Golden Sun Hacking Community
September 20, 2017, 02:08:52 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: Golden Sun: The Found Age  (Read 7005 times)
0 Members and 1 Guest are viewing this topic.
Misery
Bad Luck

Great Member
***

Coins: 2
Offline Offline

Gender: Male
Clan Position: Mercury Hack Leader
Posts: 709

« Reply #15 on: February 11, 2015, 04:56:52 PM »

First, I suggest using debug menus if you aren't already, as it makes testing stuff much easier.
In VBA, in the menu Cheats -> Cheat List... select "Cheat..." (so much cheating) and enter 03001238 in the address field and 01 in the value field. Then you can press B + Start (in-game), which will open a menu that lets you warp to any entrance in the game (top number is the map, lower number is the entrance). For instance, warping to map 41, entrance 1 takes us to the door in your first image.

I want the two circled pathways to link together. Problem is, on top of not understanding anything about entry/exit paths, the two locations are on the same map, REM_FUNE02 (#41 on the list of maps).
The game has no concept of "linking" entrances together. Think of every door as a warp point that could potentially take you anywhere in the game. In no way does it matter if that happens to be another point on the same map.

You can ignore all the graphics you see in the map editor, they're not relevant.

Quote
I've really bashed my head into this hex editing thing, including looking at other online sources about hex in general, but I am just clueless here. I really, really, really need help, and unfortunately need to be handheld like a child if this is going to get done.
If it's any help, the standard calculator application in Windows lets you convert between hexadecimal and decimal values, so you don't even need to understand hex to do hex editing. Select view -> programmer and you can switch between hex mode and dec mode, which automatically converts the values.

Anyway, let's start with opening VBA's memory viewer (Tools -> Memory Viewer).
The reason we're doing this is to find out which "door" (exit) you want to edit.
-Set mode to 32-bit
-Make sure "Automatic Update" is checked
-Type in the address 02000420

Should look like this:


Walk through the door in your first image. The values outlined in red and blue are what you should have there after walking through the door. The value in blue is the number of the entrance it leads to, and the value in red is the number of the map. If you convert 0x28 to decimal, you'll find that it's 40. So this door takes us to map 40, entrance 8. Walk through the door in the douse "cave" room, and you should get the values 0009 and 0029 in the memory viewer, which means entrance 9, map 41. This is what we want to change the first door to. So now let's try to find the exit we want to change.

-In the part of the map editor that says "Map", instead select "Code Pointers"
-Write down the address(es) under "Exit Initialization"
-Now select Code Hex instead of Code Pointers
-Have it set to 16-bit, and type in the address from Exit Initialization in the black field to the right, which takes you to that address

The first value, 00000028, is the map this data applies to. But 28 is 40, and our exit is on map 41. So scroll down just a bit until you see 00000029 (it's at 0200B344). The data that follows describes the exits for map 41.

What we're looking for now is an 8-digit hexadecimal value that's xxx08028. The three right-most digits (028) are the number of the map, and the two to the left of that (08) are the number of the entrance. Change these to the values for the entrance we want this to lead to, which are 09 and 029.

And that should do it. If you want to be elegant, you can make the exit of that room lead back to the first door, but it shouldn't matter since you're instantly taken out of that room, and most players never go back there.

Quote
A solution that might be simpler would be removing this door
Would require script editing, which is considerably more complex AFAIK.
« Last Edit: February 12, 2015, 02:15:34 AM by Misery, Reason: debug menus, not debug room derp » Logged
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 22

« Reply #16 on: February 11, 2015, 08:49:12 PM »

...so what do you want Conservato to be called? I'll totally call him Misery if you want, but it might send mixed signals as he's no longer a baddie.


