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Author Topic: Monsters and Darkness  (Read 9880 times)
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Sword Knight
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« Reply #15 on: May 14, 2014, 01:24:07 AM »

Two knights and a blade? This topic is getting shred to pieces! (no offense just joking) Happy

Anyway, do we even know for sure if the skeletons are reanimated or even aware (I guess aware meant sentient?)?

My guess is that the skeletons are more a sort of mindless zombies.
If they have the ability to flee and use techniques (which they do, IIRC) that would mean they're aware. They don't attack mindlessly.

hmmm. Just a guess here, but the psyenergy power reanimated the skeletons/corpses? Or maybe monsters exist due to multiple causes and not just one, which might explain the large variety of them
Psynergy can also mutate humans just as it does to lesser creatures (monkeys, rats, bears), the Final Boss of GS1, and what the Wise One did to Isaac's parents are proof of this. So the skeletons are either aware undead or the living turned into animated (and still aware)corpses.
« Last Edit: May 14, 2014, 01:33:53 AM by Sword Knight » Logged

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« Reply #16 on: May 14, 2014, 04:29:36 AM »

And none of these are Darkness-specific.  It's not darkness in and of itself that turns something into a monster.  Rather, it seems instead to have an empowering effect akin to something like evolution.

There's a reason my go-to answer for anyone debating GS who's only played DD is "Go play the originals".  A lot of these things are already explained and showcased.  I'm not just dismissing theories and ripping someone apart.  You really need to have played all three games to understand a lot of these things.
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Sword Knight
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« Reply #17 on: May 14, 2014, 05:28:49 AM »

And none of these are Darkness-specific.  It's not darkness in and of itself that turns something into a monster.  Rather, it seems instead to have an empowering effect akin to something like evolution.
What's even stranger is the fact that monsters never attack each other, one could explain that away via "video game logic", but it could be that monsters usually have a human-centric diet. Or maybe the psynergy of their surroundings grants them sustenance, along with evolving them, so they could just be very territorial. That would explain why gnomes and bears coexist in the cold that surrounds Imil, as opposed to attacking each other; they recognize one another as being non-threats. The same way crabs and lobsters generally do.
Granted, the bears are mostly just normal bears, but you get the idea.
« Last Edit: May 14, 2014, 05:31:54 AM by Sword Knight » Logged

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« Reply #18 on: May 14, 2014, 05:34:54 AM »

If they have the ability to flee and use techniques (which they do, IIRC) that would mean they're aware. They don't attack mindlessly.
Yeah, that's right.
Psynergy can also mutate humans just as it does to lesser creatures (monkeys, rats, bears), the Final Boss of GS1, and what the Wise One did to Isaac's parents are proof of this. So the skeletons are either aware undead or the living turned into animated (and still aware)corpses.
I agree on that Psynergy can mutate creatures, even humans.

Quote from: Rolina
It's not darkness in and of itself that turns something into a monster.  Rather, it seems instead to have an empowering effect akin to something like evolution.
Agreed.

Quote from: Sword Knight
What's even stranger is the fact that monsters never attack each other, one could explain that away via "video game logic", but it could be that monsters usually have a human-centric diet. Or maybe the psynergy of their surroundings grants them sustenance, along with evolving them, so they could just be very territorial. That would explain why gnomes and bears coexist in the cold that surrounds Imil, as opposed to attacking each other; they recognize one another as being non-threats. The same way crabs and lobsters generally do.
Granted, the bears are mostly just normal bears, but you get the idea.
Also true I guess.
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« Reply #19 on: May 14, 2014, 11:24:15 PM »

Well, it should be assumed that they do attack one another - they just see humans as a greater threat.  Which makes sense.

I mean, sure, you could just wrap it together with summons destroying the world for 250 damage as "typical jrpg bullshit", but at least with monsters we can spin it.  Summons... well, I've always hated how JRPGs do them.  I think FFX and FFXII got it right with them being actual legit summons.
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« Reply #20 on: May 17, 2014, 08:10:12 AM »

Well, it should be assumed that they do attack one another - they just see humans as a greater threat.  Which makes sense.

I mean, sure, you could just wrap it together with summons destroying the world for 250 damage as "typical jrpg bullshit", but at least with monsters we can spin it.  Summons... well, I've always hated how JRPGs do them.  I think FFX and FFXII got it right with them being actual legit summons.
Really? I thought FFIV and VI did it best, they were actual gods from another realm you were summoning into your realm. Golden Sun's summons are definitely the worst of any JRPG in terms of in-universe explanation and lore. As in there is none. >.>
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« Reply #21 on: May 17, 2014, 05:50:55 PM »

Really? I thought FFIV and VI did it best, they were actual gods from another realm you were summoning into your realm. Golden Sun's summons are definitely the worst of any JRPG in terms of in-universe explanation and lore. As in there is none. >.>
Oh. I thought the way GS did it was pretty normal... Gives us a lot of lore to make for the fangame!
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« Reply #22 on: May 17, 2014, 11:58:06 PM »

In FFX and XII, summons didn't just show up and act like any other spell - they actually fought as allied units.  That's the kind of summon I'd love to see.  Imagine if when you summoned a being in GS, it occupied a "back row" slot behind the summoner and fought as a guest, the way Isaac and Garet did in DD.  That's the kind of summon I want to see.
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« Reply #23 on: May 19, 2014, 12:58:52 AM »

Imagine if when you summoned a being in GS, it occupied a "back row" slot behind the summoner and fought as a guest, the way Isaac and Garet did in DD.  That's the kind of summon I want to see.
That would be something of a problem though. Imagine Meteor fighting your foes like it was a party member. It would run up. hit them, and run back. XD
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« Reply #24 on: May 20, 2014, 04:20:34 PM »

What's the constellation that Meteor was fired from in Dark Dawn, though? Mr. big man himself from that constellation could come down and fight, and his regular attack could be that he throws a meteorite at the target. You'd have to change the name of the summon too, of course, but it would still be similar enough.

Catastrophe would basically be Judgment with the option to Mega Evolve, though...

Also freakin' Iris though. Tractor Beam! Tractor Beam! Tractor Beam! MEGIDDO! Tractor Beam! Aurora Field!
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« Reply #25 on: May 21, 2014, 12:21:41 AM »

I just figure to outright replace meteor with something else.  I've always been in favor of that.  I've tended towards Vulcan, personally.
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« Reply #26 on: May 26, 2014, 06:57:16 AM »

The monsters in the areas affected by the Grave Eclipse are imbalanced versions of the monsters that already exist.  (Think of a yin yang with light and dark being represented.)  The monsters in the eclipse are consumed by darkness giving them enhanced power, but making them extremely susceptible to light and making them more aggressive or restless than usual.

Neutral Note: Using monster line logic, the eclipse monsters are given different names.  This could mean that they are recognized as new monsters despite being upgraded versions of existing monsters.
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« Reply #27 on: May 27, 2014, 10:59:16 PM »

@Wolf:  Yeah, that's pretty much where my evolution angle comes from.
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