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Author Topic: Overworld map for the DC revival project  (Read 14942 times)
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Luna_blade
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« Reply #15 on: June 19, 2014, 04:28:37 PM »

This thing I finally understand.
Took 4 minutes Happy
Once you get the hang of Paint.Net, it's a great tool.
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Lord Wolfram
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« Reply #16 on: June 19, 2014, 04:41:42 PM »

In the morning I discovered function but now forgot it...
A could see all layers here.(Red thing)
But how did I do that forgot.
Do you understand it?
Maybee pressed button shortcut like ctrl+shift+z.
See ya all laterr.


* Here.bmp (2304.05 KB, 1024x768 - viewed 552 times.)
« Last Edit: June 19, 2014, 04:45:24 PM by Saturos » Logged
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Luna_blade
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« Reply #17 on: June 20, 2014, 05:43:53 AM »

In the morning I discovered function but now forgot it...
A could see all layers here.(Red thing)
But how did I do that forgot.
Do you understand it?
Maybee pressed button shortcut like ctrl+shift+z.
See ya all laterr.
Well you pressed some kind of shortcut. However I don't almost know any of them in Paint.Net except for s (select) and m (move). I have a screenshot in the attachments that shows you where to enable the layers.

By the way, what kind of Bitmap compression do you use to get such nice images?


* ForSat2.png (23.87 KB, 626x374 - viewed 510 times.)
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Lord Wolfram
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« Reply #18 on: June 20, 2014, 06:22:49 AM »

Thanks that's the thing.
So here is how I save those pictures.
Or I must tell more?


* Bitmap compression.bmp (2304.05 KB, 1024x768 - viewed 394 times.)
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Rolina
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« Reply #19 on: June 20, 2014, 11:43:59 AM »

Why not PNG?  It is the format of the gods, after all.

Also, dood, seriously.  Get gimp or Paint.NET - don't use MS Paint.  Both programs are free and good.
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Luna_blade
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« Reply #20 on: June 20, 2014, 02:33:33 PM »

Thanks that's the thing.
So here is how I save those pictures.
Or I must tell more?
Lol, I never noticed that 24 bit compression keeps almost every colour...

@Rolina: Well I try to make images shitty sometimes. That's when I don't use PNG. But for screenies I do.
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Rolina
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« Reply #21 on: June 20, 2014, 11:59:48 PM »

I only say this because BMPs are freaking huge.  Might be better for those with shared internet, as well as the site's own bandwidth usage.
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Lord Wolfram
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« Reply #22 on: June 21, 2014, 05:53:25 AM »

I only say this because BMPs are freaking huge.  Might be better for those with shared internet, as well as the site's own bandwidth usage.
So what you suggest?
I and Luna can trade with PDN but that prevents some guest interest.
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Luna_blade
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« Reply #23 on: June 21, 2014, 06:51:54 AM »

I only say this because BMPs are freaking huge.  Might be better for those with shared internet, as well as the site's own bandwidth usage.
So what you suggest?
I and Luna can trade with PDN but that prevents some guest interest.
Well we could occasionally load up a PNG version of the map. Like I did a while ago.
Anyhow, this map is close to finished. I won't have much free time the next two weeks, so I can't make a detailed map yet.
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Rolina
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« Reply #24 on: June 21, 2014, 08:46:42 AM »

PNG is pretty good.  If it starts getting too big, you may wanna use jpg instead, or ZIP it up... or heck, host it externally. MEGA's great for that.

Anywho, I love the design - going after a Golden Age styled map is great, especially since it's not quite golden age, just similar.  The extra landmasses and slightly different shape work in its favor, I think.
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Luna_blade
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« Reply #25 on: June 21, 2014, 09:48:27 AM »

PNG is pretty good.  If it starts getting too big, you may wanna use jpg instead, or ZIP it up... or heck, host it externally. MEGA's great for that.

Anywho, I love the design - going after a Golden Age styled map is great, especially since it's not quite golden age, just similar.  The extra landmasses and slightly different shape work in its favor, I think.
Thanks! Happy
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Cbox
Today at 03:35:58 PM
Fox: Referring to the Golf game.
Today at 03:35:07 PM
Fox: Interesting. So... Atrius's Editor = It seems there are fewer English lines in the (U) version? So the number of strings he coded in for is based on the (E) version.
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?

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