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Poll
Question: So, for the people who are in the DC revival project, should we help Joao or continue on our own?
I want to help Joao - 1 (33.3%)
I want the project to be made by us - 1 (33.3%)
Other (leave post) - 1 (33.3%)
Total Voters: 3

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Author Topic: Should we help Joao?  (Read 28408 times)
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Luna_blade
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« Reply #15 on: April 28, 2014, 07:14:54 AM »


I take a strong issue with the poll question, of whether "should we help Joao or continue on our own?"  If we cannot continue on your own, then we won't be able to help joao. To me it's really that simple.

You are right. But do you think we are unable to handle the project on our own?
We can continue on our own but that requires us to probably basically recreate what Joao has already done.
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jjppof
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« Reply #16 on: April 28, 2014, 11:57:10 AM »

That makes it sound like you are in the Alpha stages.
Okay. So plans are to make it Public soon?
What exactly is necessary for your source to 'work' in order to get the first version released? (Before I start assuming it has to be a completed game.)


Yeah, I intend to make it public.
Neither I know what exactly needs to make it done hahahahaha
But I can make a list soon.
Anyway, the next the step is implement the element engine and the damage calculation.
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Thunder-squall
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« Reply #17 on: April 28, 2014, 07:15:28 PM »


We can continue on our own but that requires us to probably basically recreate what Joao has already done.


In practice, you have two options.

1. Identify what J hasn't done but needs to do, and then work on that.
2. Do whatever you want to do in order to make a GS game in RPG Maker.

The first is a perfectly good option.  
If you do the second (with no mind to the first), then there are two possible outcomes for option 2.

1. You'll end up working on something J hasn't worked on yet, but would have needed to do eventually.
2. You'll work on the same thing J's working on, and be able to geek out with him about how he's done stuff, and help him do it.

Those outcomes are just as good as the outcomes of the first option, with the added advantage that you'll also pursue the task with greater agency and gusto, since whatever you're working on, it'd be your first choice, rather than some compromise.

I should also point out that J's path is a lonely one -- Otherwise more people would have actually done what he did, rather than just talk about it.  If people specifically choose something to do that's not what J's doing, then we actively reduce the chance of more people like J coming about. And that makes J's path even lonelier.  This is another reason why I support option 2 rather than option 1.


Anyway, the next the step is implement the element engine and the damage calculation.
 

Why isn't Rolina doing this?
« Last Edit: April 28, 2014, 07:20:17 PM by Thunder-squall » Logged
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Rolina
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« Reply #18 on: April 29, 2014, 12:18:22 AM »

Who do you think is helping him?  ;)

We've been talking about this over skype.  The only things that escape me are the formulas for effect infliction and those class-based resistances.  Once we figure out how those work, we can implement a true 1:1 remake, rather than a wild-guessed approximation I'd have to make.

Don't expect any custom formulas out of this, though - the goal is a strict "exactly how GS does it", so any balancing that could be done shouldn't be done.  Leave that for community edits of the game, should we be given the green light to do them.
« Last Edit: April 29, 2014, 12:21:49 AM by Rolina » Logged

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Fox
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« Reply #19 on: April 29, 2014, 12:48:55 AM »

Speaking of calculations, here's one for a random chance of recovering from an ailment/debuff: (As I found long ago.)
(((Luck * 3) - (Turns * 5) + base_chance) * 655) >= 16BIT[rand()]

base_chance depends on effect:
Attack = 30%
Defense = 20%
Resistance = 20%
Delusion = 30%
Confuse = 60%
Charm = 70%
Stun = 20%
Sleep = 50%
Psy-seal = 30%


http://forum.goldensunhacking.net/index.php?topic=2067.msg37426#msg37426 = This post is the success chance when an effect is used.

http://forum.goldensunhacking.net/index.php?topic=2215.0 = Summons was also researched... But I didn't list any formulas/summon values...


I can't recall posting any other calculations?
« Last Edit: April 29, 2014, 12:53:28 AM by Teawater » Logged

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« Reply #20 on: April 29, 2014, 06:21:11 AM »


Don't expect any custom formulas out of this, though - the goal is a strict "exactly how GS does it", so any balancing that could be done shouldn't be done.  Leave that for community edits of the game, should we be given the green light to do them.

I agree that recreating GS#1 is a good, stable idea, and having a stable mission like that might be a good way to contain or conserve people's creative energies.  If that's what we're talking about, I can think of no objections.
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Rolina
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« Reply #21 on: April 29, 2014, 11:14:44 PM »

Nice, so we have the effect recovery formula?  Now if we can only figure out the infliction rate...

Also, what does turns refer to?  Turns inflicted, or turns remaining?
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« Reply #22 on: May 02, 2014, 02:22:57 PM »

New video.  Happy

https://www.youtube.com/watch?v=jpi3kw47eAk
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« Reply #23 on: May 02, 2014, 05:16:22 PM »

@Rolina: I think it was turns remaining, if I remember correctly.

For example, say if someone casted Sleep on you... The value of how many Turns sleep would last for gets put in the character's RAM. Each turn that decrements until it reaches 0, or until you randomly recover. (Which is that formula.)
« Last Edit: May 02, 2014, 05:19:31 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #24 on: May 02, 2014, 07:42:43 PM »

Any chance some of you know to work with custom tileset? We need to start remaking the World Map.

