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Author Topic: Fantasy Life  (Read 3964 times)
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Rolina
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« on: October 25, 2014, 01:44:02 AM »

So, I just picked this up.  It's a pretty cute game from Level 5.  From what I've played so far, I'm liking it, though I'm still in the very early parts of the game.  Anyone else playing this?

I'm a Level 2 Magician so far.
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Fox
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« Reply #1 on: October 25, 2014, 02:23:44 AM »

Quote
Anyone else playing this?
No, but it does sound like an interesting title.

"Magician"? Does this have permanent starter class setups...?

Just took a quick check, and it looks like it's for the 3DS... so I guess it's not a free PC game, oh well. (Would have been cool if it was something like RuneScape with a Free and Members versions.)
« Last Edit: October 25, 2014, 02:55:42 AM by Fox » Logged

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Atrius
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« Reply #2 on: October 25, 2014, 03:28:37 AM »

What?  I thought it didn't come out until next week for some reason, time to go check the eShop I guess.
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Menaus
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« Reply #3 on: October 25, 2014, 09:44:22 PM »

I dun have a 3DS, but the game looks fairly interesting. Right now I'm mostly play Dota 2, and other various PC titles.
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« Reply #4 on: October 25, 2014, 09:48:12 PM »

I don't have a 3DS, either. I can see a chance of myself looking into getting one in the next few years, MAYBE! But then again, console generations might change that.

...anyway, right now, my eye won't stop twitching since like yesterday.
« Last Edit: October 25, 2014, 09:52:53 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #5 on: October 26, 2014, 12:18:26 AM »

Well, the New 3DS is scheduled for 2015.


I'm enjoying Fantasy Life so far, it's different.  If you go into it expecting something similar to a traditional RPG game you'll probably be disappointed.  So far it kinda feels like they made a game just out of side quests, gathering, and crafting.  There does seem to be a main story here, but the emphasis is more on living your life in a fantasy game.
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Rolina
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« Reply #6 on: October 26, 2014, 02:32:09 AM »

Okay, so... I'm level 23 now.

Magician is Adept Rank
Tailor is Apprentice Rank
Alchemist is Adept Rank
Miner is Adept Rank
Lumberjack is Adept Rank
Carpenter is Adept Rank
Blacksmith is Adept Rank

So far... I kind of agree with the guy going through it over in Siliconera.  It's a lot of fun... until the game makes you do more story missions.  Then it's kind of a "fine, geez, just let me go to the next area already" kind of thing.  So long bursts of fun, followed by frustration when you hit a cap.


My personal approach to this is a lot like the Summon Knight Swordcraft Story games - I've got the other jobs to supplement my Magician job in order to get new equipment and tools.  How are y'all approaching the game?
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« Reply #7 on: October 26, 2014, 06:24:24 AM »

So far I'm level 14.

Hunter:      Adept
Miner:      Apprentice
Woodcutter:   Apprentice
Angler:      Apprentice
Tailor:      Apprentice
Alchemist:      Fledgling

I'm still working on getting all of the gathering/crafting classes just to learn the skills, I like to play through the job tutorials since they have a nice story and you get to know some of the characters.

Honestly, it seems really pointless to have the jobs separated the way they are.  All of the skills transfer over, and once you've learned them you can use the associated weapon/tool in any other job (aside from a few rare exceptions).  After finishing the tutorial quest for a job the only time I feel like I have to return to it is to rank it up, other than that I can just use any of the skills while in my main combat job (Hunter right now, might try the others later)


It was kind of annoying when I had to do butterfly's requests to activate the next part of the main story, and they were all just touring the town to show me stuff I'd already figured out on my own.  Ignoring what it takes to activate them, the main story quests themselves have been enjoyable so far though.
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Rolina
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« Reply #8 on: October 28, 2014, 11:57:42 PM »

Aye, tell me about it.  By the way, how's Hunter?

As for wizard, you can choose one of four elements to use, though I'm not quite satisfied with how it's done at times. 

There's two buttons for attacks, with two levels of charge so far that I've seen so far - one for focused attacks, the other for area attacks.  The problem I have is with the approach - wind is about multiple hits, charge ice just hits a conical area with no increase in damage, and fire is the only one that has a notable damage increase, though it's likely more efficient not to charge.  Earth?  Earth is just plain healing, that's it.

Personally, I think I'd like it more if there was a separate button for focused, area, and support.  That way I could actually level up earth.  Also, Charged Area Wind is way too useful.  Like, brokenly so.  Also, elemental weaknesses are a bit too bipolar - either they're glaringly obvious, or they're hardly noticable.  I usually just default to wind unless obvious weakness is obvious.

Also, DAMMIT I WANT MORE ROBES.  I've yet to come across anything from the tailor or blacksmith that works like magic robes.  Just armor and basic clothing - nothing really fits my class so far, so I'm just speccing out with my gear rather than picking stuff I really like.  I really want an upgraded version of my life's basic gear... T-T
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« Reply #9 on: October 29, 2014, 12:54:49 AM »

It doesn't seem like there's really any class specific gear besides the newbie stuff.

