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Author Topic: Open Golden Sun: Open source recreation of the Golden Sun engine  (Read 38340 times)
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Fox
Fox McCloud, the Hacking Doctor
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« Reply #105 on: October 28, 2015, 10:21:10 PM »

Oh... It turns out I haven't subscribed yet...... *done* Hm... I don't always check my youtube for updates... so I've no idea how well it will keep me up to date or not if I'm not checking much...
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Rolina
The Fulminous Witch
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« Reply #106 on: October 28, 2015, 10:57:27 PM »

@Field jumping & pushing = By the way, have those been done yet? (I'm thinking most likely, but I just want to be sure.)

Either way, I think Rolina was referring to what's most reasonable for Battle Mechanics...

Quote
EDIT POST 666.... Number of the Beast!!
Muslim's holy number  ; Bible's evil number.. -- Which do you pick, holy or evil?  (<== Supposed to be rhetorical.)
Aye, I was.  Battle mechanics is what I know, you know?

Still, looks like at this point he's working on what could arguably be the more important part of the game to focus on, since you spend more time in the overworld than in battles.  Good idea, I think - once we've got working navigation, maps, tiling, puzzles, etc then we can move on to battle stuff.  I look forward to trying out the demo when it's out.
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« Reply #107 on: October 29, 2015, 12:19:35 AM »

Sounds like someone should be subscribing!  Happy

Great work, Mr. Opengoldensun!
I think I watched your videos at least 10 times each, :) !
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Menaus
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« Reply #108 on: November 12, 2015, 08:06:46 AM »

Still, looks like at this point he's working on what could arguably be the more important part of the game to focus on, since you spend more time in the overworld than in battles.  Good idea, I think - once we've got working navigation, maps, tiling, puzzles, etc then we can move on to battle stuff.  I look forward to trying out the demo when it's out.

I agree. The heart of Golden Sun is in the exploration/puzzles and the dialogue, both of which occur in the overworld. The combat, on the other hand, while needed to complete the project, is not particularly nuanced, I think, or especially different from other JRPGs, aside perhaps from Djinni.
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"You state that I have misinterpreted my results, and it looks as though you believe my views to be unsound. Your arguments are those of an eminent scholar. I was myself a fair scholar. For years I pondered, so to speak, day and night over books, and filled my head with sound views–very sound ones, indeed—those of others. But I could no[t] get to practical results. I then began to work and think independently. Gradually my views became unsound, but they conducted me to some sound results." - Nikola Tesla
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« Reply #109 on: January 29, 2016, 05:31:42 PM »

Little shout-out to the forums in this one:

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Fox
Fox McCloud, the Hacking Doctor
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« Reply #110 on: January 29, 2016, 10:21:09 PM »

Emoticons or Emoji? Either way, nice work!!!
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Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Rolina
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« Reply #111 on: January 30, 2016, 04:26:31 AM »

Emotes.  Emoji are a brand name iirc, so they refer to something very specific.
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« Reply #112 on: January 30, 2016, 10:52:32 AM »

Little shout-out to the forums in this one:




!!!!!!!!!!!
Lol!
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Fox
Fox McCloud, the Hacking Doctor
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« Reply #113 on: January 30, 2016, 02:39:08 PM »

@What I was thinking:
Emoji is used for telling stories without using textual characters (And is usually hard to understand(?)) (At least on The Late Late Show with James Corden,) - A bunch of these are  actually Unicode characters themselves, but I don't think they display correctly everywhere. (May appear correctly in textbox, but blank when submitted.)  ;
Emotes are usually used for emotions/feelings.... but we end up using them for general purposes.. (PCs/objects/etc) ....so that's why I asked.


But in another way... I'm not sure if this is like comparing "cartoon" to "anime".... (Which I think? Is based on location?)
Maybe I could choose a less controversial term and call them "icons"....?
« Last Edit: January 30, 2016, 03:19:38 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Rolina
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« Reply #114 on: January 31, 2016, 12:37:59 AM »

I figure it's more of a "band-aid" vs "bandage".  Technically, a bandaid is a brand of bandage.  However, Band-Aid makes you think specifically about those adhesive bandages you put on cuts while bandage makes you think of those wrap-around bandages for larger wounds.  So while technically both are bandages, and band-aids even have those wrappable kinds, the brand vs the item itself makes you think two different things.

When I think "emoji", I think of that god-awful stuff that's popular now thanks to that one company and phones and stuff.  When I think emotes, I think of the simpler types you see on forums and in games.

...Actually...

Dark Dawn uses Emoji
The GBA games use Emotes

That's a good way to put it, IMO.  They have a different feel to them, you know?
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JamietheFlameUser
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« Reply #115 on: January 31, 2016, 04:18:31 AM »

Quote
Isaac: "Hey! I take offense to that."
You take all the fence you like.

Edit: Just so this post isn't spam: that's pretty cool. Also lol @ Jenna's head as an emote. And also reddit and youtube and twitter emotes.
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:P

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

Spoiler for epic mindscrew:
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« Reply #116 on: February 26, 2016, 04:18:51 PM »

I've been working on getting some of the puzzle mechanics working properly.

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Luna_blade
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« Reply #117 on: March 04, 2016, 11:26:59 AM »

Ahh... I didn't even see the update until now. Again, great work.
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Luna_blade
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« Reply #118 on: June 16, 2016, 04:18:30 PM »

Bunp.

Is this thing still a thing?

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Rolina
The Fulminous Witch
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« Reply #119 on: June 16, 2016, 06:39:51 PM »

It is.  Follow him on youtube - he's got several more vids than that.
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January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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