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Author Topic: Dark Dawn (.SF2 build, MIDIs)  (Read 6312 times)
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Majora
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« on: 26, October, 2013, 07:43:32 PM »

Not sure if any of this material has been posted here before, thought I'd share them just in case.

I've built a soundfont for the majority of the instruments and percussion used in Dark Dawn, retaining the instruments' original patch numbers and their sample settings, which can be downloaded from the following link:

https://docs.google.com/file/d/0B6RDTwb4OndTcnNNZTZLMlp4cGs/edit?pli=1
https://drive.google.com/folderview?id=0B6RDTwb4OndTeHhOV2plV185eGs&usp=sharing&tid=0Bz8PWXTWctXKNlpVelUySUZrNHc


Included in the second link are all the extracted sequences from the game converted to MIDI format for accessibility.

Would note that there are three malfunctional patches in the soundfont that you'll want to avoid for now (patch numbers 86, 95, and 97 - they are also mentioned in the file name).  
They're malfunctional in that some have imperfect samples, incorrect settings, and may cause problems with your DAW or load errors with your sampling hardware; best to avoid using them altogether).  

Still working out the conversion issues with those three patches - may add banks for general sound effects as well.
Let me know if there are ever any problems with the link, I'll reupload the materials promptly.
« Last Edit: 21, May, 2014, 04:12:25 PM by Majora » Logged
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JamietheFlameUser
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« Reply #1 on: 31, October, 2013, 12:31:59 AM »

Hey, this is some cool stuff! Surprised nobody's posted in response to this earlier. Then again, I haven't been on in forever-and-a-half, so...

Edit: My god, does the Apple default instrument set suck. Listening to the apollo theme in QuickTime.
« Last Edit: 31, October, 2013, 01:09:00 AM by JamietheFlameUser » Logged

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Majora
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« Reply #2 on: 01, November, 2013, 07:41:49 PM »


You can play them using the same sounds they use in-game, if you'd like.  To do so, load a sequence into the DAW of your choice, and replace each individual channel it contains with the appropriate instrument found in the soundfont. 

Each channel contains a patch number that corresponds to the instrument that plays it in-game. 
For ease of use, I preserved the original patch numbers when building the soundfont, (as opposed to organizing them by General MIDI numbers) which greatly simplifies the process. 

It essentially becomes a matter of:

1: Loading a MIDI file
2: Clicking on each channel individually to check what patch number they're using
3: Replacing each channel with an instance of the soundfont I've provided,
4: and finally, navigating to that specified patch number in the soundfont

Much more enjoyable than having to listen to them using the awful Macintosh General MIDI sounds. 
Can imagine it's trying to play channels that are dedicated to percussion as if they were tonal instruments, like a piano or glockenspiel.  Can't be very pleasant at all

Working on a soundbank project with Dark Dawn's instruments at the moment as well, in addition to a similar project using samples from the Legend Of Zelda game series, described here: http://www.glitchkill.proboards.com/thread/6091/final-hours-legend-soundbank-building

The idea is to sample all the instruments and miscellaneous effects from the game onto an EMU Emulator II, translate them over to an EMU EMAX II Turbo, then send them back over to the computer, where they can be converted to widely-accessible .WAV-based soundbanks like Soundfonts and Kontakt instruments. 
The EMU machines add subtle sonic enhancements to the sounds you run through them, being some of the greatest pieces of sampling hardware ever manufactured (right up there with the Synclavier, I think).  Already finished a few Dark Dawn instrument sets, they sound gorgeous

Can share those banks here as well, once they're all together.
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« Reply #3 on: 03, November, 2013, 11:43:22 PM »

Thing is, I actually already have the full soundtrack as mp3s. I was just commenting.

Can't wait for the enhanced DD soundfont by the way. Sounds awesome. May have to run Flash/Charon's Justicebattle through it just to see how it sounds.
« Last Edit: 03, November, 2013, 11:48:16 PM by JamietheFlameUser » Logged

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Majora
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« Reply #4 on: 05, November, 2013, 06:20:41 AM »


Just finished one of the piano banks, in the process of converting it to an .SF2

Here's a quick demonstration, to really emphasize the difference
http://f.cl.ly/items/080Y1t0q3g242X0f2d0A/BANK_DEMONSTRATION.mp3

The first twenty or so seconds contain the original dry soundfont playing the first few verses of the piece without any added effects, the rest of the track is the sampled set being played from the EMAX.  Adds so much needed warmth and grain, especially in the more extreme octaves, where many piano banks tend to sound muddy or pudding-esque. 

Makes Golden Sun's piano set really sing, can almost hear the middle octaves fluttering on those sustained notes
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Majora
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« Reply #5 on: 11, November, 2013, 07:39:56 PM »

Here's one more quick demonstration showing what the EMU instruments can do
http://f.cl.ly/items/2b1O3z3X140k243s0K3d/Demonstration.mp3

Dry samples are played first, the processed versions play soon after.
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Majora
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« Reply #6 on: 18, January, 2014, 05:23:47 AM »

Here's a completed soundbank for the main piano bank, listed as 'Piano' patch #1 in the soundfont collection:
http://www.sendspace.com/file/o0xenk

Built this one to suit a general piano accompaniment format, great for solo vocal/piano performances. 
Has a soft and distinct character, almost romantic in tone.  Has a global key-number-driven velocity modulator as well, for velocity-sensitive keyboards.  Sounds about as acoustic and natural as a single static piano sample can sound at 27kHz.
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