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Poll
Question: So, for the people who are in the DC revival project, should we help Joao or continue on our own?
I want to help Joao - 1 (33.3%)
I want the project to be made by us - 1 (33.3%)
Other (leave post) - 1 (33.3%)
Total Voters: 3

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Lord Wolfram
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« Reply #120 on: 04, December, 2014, 03:13:04 PM »

in which language script is written?
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« Reply #121 on: 04, December, 2014, 03:36:04 PM »

Well, everything jjppof has done is in RPGmaker. IIRC, he shared the project file.
The base of RPGmaker scripting is a language called Ruby.
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« Reply #122 on: 04, December, 2014, 08:26:11 PM »

Ruby eh? That makes it a bit simpler than I though.
Fox, Do you know ruby weary well?
that language is almost as giving comands in english language.
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« Reply #123 on: 04, December, 2014, 08:39:55 PM »

I mainly have experience with VB.NET and some Java... However, I could /probably/ get away with editing most any programming language (that's in English), especially when there's documentation on the language and the source code has been commented/noted in some way.  I find languages have plenty of similarities, either way.

I guess I could take a look at the Ruby some time... eventually.
« Last Edit: 04, December, 2014, 08:45:55 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #124 on: 10, December, 2014, 12:32:07 PM »

I go on vacation Dec. 19. I'll go back to work. Since march/April I've been very very busy.

-----------edit--------------

btw, ruby is very very easy to learn... I learned to make this project and I'm gonna have to learn again...

Anyone interested, this can help: http://tryruby.org/
« Last Edit: 10, December, 2014, 12:39:59 PM by jjppof » Logged

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« Reply #125 on: 10, December, 2014, 01:35:00 PM »

Have a nice vacation!

Thanks!

Then I guess Ruby is an open-book... almost like I can say I know it .... because I have experience in other language(s)?

Your project is 24.8 MB when downloaded... Hm.. it's >16 MB, but that's fine. (16 MB because that's the size of the GS2 Rom, and even after that, it still had a lot of free space. (0-filled data)...) Main difference in filesize might be because you do simple-formatted large tilesets, while the GBA games break it down so much...

Edit: Well, I can get RPG XP to work... but I will need RPG Maker VX?   Hm.... I guess I'll have to look into it.
Edit again: Any suggestion on how to get VX? (I saw something about PSIKey_2.dll... but it's a rather large file... which is a bit suspicious... Dunno, though. A /quick/ scan for text with a hex editor didn't turn up any red flags.)
The difficulty/risk in obtaining something for free makes me feel like I should create my own open-sourced creation program in place of VX. :/
« Last Edit: 10, December, 2014, 04:21:26 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #126 on: 10, December, 2014, 04:40:45 PM »


Your project is 24.8 MB when downloaded... Hm.. it's >16 MB, but that's fine. (16 MB because that's the size of the GS2 Rom, and even after that, it still had a lot of free space. (0-filled data)...) Main difference in filesize might be because you do simple-formatted large tilesets, while the GBA games break it down so much...
Obviously it has to get much bigger. The map files from RPGmaker take up much space.
Edit: Well, I can get RPG XP to work... but I will need RPG Maker VX?   Hm.... I guess I'll have to look into it.
Edit again: Any suggestion on how to get VX? (I saw something about PSIKey_2.dll... but it's a rather large file... which is a bit suspicious... Dunno, though. A /quick/ scan for text with a hex editor didn't turn up any red flags.)
Err... I actually bought the thing when it was in the humble bundle.
Since it is on steam, I unfortunately cannot give  it to you.
The difficulty/risk in obtaining something for free makes me feel like I should create my own open-sourced creation program in place of VX. :/
Hehe! Happy
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« Reply #127 on: 10, December, 2014, 07:25:47 PM »

Free stuff? Sweet! Everybody luvs free stuff
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MOAR DARKNESS, MOAR COOKIES
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« Reply #128 on: 10, December, 2014, 10:08:03 PM »

Quote
Obviously it has to get much bigger. The map files from RPGmaker take up much space.
Obviously, unless you were to say, use tricky compression techniques. ;)
Quote
Since it is on steam, I unfortunately cannot give  it to you.
Or you could, but then it would be at your expense? (And then at mine, if I start feeling guilty for someone buying something for me.)
Quote
Hehe!
Well, wouldn't you feel that way if you knew you had the mindset and ability to make such things?

