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Author Topic: Golden Sun Legends Project [music & illustrations]  (Read 18428 times)
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« Reply #15 on: January 11, 2015, 02:37:32 PM »

@Thanks, Role!^^


New track "Target Down!" is here:



Listen to it on YouTube -> [link]
Or on deviantART ->  [link] (comments welcome!)

And chibi Isaac :3 -> [link]



Btw, would anyone please tell me how to put video code?:3 I couldn't find it and every option I tried just failed..
« Last Edit: January 14, 2015, 07:39:51 PM by Neshi » Logged


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« Reply #16 on: January 11, 2015, 04:48:35 PM »

Video code?


Code:
[youtube]https://www.youtube.com/watch?v=bpgtpzEcDjU&list=PLuKVAJH-E9RFS-bx71OFIfNQsBCUCkTOr&index=16[/youtube]




Here is the list of extra BBCode commands on these forums.


This is pretty awesome stuff, it's great to hear the Golden Sun soundtrack getting a high quality remix and the illustrations look fantastic too.
« Last Edit: January 11, 2015, 05:11:05 PM by Atrius » Logged

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« Reply #17 on: January 17, 2015, 01:43:57 AM »

Thaaanks!:3



New track "The Inn!" is ready:




Listen to it on YouTube -> [link]
Or on deviantART ->  [link] (comments welcome!)

Illustration -> [link]



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« Reply #18 on: January 17, 2015, 05:08:12 PM »

This is so amazing!!!!
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« Reply #19 on: February 16, 2015, 01:40:14 PM »

Hello, everyone! I've got two new tracks for you to start off Chapter Two!

[GSL 2.01] Main Theme (Alternate)




A reprise of our main theme, and likely the last we're going to hear of it for a good long while!

[GSL 2.02] Soldier (Garet's Theme)




Illustration here  -> [link]


An original theme for Isaac's childhood friend, Garet. He's protrayed as a clinical hothead in the games, but I wanted to draw the focus a little away from that one-dimension portrayal and towards his virtues of loyalty and steadfastness. This theme combines several ideas that stand for his relationship with his friends (0:34 to 0:52) and his family (0:53 to 1:12, including most prominently a cute theme for Garet's little brother, Aaron).

Thank you all for listening, and let us know what you think of these!

Skyberry Symphony & Neshi
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« Reply #20 on: February 17, 2015, 01:38:42 AM »

Great, cant wait for more!
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« Reply #21 on: March 07, 2015, 12:37:19 AM »

Hey everyone! We've got a new track for you today. It's Ivan's Theme!

[GSL 2.03] Pilgrim (Ivan's Theme)




..And the illustration is here -> [link]


Thanks!:>
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« Reply #22 on: April 10, 2015, 04:36:19 PM »

Hey everyone! Long time no see!

Got a new track for you today:

[GSL 2.04] The Curse of Kolima



"After crossing the Goma range, we decided to take a brief detour to the nearby lumberjack village of Kolima, nestled in a dense forest. But what awaited us wasn't the town's infamous hospitality. As we entered the village gates, a mysterious force erupted from the forest and swept through the town, turning all the residents into trees before our eyes! Only we adepts were spared, thanks to our psynergy: it seems that it sometimes activates subconsciously, beyond our control. What do we do now? However grave our own quest, we cannot leave the townsfolk in this state... what has been done to anger the forest so...?"

Hope you like it! Let me know what you think ^-^

Pepper~

You can download the illustration here:


Neshi~
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« Reply #23 on: April 18, 2015, 06:16:54 PM »

Have another track, why not!

[GSL 2.05] Troubles of the Townsfolk


"By reading the still-human minds encased within the trees, we managed to deduce that the wealthiest man in Kolima, one Lord McCoy, commissioned a battery of lumberjacks to fell the woods surrounding the village for lumber so that he could build his beloved a palace of her own. The spirit that dwells in the forest--if there is such a thing--must have acted out in retaliation. McCoy has promised us aid if we can figure out a way to reverse the curse, and having a man of that stature on our side would not be a bad thing for our quest at all."

Enjoy plz ^-^~

Ben

You can see the illustration here:



Neshi
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« Reply #24 on: April 22, 2015, 01:14:03 AM »

These are freakin' awesome.
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« Reply #25 on: April 27, 2015, 12:53:10 PM »

Hey everyone! Here's my take on one of my favorite songs from the original game:

[GSL 2.06] Hymn for the Broken Forest


"We explored the ravaged forest, which is now full of monsters who were once peaceful woodland creatures. The spirits here are slumbering, hiding from the death and destruction wrought by the lumberjacks and the eruption of Mt. Aleph. It seems our quest to save Kolima will take us in the direction we were initially heading, as the spirits can only be healed with the mystical waters of the Mercury Lighthouse--the very location our enemies are said to be approaching as we speak.

