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Author Topic: Fantasy Life  (Read 2529 times)
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Rolina
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« on: October 25, 2014, 01:44:02 AM »

So, I just picked this up.  It's a pretty cute game from Level 5.  From what I've played so far, I'm liking it, though I'm still in the very early parts of the game.  Anyone else playing this?

I'm a Level 2 Magician so far.
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Fox
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« Reply #1 on: October 25, 2014, 02:23:44 AM »

Quote
Anyone else playing this?
No, but it does sound like an interesting title.

"Magician"? Does this have permanent starter class setups...?

Just took a quick check, and it looks like it's for the 3DS... so I guess it's not a free PC game, oh well. (Would have been cool if it was something like RuneScape with a Free and Members versions.)
« Last Edit: October 25, 2014, 02:55:42 AM by Fox » Logged

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Atrius
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« Reply #2 on: October 25, 2014, 03:28:37 AM »

What?  I thought it didn't come out until next week for some reason, time to go check the eShop I guess.
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Menaus
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« Reply #3 on: October 25, 2014, 09:44:22 PM »

I dun have a 3DS, but the game looks fairly interesting. Right now I'm mostly play Dota 2, and other various PC titles.
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Fox
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« Reply #4 on: October 25, 2014, 09:48:12 PM »

I don't have a 3DS, either. I can see a chance of myself looking into getting one in the next few years, MAYBE! But then again, console generations might change that.

...anyway, right now, my eye won't stop twitching since like yesterday.
« Last Edit: October 25, 2014, 09:52:53 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
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« Reply #5 on: October 26, 2014, 12:18:26 AM »

Well, the New 3DS is scheduled for 2015.


I'm enjoying Fantasy Life so far, it's different.  If you go into it expecting something similar to a traditional RPG game you'll probably be disappointed.  So far it kinda feels like they made a game just out of side quests, gathering, and crafting.  There does seem to be a main story here, but the emphasis is more on living your life in a fantasy game.
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Rolina
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« Reply #6 on: October 26, 2014, 02:32:09 AM »

Okay, so... I'm level 23 now.

Magician is Adept Rank
Tailor is Apprentice Rank
Alchemist is Adept Rank
Miner is Adept Rank
Lumberjack is Adept Rank
Carpenter is Adept Rank
Blacksmith is Adept Rank

So far... I kind of agree with the guy going through it over in Siliconera.  It's a lot of fun... until the game makes you do more story missions.  Then it's kind of a "fine, geez, just let me go to the next area already" kind of thing.  So long bursts of fun, followed by frustration when you hit a cap.


My personal approach to this is a lot like the Summon Knight Swordcraft Story games - I've got the other jobs to supplement my Magician job in order to get new equipment and tools.  How are y'all approaching the game?
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« Reply #7 on: October 26, 2014, 06:24:24 AM »

So far I'm level 14.

Hunter:      Adept
Miner:      Apprentice
Woodcutter:   Apprentice
Angler:      Apprentice
Tailor:      Apprentice
Alchemist:      Fledgling

I'm still working on getting all of the gathering/crafting classes just to learn the skills, I like to play through the job tutorials since they have a nice story and you get to know some of the characters.

Honestly, it seems really pointless to have the jobs separated the way they are.  All of the skills transfer over, and once you've learned them you can use the associated weapon/tool in any other job (aside from a few rare exceptions).  After finishing the tutorial quest for a job the only time I feel like I have to return to it is to rank it up, other than that I can just use any of the skills while in my main combat job (Hunter right now, might try the others later)


It was kind of annoying when I had to do butterfly's requests to activate the next part of the main story, and they were all just touring the town to show me stuff I'd already figured out on my own.  Ignoring what it takes to activate them, the main story quests themselves have been enjoyable so far though.
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Rolina
The Fulminous Witch
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« Reply #8 on: October 28, 2014, 11:57:42 PM »

Aye, tell me about it.  By the way, how's Hunter?

As for wizard, you can choose one of four elements to use, though I'm not quite satisfied with how it's done at times. 

There's two buttons for attacks, with two levels of charge so far that I've seen so far - one for focused attacks, the other for area attacks.  The problem I have is with the approach - wind is about multiple hits, charge ice just hits a conical area with no increase in damage, and fire is the only one that has a notable damage increase, though it's likely more efficient not to charge.  Earth?  Earth is just plain healing, that's it.

Personally, I think I'd like it more if there was a separate button for focused, area, and support.  That way I could actually level up earth.  Also, Charged Area Wind is way too useful.  Like, brokenly so.  Also, elemental weaknesses are a bit too bipolar - either they're glaringly obvious, or they're hardly noticable.  I usually just default to wind unless obvious weakness is obvious.

Also, DAMMIT I WANT MORE ROBES.  I've yet to come across anything from the tailor or blacksmith that works like magic robes.  Just armor and basic clothing - nothing really fits my class so far, so I'm just speccing out with my gear rather than picking stuff I really like.  I really want an upgraded version of my life's basic gear... T-T
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« Reply #9 on: October 29, 2014, 12:54:49 AM »

It doesn't seem like there's really any class specific gear besides the newbie stuff.

For hunter you also have two attack buttons, normal and strong attack with two levels of charge each.  The standard charged attack can be set to one of four types of arrows: Normal, Stun, Sleep and Poison.  I haven't experimented a whole lot, but some enemies seem immune to stun, and poison is kinda weak too.  The strong charged attack is a spray of arrows that basically functions as a cone AoE in front of you.  There's also a special attack that charges up as you hit enemies where you shoot arrows into the air, and everything around you gets hit. I end up mostly sticking with normal attacks which have up to a 5-strike combo if you time the last two button presses right.  The 5th strike being a spray of arrows thats more focused than the charged strong attack.
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Rolina
The Fulminous Witch
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I am: wondering if we can get our clan position changed...
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« Reply #10 on: October 29, 2014, 03:08:10 AM »

With me, the charged Wind and Water AoEs are good, and the basic fire attack is great.  I've killed my own bounties more than I'd like to say using basic wind, though.  The button used to change targets in this game... should be a shoulder button, to be honest.  I never remember to use it.  For Earth magic, I usually just stick to a charged normal attack.  AI allies are too stupid to understand basic survival skills.  And Hypocritical - I saw the princess run up and attack the napdragon.  Had to run like hell to get out of there.
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January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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