(this is of course my way of saying holy crap holy crap holy crap I get it now.)
Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2361

« Reply #17 on: February 11, 2015, 09:31:04 PM »

So I guess it's somewhat like an oxymoron? Might be pretty cool, actually... Maybe there should be some lore about that name...
Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
*Cross my fingers and hope we have Big Brother All-Stars next year... with Paulie & Cody Califorie(sp?)... and Vanessa & Tiffany Rousso.... Would be fun? :P Especially if one of the boys got evicted early since there's usually some all-guy alliance in there, right?
View Profile
Misery
Bad Luck

Great Member
***

Coins: 2
Offline Offline

Gender: Male
Clan Position: Mercury Hack Leader
Posts: 709

« Reply #18 on: February 11, 2015, 09:45:52 PM »

Glad I could help with just that. Most of it feels like I'm just repeating stuff from the guide, but I tried to be a bit more thorough.

So I get to pick the name, hmm? I guess you could name him Grimwad (or maybe Grimwald since the other sounds a bit weird). That's my favorite wizard from Knights in the Nightmare. "Misery" certainly doesn't sound very heroic xD

Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2361

« Reply #19 on: February 11, 2015, 09:52:50 PM »

Grimwad/Grimwald would work fine too.

As for Misery, well, it's not like any name has to sound heroic for the person to be heroic.. I even googled and found this: "Heroic Blade of Misery"
 Seeing the name Misery does remind me of that popular movie, though....
Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
*Cross my fingers and hope we have Big Brother All-Stars next year... with Paulie & Cody Califorie(sp?)... and Vanessa & Tiffany Rousso.... Would be fun? :P Especially if one of the boys got evicted early since there's usually some all-guy alliance in there, right?
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 22

« Reply #20 on: February 11, 2015, 09:54:32 PM »

So I guess it's somewhat like an oxymoron? Might be pretty cool, actually... Maybe there should be some lore about that name...
Grimwald it is! Yeah, Grimwad sounds like a sour-tempered...well, a sour-tempered wad. Of something.

I'm having so much fun with this script, folks. For instance, rather than Gabomba simply telling Akafubu to hone his skills, he's told to go on a pilgrimage to Air's Rock. Not only does this connect Air's Rock more to the story (and make it even more ominous, as everyone warns of it and it can't be entered until after Lemuria), but it also is a hint as to how to reach Gabomba's magic, as it requires Reveal.

Also, Piers (Peter in this game, by default, I just don't like the name Piers very much) has a certain connection to Champa. He and Obaba have...well, a bit of a history...
Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2361

« Reply #21 on: February 11, 2015, 10:16:57 PM »

Yeah, at first I did think Grimwald was probably better, but it was probably because I was less use to Grimwad, and perhaps it could even be mistakened as a typo... Both are still interesting... Maybe I should call him Grim for short? (Almost like the Grim Reaper. o.o)

Quote
I'm having so much fun with this script, folks. For instance, rather than Gabomba simply telling Akafubu to hone his skills, he's told to go on a pilgrimage to Air's Rock. Not only does this connect Air's Rock more to the story (and make it even more ominous, as everyone warns of it and it can't be entered until after Lemuria), but it also is a hint as to how to reach Gabomba's magic, as it requires Reveal.
That almost makes me want to make a hack, but I realize it is a lengthy process...

Quote from: Google
Piers is an old English Christian name, and has the same origins as Peter.
I see what you did there. I didn't really mind Piers as a name, but okay. (I guess Piers does reference the Lemurian ship quite closely, though... since you dock ships at piers and stuff.)
Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...
*Cross my fingers and hope we have Big Brother All-Stars next year... with Paulie & Cody Califorie(sp?)... and Vanessa & Tiffany Rousso.... Would be fun? :P Especially if one of the boys got evicted early since there's usually some all-guy alliance in there, right?
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 22

« Reply #22 on: February 12, 2015, 04:47:44 AM »

Just edited a crap ton of dialogue in Yallam to talk about how their blacksmith, Atrius, moved to Prox.

Then using my newfound entrance/exit skills, I replaced the inside of Sunshine's house (now Atrius's house) with one in Prox, and the Proxian refugees have new dialogue as well, making it impossible for a player to not get that the smith is now in Prox.

Then I edited the now-vacant house in Prox to house Atrius, and a woman outside his digs tells us all about it (and how weird it is that the inside looks so weird). Atrius wanted the cold climates to work!