...Although we are surrounded by sadness and pain here, a small plaintive melody can be heard echoing through the trees. It is the lullaby the forest sings to its creatures so they do not despair in troubled times. These lands are strong and still full of hope."

Enjoy!

Pepper~


..Aaand my piece is here ->


Thankies, we do our best!  Joy
Neshi~
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« Reply #26 on: May 19, 2015, 01:26:32 PM »

Hi everyone! Long time no see! We're back with another track, and it's an original! Have you ever wondered who the squirrel in our logo is? Well, this is where his sidequest (which takes almost the whole game to complete!) begins!

[GSL 2.07] A Legend and a Lullabye


We followed the forest's song and discovered a place the unrestrained power of alchemy had not yet ravaged. Here, instead of becoming monsters, the creatures seem to have developed the ability to speak and understand our language. A couple of worried squirrels solicited our help to find their lost son Pepper, who apparently went missing at the start of the pairing season. I promised them we'd keep an eye out for the young one, but I doubt we'll see him on our travels. The lands between here and the lighthouse pose no hospitable crossing for such a little creature.

...It is so peaceful here, in the squirrels' world. It's a joy to watch them play and explore. For them, life goes on as it always has. I wish we had the pleasure of knowing that kind of simplicity...


Hope you like it! ^-^

Ben~

..As always, my piece is on my tumblr ->



Neshi~


Guys and gals, I'm happy to announce that..




Exclamation A high-quality version of all the tracks from Chapter 1 of Golden Sun Legends is now..

Idea Available for download on Band Camp ->[link]
 [and this also includes all the artwork featured in chapter one!]

Idea You can download the entire first album for Pay What You Want!
[This means that you can pay even 1¢ or 1$ or 10$ or more.. just pay what you want!^.^]

Idea Share the info on tumblr here -> [link]


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« Reply #27 on: May 27, 2015, 03:50:32 PM »

[GSL 2.08] Nightfall


When we decided to press our luck and continue our journey by moonlight, we discovered the darkness to be filled with creatures even more dangerous and repulsive than those we encountered during the day. Slaying them appears to provide richer rewards than their less powerful versions, however! So it may be worth spending a night or two out here if we need more coin.

I'm more worried about the visions. Sometimes, a beautiful, sad melody fills the night air. The voice belongs to a woman... Every so often, across the plains, you could swear to see the spectral silhouette of someone not altogether from this world. But when we chase this figure, she always disappears before we can get close. I wonder who she is... and what she's looking for.



Introducing (well, kinda) our other major new character for this story! Right now our heroes only see her during random occurrences, at night, from a distance, and in spectral form, shrouded in mist. You'll learn more about her quite a bit later ;)

Side note, I think this is one of Neshi's most cleverly designed artworks yet. She squeezed a lot of detail in there!

Other side note! That's Neshi on the vocals. Everyone tell her how good she did! NOW

Pep pep!
Ben~

____
Ah, and Nightfall illustration is here:



Neshi~

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« Reply #28 on: June 03, 2015, 01:14:57 PM »

New track!

[GSL 2.09] Beneath the Dreaming Earth


The mountain ranges that separate central Angara from the northern rim of the continent, where our destination Imil is located, are too steep to traverse on foot. With no alternative, we descend into the labyrinthine caverns that wind their way from one side to the other, deep beneath the ancient earth. Some caverns are man made and still in use as trading routes, so they are well-lit and offer the occasional opportunity to converse with merchants, but the passageways all look the same after a while, and I'm wary of getting lost.

I miss the moon already.


Ben~

"Beneath the Dreaming Earth" track illustration is here:



Neshi~
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« Reply #29 on: June 10, 2015, 10:06:26 PM »

Hi everyone! Got a new track for you! Meet our new friend!

[GSL 2.10] Meet Pepper!


Somewhere on the icy slopes between the caves and the healer's haven of Imil, we stumbled upon none other than Pepper, the missing little squirrel from the woods. He can talk, like the others. Every night, he says, strange ribbons of magical light shimmer in the skies far to the north of his home; he used to watch them from the safety of his nest and wonder what in the world they could mean. Since he was struck on the head by one of the psynergy stone fragments cast from the eruption of Mt. Aleph, he has been consumed by the desire to find them and discover their purpose and meaning, as well as his own--much to the chagrin of his parents, who would much rather he stay at home and help tend the new generation.

Ambitious or not, the little guy almost froze to death out here. We'll escort him to Imil, but I know what he seeks cannot be found there. The lights are visible from the town but their source is much further north, in the uncharted icy wilds. After we're finished with business at the lighthouse, I'll return him to his parents, as promised.



Btw, "Meet Pepper" illustration is here:

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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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