continents shrinking and the gaia falls borderlines advancing more and more into the world but there was nothing about why at the north the fabric of reality was being eaten away by this rift of nothingness.

When I first played DD and saw the psyenergy vortex I thought it was going to be related to that and the vortexes were lured into the world by the world being rich in Alchemy but it seems they were created by devices that the Zenith tribe made, so any sequel to DD would be a very bland "we gotta take the big bad evil emperor I mean empyror" of good vs evil, which kills one of the biggest things the GS series where things are not black and white with the villains. So DD not only didn't advance the series fundamentally, it introduces complications into the plot, how the elements work (light and dark now being a thing), the geography, etc.
Logged
View Profile
Pages: [1]   Go Up
  Print  
 
Jump to:  

Cbox
Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.119 seconds with 22 queries.