Further dialogue also gives hints to the location of rusty weapons, eight of which can be forged into ultimate weapons! What ultimate weapons? Well, I won't go into the effects (they're all complete but may change), but here's a taste.

The original team has weapons named for the four elements, with unleashes inspired by the text describing each element from Mars Lighthouse:

Mercury's Soul (Mia): Unleashes Cold Courage
Venus's Strength (Isaac): Unleashes Gaia's Wisdom
Mars's Fist (Garet): Unleashes Burning Might
Jupiter's Will (Ivan): Unleashes Wings of Truth


But there are four more characters. And, funnily enough, there are four more planets! One is Earth, which corresponds naturally with, well, Earth. One is Saturn, the Titan of Time, known for his fiery rage. One is Uranus, a sky titan just perfect for Wind. And one is Neptune, God of the Seas, for Water. It's almost too perfect.

Terra's Vengeance (Felix): Unleashes Megiddo
Saturn's Temper (Jenna): Unleashes Titan's Furnace
Uranus's Glory (Sheba): Unleashes Endless Storm
Neptune's Oath (Peter): Unleashes Ancient Tide


Finally, we have one last bit of ultimate equipment. The Blood Knight is a special item class with no Djinn requirements and with extreme stats focused on sheer offense. However, the class item (replacing the Tomegathericon) is cursed and drains your health every turn, and every cursed item does the same. This class is capable of dealing more physical damage than any other class, at the cost of constantly draining health and poor defenses. This Blood Knight is a cursed, banished class of death. Such an offense-oriented class deserves its own ultimate weapon, named after a god of death and a banished planet:

Pluto's Horror (Several): No Unleash, but insane attack power.

Sooooo coooooool
Logged
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6048

« Reply #23 on: February 12, 2015, 12:32:13 PM »

Nice Attack on Titan reference.  While end-game stuff is nice, I'm still rather interested in what you're adding/remixing for mid-game.  Also, what armors and accessories are available?
Logged

View Profile WWW

Novice Member
*

Coins: 0
Offline Offline

Posts: 22

« Reply #24 on: February 12, 2015, 10:00:15 PM »

Nice Attack on Titan reference.  While end-game stuff is nice, I'm still rather interested in what you're adding/remixing for mid-game.  Also, what armors and accessories are available?
The Titans reference is actually incidental, but I do like it.

The midgame is essentially the same, gear-wise, simply with power levels shifted about to compensate for different dungeon order (for instance, Air's Rock's items are gained after Lemuria, so they naturally aren't weaker than Lemurian gear). Variety is especially found in the much-earlier Lemuria (every item in the Lucky Medal Fountain is now good, instead of only generally aiming for the middle target) and the MUCH earlier Slot Machines for rings, boots, and shirts (all of which have been improved, especially rings). Between that, gear found in mid-game dungeons, and Garoh's new shops (which reflect it coming after Lemuria), there's plenty of variety. Finally, in general, I've given Djinn good items to hold (like an extra Full Metal Jacket outside of Madra) to keep your inventory fresh, and given Mimics much better drops.

Frankly I don't see your worry with this, as the only thing missing is mid-game forged items, and again, from personal experience, I literally never used them and was completely entertained (the randomness and resetting was just off-putting to me). But yeah, plenty of variety, as seen in the previous paragraph.

For endgame armors and accessories, we have the usual endgame dungeon gear, but we also have endgame forging. Because the forge is in Prox, every material can now be made into top-grade gear, rather than having a variety of outclassed items. No one metal is better than another, now, but instead it's a matter of what you're looking for. Note that weapons forged from these metals have been replaced with further armors/accessories, as you already have the Ultimate Weapons.