Quote
Free stuff? Sweet! Everybody luvs free stuff
If you are talking about my program idea, well.. It's only in pre-planning. Heh. If it gets pass that, then good...
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #129 on: 10, December, 2014, 11:12:59 PM »

Java is not that different of ruby(syntactically)... ruby is gonna be easy for you. Ruby have a lot of features that's gonna make you hate java.
Something thats gonna make the project big is the summons videos. At the original game, as you know, they animate images.
You're gonna need VX (and probably VX Ace...), the base scripts changed a lot from XP to VX  Sad
I didn't start the game thinking in the size (what kind of programmer I am...), a looot of things can be compressed...
And if you start reading my code, you're gonna see how dirty It is hahahahaha...
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Daddy Poi's Oily Gorillas
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« Reply #130 on: 11, December, 2014, 01:32:32 AM »

Quote
Java is not that different of ruby(syntactically)... ruby is gonna be easy for you.
Nice to hear.
Quote
Ruby have a lot of features that's gonna make you hate java.
Examples?
Does it allow for having ByRef argument of primitive types like byte, short, integer, long, etc?  (My work-around could be to make a class and use class level variables.)

Quote
And if you start reading my code, you're gonna see how dirty It is hahahahaha...
Not to worry, I've done dirty before as well... (My Yoshi Magic program... that I never fixed up.)


Would it be okay if we add to the list:
- Text in menus/dialogues need to be more legible.

I would like it if this thing could do pure Ruby without the need in selecting commands... All the extra clicking might be slightly distracting... Hm..
Edit: Well, that was the Event Editor, but now I just found the Script Editor! Yay!

Edit again: Although, this is not organized the way I want it.
Script Engine in Event Editor would be cool, = Nevermind, you can make Script snippets in the Event Editor! (I think of that like Private Scripts, where the Script Editor should have everything that's mostly Global/Public.)
and Tabs in Script Editor would be cool as well. (Although, not entirely necessary depending on game design.)

The stuff with moving pillars should probably be simplified. (Ex: Do we even need the first half, or could you put the button checks at the flag checks instead?)
« Last Edit: 11, December, 2014, 03:31:28 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #131 on: 11, December, 2014, 06:44:26 AM »

Or you could, but then it would be at your expense? (And then at mine, if I start feeling guilty for someone buying something for me.)
Well, it is possible with some games, but I don't have the finest clue how.
Well, wouldn't you feel that way if you knew you had the mindset and ability to make such things?
Yeah...
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« Reply #132 on: 11, December, 2014, 06:05:29 PM »

Does it allow for having ByRef argument of primitive types like byte, short, integer, long, etc?  (My work-around could be to make a class and use class level variables.)

In Ruby to use global vars you don't need to pass it as an arg, you just declare a var as global and use it everywhere. And you can 'pass' everything you want, since everything in ruby is object. Some info about scopes: http://www.techotopia.com/index.php/Ruby_Variable_Scope


Look this site for some features: https://www.ruby-lang.org/en/documentation/ruby-from-other-languages/to-ruby-from-java/

Languages like Python and Ruby is easier than C, C++, C#, Java, VB...


---------------edit---------------
That move pillar thing is terrible, I'd make a new implementation...

-------edit---------
maybe we can take some time to make the code clever. I wasn't worried about it and I was learning Ruby too... then... things got very messed hahahaha
« Last Edit: 11, December, 2014, 06:21:31 PM by jjppof » Logged

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Daddy Poi's Oily Gorillas
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« Reply #133 on: 11, December, 2014, 06:49:22 PM »

Okay, thanks. ; What you just said can be done with VB.NET and Java as well... as class-level variables. But they allow you to have arguments for functions as well. Anyway, when you type code in some IDEs, a box of your possible functions pop up, and you can see the arguments they take, which could get a little more confusing without knowing those. I don't see this in the RPG Maker, though.

http://robots.thoughtbot.com/ruby-2-keyword-arguments = This page shows arguments...

