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Open Golden Sun: Open source recreation of the Golden Sun engine

Started by OpenGoldenSun, 15, December, 2014, 11:46:04 AM

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Luna_blade

Wow man!! :!:
The new stuff looks good!

I really like how you made this little cutscene.

I really wonder about some things now though:
-How do you record and what resolution?
-What is the internal resolution of the game and do you use filters? (because it really looks like the normal game with smoothing effects)
-How much of the normal engine is already done?
"Hear the sounds and melodies
Of rilets flowing down
They're the verlasting songs
Whispering all the time
As a warning that behind some rocks
There's a rigid grap even
Oreads fear the tread"

OpenGoldenSun

Quote from: Luna_blade on 24, October, 2016, 12:18:57 PM
Wow man!! :!:
The new stuff looks good!

I really like how you made this little cutscene.

I really wonder about some things now though:
-How do you record and what resolution?
-What is the internal resolution of the game and do you use filters? (because it really looks like the normal game with smoothing effects)
-How much of the normal engine is already done?

I use Fraps and record at 1200x800. I then use Handbrake to reduce the file size since Fraps is uncompressed. The internal resolution of the game is the same as the GBA, 240x160 and it uses the HQ4X filter.

What is considered the normal engine? I haven't even begun reworking/remaking the battles or world map.

Luna_blade

Quote from: OpenGoldenSun on 24, October, 2016, 12:33:21 PM
I use Fraps and record at 1200x800. I then use Handbrake to reduce the file size since Fraps is uncompressed. The internal resolution of the game is the same as the GBA, 240x160 and it uses the HQ4X filter.
That's pretty nice.
A thing I like to propose, is changeable resolutions, as well as other customization options.
Quote from: OpenGoldenSun
What is considered the normal engine? I haven't even begun reworking/remaking the battles or world map.
There is no general engine I suppose; but what I meant was: Movement, dialogue, basic psynergy, basic battle system, djini's,stats and status systems, a basic overworld.
I know you made the first few things already.
"Hear the sounds and melodies
Of rilets flowing down
They're the verlasting songs
Whispering all the time
As a warning that behind some rocks
There's a rigid grap even
Oreads fear the tread"

javi3


Rolina

I'd love to see an update detailing battles.  I'd also love to see a demo of adding custom stats and changing formulas.