Like before, we have Tear Stones for Mercury gear, Golem Cores for Venus gear, Salamander Tails for Mars gear, and Sylph Feathers for Jupiter gear (again, all of which are of the same general strength, just focused in different places). Dark Matter is still cursed items, and is essentially the ultimate gear for a Blood Knight (each piece grants a further boost in attack, and are defensively top-notch in terms of taking hits, but drain health away; keeps that healer busy!). Mythril Silver now can be forged into a variety of top-level rings, Dragon Skin into top-level shirts, and Star Dust into top-level boots. Orihalcon now forges into Golden gear (the Golden Shirt, Golden Ring, and Golden Boots, which can still be found from linked games); while other rings, boots, and shirts may be preferred on specific characters, Golden Shirts/Boots have the highest raw defense (on top of HP bonuses) and the Golden Ring is just awesome. It's a matter of seeking specific items for specific builds, or generally great items that fit a variety of classes. Don't worry, I'll make a spreadsheet of new gear when the time comes.

---

Just made it to Lemuria in my playthrough/edit-dialogue-and-bosses-as-I-go. Considering the new order, we essentially have a boss rush of Aqua Hydra, Avimander, and Poseidon, despite optional exploration between them. So I wanted to make them all different.

Aqua Hydra, as stated earlier, now has healing buddies. It's rough, but it's fun, and the strategy is clear from the moment you see what the healers do.

Avimander similarly has three turns, and while he has no allies, he heals 200 HP every turn. His HP total makes poison deal a bit more than that after three rounds of actions, but he has Aura to keep even that at bay. Essentially the fight is all about temporarily stopping him with paralysis and sleep (Froth, which causes sleep, is especially helpful as a Water-elemental attack), as when he's active, 3 turns of stat buffing, healing, and wicked attacks will do you in.


(Heavy edits were made to the dialogue in Champa, both with Obaba/Briggs (Obaba now knows he's a pirate, but the tension is both Briggs's foolishness and the fact that he didn't inherit her Ankohl abilities, not to mention their rough history with Lemuria), and with Alex and the gang (Karst is still way more bloodthirsty, and Agatio actively looks down on Alex for perceived weakness). Babi's role in that dialogue is shorted, and it's instead reworked to continue the story of Peter's history with Champa (again, Peter is Piers).

Also, Obaba straight-up tells you to go to Yallam to see her old friend Yepp about how to get to Lemuria. While she doesn't know Yepp has since passed, it still gives new players an actual hint as to getting through the Sea of Time's maze. Also, Obaba mentions her apprentice, the smith Atrius, moved to Yallam, and while Atrius has since moved to Prox, it's another unmissable hint about the smith. Follow that trail, players!)

Poseidon is frankly pretty much the same, albeit with an extra turn. In fact, his moves have been a bit nerfed, no longer having the chance at instant KO or leaving HP at 1. Why? Because right now, without grinding, your party is only around level 20, so the challenge stems from the severe power difference between you. Again, poison and stun/sleep are important; while Poseidon can't cure his own poison, he heals 100 HP every turn and, as he only moves twice per round, he loses less HP than 3-turners when poisoned. Finally, he has certain new moves that cause stun or sleep to single characters, finally giving your party a taste of its own medicine. A real slogfest!

Oh, and the Ankohl Charm (dropped by Avimander and replacing the Trident in function) now deals Fire-elemental damage, and is specifically designed to repel the sea god.


In this game, Poseidon isn't a monster, but the defender of Lemuria (the island itself, not necessarily its people, hence it not letting Peter in). He's responsible for the Sea of Time's tides, and his weakness to the Ankohl Charm is due to the ancient Ankohl and the ancient Lemurians being bitter enemies. In short, there's a reason Obaba knows how to defeat a Sea God.

Time for the big one: editing the dialogue in Lemuria. Essentially all of it. This oughtta be fun.
Logged
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6048

« Reply #25 on: February 13, 2015, 12:03:11 AM »

Quote
Like before, we have Tear Stones for Mercury gear, Golem Cores for Venus gear, Salamander Tails for Mars gear, and Sylph Feathers for Jupiter gear (again, all of which are of the same general strength, just focused in different places).

???  No you don't.  You moved Sunshine.  You can't use any crafting items until endgame, and for the mid-rank stuff, that makes it useless.  By the time you get yourself a Sylph Rapier, it's already late enough that it'd be useless to you.  Unless, of course, I'm missing something...