Generally, I like the idea of arguments when they apply directly to a function, or a couple of them; and often need to be changed manually every time you call the function. When you start to have a bunch of functions like that, then I start thinking how they could fit in a separate class together.
set_flag(ind) and clear_flag(ind) could be an example of functions one might make.
Another example of one that may or may not need a position arg is read_byte(), since if you are always reading the next position, you can just make it a class-level variable, and increment automatically.

And the Move pillar thing, I was thinking about having it so it pushes in the direction you are facing, rather than doing the four individual checks.

Example: Direction could be a number from 0 to 7. If diagonals don't count, do "if direction & 1 = 0", if that is even necessary. (Does Player Touch do diagonals as well?) ; Golden Sun doesn't do direction in 0-7, though, they use a 16-bit angle value instead. So 0000, 2000, 4000, 6000, 8000, A000, C000, E000 should be the 8 directions.
« Last Edit: 11, December, 2014, 08:14:18 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #134 on: 11, December, 2014, 08:22:26 PM »

Okay, thanks. ; What you just said can be done with VB.NET and Java as well... as class-level variables. But they allow you to have arguments for functions as well. Anyway, when you type code in some IDEs, a box of your possible functions pop up, and you can see the arguments they take, which could get a little more confusing without knowing those. I don't see this in the RPG Maker, though.

http://robots.thoughtbot.com/ruby-2-keyword-arguments = This page shows arguments...

I meant just 'global args'. Cause you gave byref as example, and Ruby doesn't have something like it (almost sure).

edit: I got confused. Understood what you're talking. I was missing the concept of byref. Yes, you are right, byref is keyword args in ruby.
« Last Edit: 11, December, 2014, 08:26:08 PM by jjppof » Logged

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« Reply #135 on: 11, December, 2014, 08:39:04 PM »

Arguments are like variables themselves.

ByVal and ByRef are VB.NET terms.

ByVal passes the actual value. When you change the argument, you only change the argument, not the variable it derived from. (If you are passing arrays/objects, I think it's automatically a pointer.)
ByRef means that you pass the pointer to the function. So that you can actually change the variable. When this one is changed, the variable is changed, and not the pointer.

Edit: It's likely that ByRef isn't used much, so Global Vars are okay. ; Oh, and when I linked to that page, I forgot to look for the by reference thing. :/ Whoops. http://stackoverflow.com/questions/1872110/is-ruby-pass-by-reference-or-by-value
« Last Edit: 11, December, 2014, 08:57:02 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #136 on: 11, December, 2014, 08:55:43 PM »

wait.. byref was what I was thinking... Why were you talking about keywords args? Didn't got
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Daddy Poi's Oily Gorillas
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« Reply #137 on: 11, December, 2014, 08:58:19 PM »

Quote
In Ruby to use global vars you don't need to pass it as an arg, you just declare a var as global and use it everywhere. And you can 'pass' everything you want, since everything in ruby is object.
^ You made it sound like Ruby didn't use args at all... So I was proving a different point entirely...
I could have misread it, though... since you said Global Vars.
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
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« Reply #138 on: 11, December, 2014, 09:04:15 PM »

Quote
In Ruby to use global vars you don't need to pass it as an arg, you just declare a var as global and use it everywhere. And you can 'pass' everything you want, since everything in ruby is object.
^ You made it sound like Ruby didn't use args at all... So I was proving a different point entirely...
I could have misread it, though... since you said Global Vars.

Oh yeah... its my f* english hahahahah.... sry... I just meant the global vars that don't need to be passed, since they are globals.
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« Reply #139 on: 11, December, 2014, 09:06:10 PM »

Yeah, that, and I wasn't even talking about global vars prior, so...
And don't worry about the English, we all make mistakes. (And even I find it difficult to explain things sometimes.)
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
View Profile
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15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
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01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?
13, April, 2020, 05:23:32 PM
Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!

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