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Author Topic: Open Golden Sun: Open source recreation of the Golden Sun engine  (Read 41244 times)
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« Reply #120 on: October 24, 2016, 04:00:11 PM »

Been a while:

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Luna_blade
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« Reply #121 on: October 24, 2016, 04:18:57 PM »

Wow man!! Exclamation
The new stuff looks good!

I really like how you made this little cutscene.

I really wonder about some things now though:
-How do you record and what resolution?
-What is the internal resolution of the game and do you use filters? (because it really looks like the normal game with smoothing effects)
-How much of the normal engine is already done?
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« Reply #122 on: October 24, 2016, 04:33:21 PM »

Wow man!! Exclamation
The new stuff looks good!

I really like how you made this little cutscene.

I really wonder about some things now though:
-How do you record and what resolution?
-What is the internal resolution of the game and do you use filters? (because it really looks like the normal game with smoothing effects)
-How much of the normal engine is already done?

I use Fraps and record at 1200x800. I then use Handbrake to reduce the file size since Fraps is uncompressed. The internal resolution of the game is the same as the GBA, 240x160 and it uses the HQ4X filter.

What is considered the normal engine? I haven't even begun reworking/remaking the battles or world map.
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Luna_blade
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« Reply #123 on: October 24, 2016, 05:13:06 PM »

I use Fraps and record at 1200x800. I then use Handbrake to reduce the file size since Fraps is uncompressed. The internal resolution of the game is the same as the GBA, 240x160 and it uses the HQ4X filter.
That's pretty nice.
A thing I like to propose, is changeable resolutions, as well as other customization options.
Quote from: OpenGoldenSun
What is considered the normal engine? I haven't even begun reworking/remaking the battles or world map.
There is no general engine I suppose; but what I meant was: Movement, dialogue, basic psynergy, basic battle system, djini's,stats and status systems, a basic overworld.
I know you made the first few things already.
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« Reply #124 on: October 24, 2016, 06:44:05 PM »

gracias por tu trabajo crack. lo sigo de muy cerca
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Rolina
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« Reply #125 on: October 27, 2016, 11:31:53 PM »

I'd love to see an update detailing battles.  I'd also love to see a demo of adding custom stats and changing formulas.
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Yesterday at 11:29:46 PM
Atrius: @Fox, I tried, but for some reason Mario Golf won't boot, and Mario Tennis crashes when you patch out the text compression, and I'm not sure why...  The normal text loading functions in them are basically the same as the ones in the Golden Sun games.
April 16, 2018, 07:44:36 AM
Drake baku: So it took about halve a hour of letting my lap stay off for it to suddenly work again
April 16, 2018, 07:31:28 AM
Drake baku: All of a sudden fox his editor gets errors. When trying to start it, thing worked fine yesterday...
April 14, 2018, 01:04:37 PM
Fox: @Mario Golf/text editing = Nope... And it may be awhile yet. I think I looked into it before... (at least for GS1)... but usually is the case when I come across a particular problem, that it can delay a solution for an extremely long time.
April 12, 2018, 04:27:14 PM
KyleRunner: Gee... never used discord...
April 12, 2018, 06:03:23 AM
Drake baku: I take it back, found it
April 12, 2018, 06:02:01 AM
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April 12, 2018, 06:01:44 AM
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KyleRunner: Fox, what about that tool for editing text in Mario Golf? Didi you finish it? If not, can you make a version of gstoolkit compatible with it?
April 11, 2018, 07:41:25 AM
Drake baku: Mauw
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Fox: say*
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