Have you considered moving the rusty items instead of Sunshine?  Perhaps into the Anemos Inner Sanctum, which effectively serves as a post-game area?
Logged

View Profile WWW

Novice Member
*

Coins: 0
Offline Offline

Posts: 22

« Reply #26 on: February 13, 2015, 12:38:56 AM »

Quote
Like before, we have Tear Stones for Mercury gear, Golem Cores for Venus gear, Salamander Tails for Mars gear, and Sylph Feathers for Jupiter gear (again, all of which are of the same general strength, just focused in different places).

???  No you don't.  You moved Sunshine.  You can't use any crafting items until endgame, and for the mid-rank stuff, that makes it useless.  By the time you get yourself a Sylph Rapier, it's already late enough that it'd be useless to you.  Unless, of course, I'm missing something...

Have you considered moving the rusty items instead of Sunshine?  Perhaps into the Anemos Inner Sanctum, which effectively serves as a post-game area?
You do realize items can be manipulated, right? I can go into the editor and change the Sylph Rapier's name, icon, statistics, even what matter of item it is, with a few clicks. The only thing I can't easily do is change a non-weapon to a weapon, given the sprite that comes with weapons. How else do you think I made the Ultimate Weapons?

So, instead of the Sylph Rapier, I made a new Jupiter-related item that is forged when the Sylph Rapier would have been forged. A better one, meant for the endgame (which is incredibly hard in this hack, including the non-optional final boss). I'm doing the same to all other forged items to make them endgame gear. And, if I want to keep the Sylph Rapier in the midgame, I can change another light blade unavailable in this game (say, the Elven Rapier, which is GS1-only), "turn it into" the Sylph Rapier by adjusting its name, stats, unleash, icon, etc., and make it so a Djinn or a Mimic or a boss or even a regular enemy is holding it. Voila.

I really, really, really don't get why you're so obsessed with keeping the smith where he is. Moving the rusty weapons to Anemos? That would take infinitely more effort than moving the smith, especially considering I've already done the latter. Plus, it's far less satisfying to find the weapons all in one place rather than scouring the world for them, and it makes good plot sense that such an amazing blacksmith would exclusively make top-grade gear.

I'm sorry that you love Sunshine in Yallam so much and that he's somewhere else in this game. But it's my game, and that's what I want to do with it. Don't like it? Make your own hack, or even take mine when it's done and edit him back to where he is. My midgame is fine. My endgame is fine. I promise, I'm not an idiot.
Logged
View Profile
Misery
Bad Luck

Great Member
***

Coins: 2
Offline Offline

Gender: Male
Clan Position: Mercury Hack Leader
Posts: 709

« Reply #27 on: February 13, 2015, 08:08:11 AM »

Hey hey, chill it. I doubt she's obsessed with the smith, it's probably more about making it sound like you're taking a lot of content out of the midgame. Now, you did say you're making those items droppable/buyable, so I wouldn't be too concerned about that.

The one thing I think you might want to watch out for is that you're liable to end up with a "forge binge" at the end of the game, with lots and lots of resetting to get the right items, unless you're making all the materials rather easy to obtain. Nobody likes getting stuck at the title screen time and time again just to reroll the RNG, which is why the blacksmith is best saved for gear that is strictly optional, and doesn't drastically affect the power of your party. Except for when that gear is made from rusty weapons rather than materials, obviously.

I promise, I'm not an idiot.

You're susceptible to human error, the same goes for everyone. It makes more sense to assume you won't get everything right the first time. I mean, even the original game didn't. So, you don't have to get so defensive.
Logged
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 22

« Reply #28 on: February 13, 2015, 11:39:25 AM »

Hey hey, chill it. I doubt she's obsessed with the smith, it's probably more about making it sound like you're taking a lot of content out of the midgame. Now, you did say you're making those items droppable/buyable, so I wouldn't be too concerned about that.

The one thing I think you might want to watch out for is that you're liable to end up with a "forge binge" at the end of the game, with lots and lots of resetting to get the right items, unless you're making all the materials rather easy to obtain. Nobody likes getting stuck at the title screen time and time again just to reroll the RNG, which is why the blacksmith is best saved for gear that is strictly optional, and doesn't drastically affect the power of your party. Except for when that gear is made from rusty weapons rather than materials, obviously.

