Golden Sun Hacking Community
July 26, 2017, 10:37:00 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: 1 ... 7 8 [9]   Go Down
  Print  
Author Topic: Open Golden Sun: Open source recreation of the Golden Sun engine  (Read 34658 times)
0 Members and 2 Guests are viewing this topic.

Novice Member
*

Coins: 3
Offline Offline

Gender: Male
Posts: 33

« Reply #120 on: October 24, 2016, 04:00:11 PM »

Been a while:

Logged

View Profile WWW
Luna_blade
The last member of the Luna clan
Luna Clan

Great Member
*

Coins: 0
Offline Offline

I am: Timeless. As in, i don't have much free time.
Posts: 533

« Reply #121 on: October 24, 2016, 04:18:57 PM »

Wow man!! Exclamation
The new stuff looks good!

I really like how you made this little cutscene.

I really wonder about some things now though:
-How do you record and what resolution?
-What is the internal resolution of the game and do you use filters? (because it really looks like the normal game with smoothing effects)
-How much of the normal engine is already done?
Logged

++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.
View Profile

Novice Member
*

Coins: 3
Offline Offline

Gender: Male
Posts: 33

« Reply #122 on: October 24, 2016, 04:33:21 PM »

Wow man!! Exclamation
The new stuff looks good!

I really like how you made this little cutscene.

I really wonder about some things now though:
-How do you record and what resolution?
-What is the internal resolution of the game and do you use filters? (because it really looks like the normal game with smoothing effects)
-How much of the normal engine is already done?

I use Fraps and record at 1200x800. I then use Handbrake to reduce the file size since Fraps is uncompressed. The internal resolution of the game is the same as the GBA, 240x160 and it uses the HQ4X filter.

What is considered the normal engine? I haven't even begun reworking/remaking the battles or world map.
Logged

View Profile WWW
Luna_blade
The last member of the Luna clan
Luna Clan

Great Member
*

Coins: 0
Offline Offline

I am: Timeless. As in, i don't have much free time.
Posts: 533

« Reply #123 on: October 24, 2016, 05:13:06 PM »

I use Fraps and record at 1200x800. I then use Handbrake to reduce the file size since Fraps is uncompressed. The internal resolution of the game is the same as the GBA, 240x160 and it uses the HQ4X filter.
That's pretty nice.
A thing I like to propose, is changeable resolutions, as well as other customization options.
Quote from: OpenGoldenSun
What is considered the normal engine? I haven't even begun reworking/remaking the battles or world map.
There is no general engine I suppose; but what I meant was: Movement, dialogue, basic psynergy, basic battle system, djini's,stats and status systems, a basic overworld.
I know you made the first few things already.
Logged

++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 13

« Reply #124 on: October 24, 2016, 06:44:05 PM »

gracias por tu trabajo crack. lo sigo de muy cerca
Logged
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6032

« Reply #125 on: October 27, 2016, 11:31:53 PM »

I'd love to see an update detailing battles.  I'd also love to see a demo of adding custom stats and changing formulas.
Logged

View Profile WWW
Pages: 1 ... 7 8 [9]   Go Up
  Print  
 
Jump to:  

Cbox
Today at 08:29:05 PM
Fox: Hmm... Kind of curious if I should convert my Height tile table function thingy to a get height (by pixel) function, and then use that as necessary.... Well, I'll need to give it some thought.
Today at 04:22:38 PM
Fox: script.google.com = Well, since this is the site, I mean. Still looks like the same script window you can get from a SpreadSheet Script, though.
Today at 04:20:52 PM
Fox: Actually, I think Google Scripts is separate from Google Spreadsheets... I never really bothered to look into it befor,e but.... er.... well, I guess we see what can be done with it in the future. (If I ever find out we can access something like binary files or whatever, then that might also be interesting. :P)
Today at 03:54:51 PM
Fox: Well, that being I could just look at this: https://developers.google.com/apps-script/reference/gmail/gmail-app
Today at 03:53:12 PM
Fox: Like what program? If it's something like futureme, It's just date/time.... I am kinda curious what Google Spreadsheets can do with things like GmailApp, which is another reason I linked it. 
Today at 01:11:03 PM
Luna_blade: was there not a program already supporting delayed messages?
Yesterday at 06:42:07 PM
Fox: Depends on what you're up to... But on the surface, it's not likely you'd need it... I love it when things can be versatile.
Yesterday at 08:41:08 AM
Crystal Sonata: I don't much see a purpose for it, but interesting.
July 24, 2017, 02:53:28 AM
Fox: I'm Teawater, by the way... Hi!
July 24, 2017, 02:52:34 AM
Fox: Who?
July 24, 2017, 02:40:42 AM
Takumi: GUESS WHO'S BACK BITCHES \o/
July 22, 2017, 07:18:23 PM
FoxI felt a sudden Piers reference. :P - @avatar:  And yeah, it's easy to forget about things like that.
July 22, 2017, 07:15:48 PM
leaf: I didn't even realize my avy was still hosted on photobucket. fixed now.
July 22, 2017, 07:15:20 PM
leaf: and... looks like photobucket is kill
July 18, 2017, 02:20:00 PM
Fox: @Gameradar = I like that approach.... 30 second video ad for one ad-free day... as an option.... Interesting? - Of course, keeping to using an adblocker is also an option... but the point is how they made it almost sound encouraging. :P
July 16, 2017, 12:06:02 AM
Fox: Recent research is making me worried that it might not be vulnerable enough to do anything with it. Not absolutely sure, though.
July 14, 2017, 06:12:12 AM
Fox: Well thanks. While it does appear to be a vulnerable glitch, we still need to find a way to succefully abuse it. It's a bit complex, so I'd be amazed if someone actually finds a good method! :)
July 14, 2017, 02:01:57 AM
Ark: Game crash: successful. Shoutouts to Fox for being amazing
July 14, 2017, 12:20:07 AM
Plexa: I'll play around with this stuff on stream in 20 mins or so. No idea if I'll find anything or if I even understand properly what you're doing - but we'll see!

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 22 queries.