I've already riped all mountains and terrain types graphics. We already have all locations tiles...

We need:
1) Water animation tiles (sea and rivers).
2) A way to recreate that coastal line by the oceans.
3) Trees tiles (I've tryed, but they are SO small...)
« Last Edit: May 05, 2014, 01:07:22 PM by KyleRunner » Logged
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« Reply #25 on: May 02, 2014, 09:32:48 PM »

The only thing I used from here till now was damage formulas that Rolina sent to me. Now Rolina is teaching me about elemental level, I don't know anything about it. After elemental buffs, lvl is what I'm gonna take.
KyleRunner is making things for worldmap, soon I'll be using.
I'll be using too the calculations of recovering from an ailment from Teawater.
Just giving some credit. Any problem, just say.

« Last Edit: May 02, 2014, 09:53:38 PM by jjppof » Logged

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« Reply #26 on: May 02, 2014, 11:23:22 PM »

The only thing I used from here till now was damage formulas that Rolina sent to me. Now Rolina is teaching me about elemental level, I don't know anything about it. After elemental buffs, lvl is what I'm gonna take.
KyleRunner is making things for worldmap, soon I'll be using.
I'll be using too the calculations of recovering from an ailment from Teawater.
Just giving some credit. Any problem, just say.



It seems I'm on the right track!

I'll soon have the tools to create the entire World!


* Golden Sun.png (131.85 KB, 566x457 - viewed 288 times.)
« Last Edit: May 03, 2014, 02:36:58 AM by KyleRunner » Logged
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Fox
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« Reply #27 on: May 03, 2014, 12:25:04 PM »

@J: You are welcome. Although, you should probably note that if you have more than 5 turns left on an ailment, the formula is canceled until it gets down to 5 or less.

The formula is small and I have made a vague image tut. (It's one function.) http://i900.photobucket.com/albums/ac208/charleysdrpepper/ailmentrecovery_zps25eb4eb2.png (You may ignore this.)

Pretty much, there's an End Of Round Function that calls each of the ailment recovering functions.(Pretty much a turn decrementor for each ailment.) Those functions call this function.
« Last Edit: May 03, 2014, 12:42:14 PM by Teawater » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Rolina
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« Reply #28 on: May 04, 2014, 05:33:46 PM »

@Kyle:  Are the only coast options you have right-angle coast options?  If you need, we can hunt down other angles for you to use in those tiles.
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jjppof
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« Reply #29 on: May 04, 2014, 07:14:49 PM »

Check this please, need help.
http://forum.goldensunhacking.net/index.php?topic=2419.0
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Yesterday at 11:29:46 PM
Atrius: @Fox, I tried, but for some reason Mario Golf won't boot, and Mario Tennis crashes when you patch out the text compression, and I'm not sure why...  The normal text loading functions in them are basically the same as the ones in the Golden Sun games.
April 16, 2018, 07:44:36 AM
Drake baku: So it took about halve a hour of letting my lap stay off for it to suddenly work again
April 16, 2018, 07:31:28 AM
Drake baku: All of a sudden fox his editor gets errors. When trying to start it, thing worked fine yesterday...
April 14, 2018, 01:04:37 PM
Fox: @Mario Golf/text editing = Nope... And it may be awhile yet. I think I looked into it before... (at least for GS1)... but usually is the case when I come across a particular problem, that it can delay a solution for an extremely long time.
April 12, 2018, 04:27:14 PM
KyleRunner: Gee... never used discord...
April 12, 2018, 06:03:23 AM
Drake baku: I take it back, found it
April 12, 2018, 06:02:01 AM
Drake baku: But there is no discord link to be found
April 12, 2018, 06:01:44 AM
Drake baku: Everyone is on discord
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KyleRunner: Fox, what about that tool for editing text in Mario Golf? Didi you finish it? If not, can you make a version of gstoolkit compatible with it?
April 11, 2018, 07:41:25 AM
Drake baku: Mauw
March 30, 2018, 07:26:11 PM
Salanewt: Hi!
March 29, 2018, 07:37:45 PM
ThanatosTheDark: YYEEEOOOOOO
March 12, 2018, 02:21:06 AM
Fox: say*
March 12, 2018, 02:20:53 AM
Fox: I saw we need an event this April Fools/Easter... because two holidays are in one, why would we not want to miss having something special? (Unfortunately, there's no one here to make an event be successful.)
March 12, 2018, 02:18:17 AM
Fox: And since that's the case...  I have thought of another fun experiment idea. - What if we had an auction on who should run this site, and waited for 10 people to bid and also for a bare minimum of 24 hours. Who would bid the highest, and how much would that bid be? - The idea is more for lulz (Maybe for April Fools?), and a theory to get an idea of how much the site might be worth as well.
March 11, 2018, 03:02:31 AM
Fox: Creepy, isn't it?
March 10, 2018, 02:19:04 AM
Fox: It's frog legs now.. It's something that's dead, but somehow still manages to wiggle.
March 09, 2018, 04:12:17 AM
JamietheFlameUser: I think this place is still dead.
March 02, 2018, 09:43:18 AM
Pkmn-Master: Lol I haven't been here in like 6 years. How is everyone?
February 26, 2018, 06:15:34 AM
Salanewt: Heads up: I finally finished the Wisp animation hack, and it has been posted in the downloads section.

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