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Golden Sun Music editing

Started by MaxiPower, 03, January, 2009, 08:32:00 PM

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Charon

Quote from: Salanewt on 06, July, 2009, 03:12:00 PMDo you know how I can upload a patch of a hack so it is available for more systems than just Windows?

Also, is it possible to change it so it will will loop, but so it plays like this (part 1+2, part 2, part 1+2, part 2...)? I do not really need to know, but other people might need this question answered for some reason.
First question - that's more of an emulator issue :\

Second question: Make part 2 and part 3 the same exact thing. Then...

Part 1 plays.
B2 [pointer to part 2] B1
Part 2 plays.
B2 [pointer to part 3] B1
Part 3 plays.
B2 [pointer to part 1] B1

Salanewt

Oh, thank you. I have one last question (I hope for now). In Anvil Studio, I do not have "Event Viewer", but I have "Event List" Is this the same? If it is, then do you know how to remove the modulations? I am unable to find it.

Thank you in advance, and thank you for all of your help.

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?

Blazer

QuoteSecond question: Make part 2 and part 3 the same exact thing. Then...

Part 1 plays.
B2 [pointer to part 2] B1
Part 2 plays.
B2 [pointer to part 3] B1
Part 3 plays.
B2 [pointer to part 1] B

Wow, that's genius. :D So doing this I'd have to insert each "part" as a different song, and then link it through the repeat code stuff, so I'd have to insert like 4 "songs" but it'd all use 1 header. O_o I was afraid I'd have to do something like this, but i guess it's unavoidable, huh? Still, at least it's possible. :P And I could be wrong, so... *waits for confirmation*

Atrius (He/Him)

Actually you could do it without a duplicate of part 2 this way:

Part 1 plays
B2 [Pointer to part 2] B1
Part 2 plays
B4 B3 [Pointer to part 2] B2 [Pointer to part 1] B1
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Blazer

Even better, thanks for the help-- it's useful for songs with "intro's" and then a specific part that loops over and over. :D

Salanewt

I have come across a problem (I hope that these end soon). Anyway, when I load the Midi file on Anvil Studio, and I go to "View", I have Event List, but not Event Viewer. Also, when I click on Event List, it is similar to what you describe, but when I delete the first event (#!), the song sounds the same. If you know what I am doing wrong, if anything, then please tell me. By the way, do I need to extract music if I want to insert music from other games?

EDIT: Also, I can only delete 1 track at a time... Is this normal? Oh yes, to insert songs into a game, do they have to be midi files as well, or can I just have them be regular songs? Also, if I did not use Sappy to obtain the midi Files, then do I need to use Anvil Studios?


Have a nice day.
:MercurySet:

This post has been edited by Salanewt on Jul 6 2009, 07:35 PM
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?

Charon

Salanewt -

Question one - that is completely normal. Sappy adds those for some reason, and when placed in the ROM they cause issues.

Question two - Anvil Studio can delete tracks only one at a time. Another method is to copy the tracks to a new song and set the BPM (tempo).

Question three - they must be midis.

Question four - You could try doing it all at once, but you have to find all the offsets and insert the repeats as such, which is difficult. I separate them because I have little confidence in my abilities to not make a mistake ;-;

QuoteActually you could do it without a duplicate of part 2 this way:

Part 1 plays
B2 [Pointer to part 2] B1
Part 2 plays
B4 B3 [Pointer to part 2] B2 [Pointer to part 1] B1
Wait, what does the B4 command do? Is it an alternative jump? I know that if you use B3 that it won't repeat again...

Atrius (He/Him)

B4 jumps back to after the B3 command.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Salanewt

Thanks Charon. I am not exactly sure what you are talking about in your reply to my second question. Also, you are missing the ']' in your Quote command.

I found a website to midi's, but I am not completely sure if that is all they have, so I will browse the website before (possibly) posting a link.

Have a nice day.
:MercurySet:  
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?

Atrius (He/Him)

vgmusic.com is an excellent website for video game music in midi format.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Salanewt

Ooh, thank you Atrius. I think that this one is better than the one that I found.

Oh yeah, when deleting the tracks, am I supposed to delete every single track except for the one, or not?

Have a nice day.
:MercurySet:

This post has been edited by Salanewt on Jul 6 2009, 08:32 PM
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?

Salanewt

Oh, I have another question... I know that you told us how to make the song loop, but do you know how to make it loop from a certain point, and not at the beginning?

EDIT: There was something missing on my computer... It might be missing on yours (not you specifically), so here is a mini-tutorial that I found about installing it. This thing is required to get Sappy to work.

QuoteNote: If you already have a copy of comdlg32.ocx, backup the existing file to a different folder and delete it from System32 folder.

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?

numbaman5

I think at some point we should extract the whole music system into a program that makes the gba midi files.  

This post has been edited by numbaman5 on Jul 8 2009, 06:00 AM

numbaman5

Quote from: Salanewt on 15, June, 2009, 03:47:00 PM*I am not sure where to change AGSE to AGFE.*

Open sappy folder/data/sappy.lst with notepad
in notepad Ctrl + F type "AGSE" it will take you to what you have to change. Im still not sure where i change the offset in the file though.  

Salanewt

Oh, thank you, but I know now. In one of the previous posts, somebody typed up exactly what you should have (I think it was Charon, but my memory is not the best when I wake up).

Have a nice day.
:MercurySet:  :MercuryDjinni:  
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?

numbaman5

Thanks allot for the tutorial, Im still beginner to hacking, but I do alllot of audio editing since im in a band. I edited the midi files with knew instruments, i guess you cant change the instruments in the rom? It makes a  nice song regardless :P

Salanewt

#56
Hey, Charon? I am going to put your guide on Yoshi's Lighthouse, okay (you will still have full credit)?

Also, I think I am going to end up editing this post soon, so please do nto forget about it.

Have a nice day.
:MercurySet:  :MercuryDjinni:  

Edit: I aught to give this a try again, but I just realized that Gaia Rock would be awesome in Mario and Luigi... If I can get everything to work, you shall see what I mean.
Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?