For hunter you also have two attack buttons, normal and strong attack with two levels of charge each.  The standard charged attack can be set to one of four types of arrows: Normal, Stun, Sleep and Poison.  I haven't experimented a whole lot, but some enemies seem immune to stun, and poison is kinda weak too.  The strong charged attack is a spray of arrows that basically functions as a cone AoE in front of you.  There's also a special attack that charges up as you hit enemies where you shoot arrows into the air, and everything around you gets hit. I end up mostly sticking with normal attacks which have up to a 5-strike combo if you time the last two button presses right.  The 5th strike being a spray of arrows thats more focused than the charged strong attack.
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Rolina
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« Reply #10 on: October 29, 2014, 03:08:10 AM »

With me, the charged Wind and Water AoEs are good, and the basic fire attack is great.  I've killed my own bounties more than I'd like to say using basic wind, though.  The button used to change targets in this game... should be a shoulder button, to be honest.  I never remember to use it.  For Earth magic, I usually just stick to a charged normal attack.  AI allies are too stupid to understand basic survival skills.  And Hypocritical - I saw the princess run up and attack the napdragon.  Had to run like hell to get out of there.
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June 17, 2019, 01:49:41 PM
Salanewt: Two weird posts about hacking in a week.
June 17, 2019, 04:34:53 AM
Salanewt: Lol.
June 16, 2019, 06:54:57 AM
Fox: This place is depressingly too quiet.
June 03, 2019, 07:55:18 PM
Fox: I wonder if Atrius would be interested in how my map editor would be shaping up... even if it is a bit.... messy.  - As for Textcomp being compatible with more games.... maybe some day = I would like to do that...., but it isn't on my priority list right now, unfortunately. :(   
May 29, 2019, 10:55:32 PM
KyleRunner: Fox, could you, please, make your Textcomp compatible with more games (Mario Golf and Tennis)? 
May 27, 2019, 10:10:08 PM
Caledor: I released a patch that does just that. It's in the download section
May 26, 2019, 04:47:43 AM
ryancaesar12345: and how to change a elemtal color like steam normal violet change to blue?
May 25, 2019, 02:53:49 PM
ryancaesar12345: i saw in reloaded too many icon replace or changes and shade and flash decrease block damage 60 and 90 to 50 and 60 i think summon % hp damage decrease class separation change the treasure items the effects are change 
May 25, 2019, 02:22:15 PM
Fox: Another thing about the Separation Patch and why we need PC based class type charts = With Atrius's patch = If you set all eLevels to 0, ... then when you get djinn of just one type, and each PC becomes something... well... Jenna/Piers would have the same base classes as Felix/Sheba... ... but this is concept-wise to show that something may be given up.....
May 25, 2019, 02:12:36 PM
Fox: "overwritting it" I mean the data in the buffer... not the originally file you loaded. - That only ever gets overwriting via the Save/Save As buttons.)
May 25, 2019, 02:07:44 PM
Fox: That being said, any newer version made, won't necessarily be compatible to an older version of gsmagic. It all depends on what I do.
May 25, 2019, 02:04:52 PM
Fox: The way I have it now - there's a bit of a space limitation for world map editing... that if the data covers more than what it originally does, it will let you know... (Although, it may only tell you after already overwriting it.) - So I'll need to eventually do fixes for that. But as this is an experiment editor, I'm still willing to release partial completions at times... for sake of concept,
May 25, 2019, 01:59:36 PM
Fox: (The absolute latest version of my editor is WIP/has not been released.... and I was hoping to feature World Map tilemap editing.)
May 25, 2019, 01:55:00 PM
Fox: (Careful with some editors though.... as you'll need to understand GBA is little endian... so some hex editors might show the data as Big Endian.... basically little endian is reverse bytes. (so AA BB CC DD as 8-bit/bytes.... becomes DDCCBBAA as a 32-bit)
May 25, 2019, 01:51:30 PM
Fox: tla editor... bt rather... to google for a hex editor... such as HxD, Windhex, Hex Editor Neo, etc... and use that.... Or you could just do it in VBA's memory viewer for temporary edits. (You can still save the ROM section by saving a dump, and changing from .dmp to .gba, though... but that takes a bit to explain.)
May 25, 2019, 01:49:40 PM
Fox: I thought maybe I would need to clarify.  - gsmagic is my experiment editor.  It can be found on this forum. (e.g. http://forum.goldensunhacking.net/index.php?topic=2805.0 has it, but is not the latest version of my editor.) ; Those patches - applying them is for making them easier to edit via a hex editor.... Since originally it is done in assembly... a bit of a mess for editing.... , so those patches turn that data into table(s).... ; When I say "hex editor" = No, I don't mean to use the 
May 25, 2019, 01:27:51 PM
ryancaesar12345: i dont understand a thing simple success rate and simple summon  .ips files how to understand? by patch in original rom and view in gs tla editor?
May 25, 2019, 01:26:12 PM
ryancaesar12345: gsmagic? what is that and is that a editor where i can download that?
May 25, 2019, 01:03:43 PM
Fox: gsmagic only really supports GS2 (U) as well... While there is minor support for GS1 (Mainly to view maps), can't really say it counts yet.
May 25, 2019, 01:00:10 PM
Foxhttp://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=59 = And the Simple Summons thing... (Hex editor experience expected..) ... For all three of the hex editor experience stuff... I mean just basic knowledge should be enough to get by.

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