I promise, I'm not an idiot.

You're susceptible to human error, the same goes for everyone. It makes more sense to assume you won't get everything right the first time. I mean, even the original game didn't. So, you don't have to get so defensive.

Literally every post she's written to me is about the smith, so perhaps you can understand my concern.

Anyway, I'm sorry, but I can't help but get a little snippy when someone repeatedly questions my grasp of something that I've repeatedly shown I have a grasp of. Even after I explain how I'm keeping the midgame active, even after I say I'm adjusting forged gear to be more endgame-appropriate, she talks to me like I have no idea what I'm talking about.

Pointing out possible human error is showing concern about something that someone might have missed. Her initial point about the midgame was certainly that, as even though I had taken it into account, I hadn't said that I'd taken it into account, so there's no way she would've known that I had (unless she's an actual Jupiter Adept and Mind Read works across the internet).

But showing concern about something I've addressed, as if I haven't addressed it, and as if I don't understand the concept despite me displaying what I think is a fairly clear understanding of the concept (such as the way she explained to me that the Sylph Rapier is a mid-level item even though I stated in that post that I was making mid-level forged gear endgame gear and that they're now at even power levels) is both condescending and, frankly, a little insulting. Particularly when, after I clearly went out of my way to move the smith, she acts like I made the decision willy-nilly and suggests a "better" option (putting the rusty weapons in Anemos Sanctum) to solve a problem that I don't have, and have thoroughly explained that I don't have, about a dearth of gear in the midgame.

In terms of your own concern about forge-binging:

-As the smith is in Prox, simply leaving his house registers as leaving "Yallam", so you can just leave his house and go right back in to get your gear instead of leaving the whole town and getting all the way back. The convenience of this streamlining alone is worth price of purchase.

-There are now fewer possible items to gain from each ore, as weapons (and sometimes other items) are being morphed into repeats of other gear in the editor; this means lower probability of getting something you don't want, so fewer resets needed. And, because of this culling, every item is good. Even if you don't get what you're fishing for, at least you aren't losing what you want for something crappy. And don't worry, I'm taking percentages of forging into account to make the whole thing more even (so, for instance, if an ore had a 10% chance of giving a great shield, a 40% chance of giving a weapon, and a 50% chance of giving a great helmet, I wouldn't change the weapon to the helmet to make it 10/90, but to the shield, so it's 50/50. I really, genuinely don't mean to be mean here, but this is also why Rolina's recent posts here bug me; I hate that I feel the need to point out something this obvious, lest it be brought up because she thinks I'm dull enough to miss something this obvious.)

-Out of gratitude for allaying his boredom (and reflecting our own Atrius's mindset in regards to his editor), Atrius the Smith gives you items crafted from ore (not rusty weapons) for free! You're doing this to save the world, it's the least he could do.

-Every piece of forgeable ore is dropped at a 100% by an endgame enemy (with the exception of Orihalcon, which is dropped at a 50% rate by an enemy that's notably tougher than the other droppers, reflecting its rarity). This, when combined with the above three points, lets you fish for top gear far more efficiently, especially compared to the original games method of a worse smith or, god forbid, low-chance enemy drops. Brr.
Logged
View Profile
MaxiPower
Feed Me Coins!!
Venus Clan

Great Member
*

Coins: 1
Offline Offline

Gender: Male
Posts: 683

« Reply #29 on: February 13, 2015, 09:59:25 PM »

You going to put anything in Yallam? Not much else was got there in the first place.
Logged
View Profile
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

Cbox
Today at 12:08:05 AM
Atrius: Thanks for letting me know, it should be fixed now.
Yesterday at 11:47:02 PM
Fox: Okay cool.  Speaking about broken things = There was some error I've known about for awhile now:  When you try to upload something to the Downloads section. The user may think the upload failed, but it actually succeeds. - I wonder if that was one of the few things? And whether that could be fixed if it hasn't yet.
Yesterday at 11:42:01 PM
Atrius: Oops, that wasn't even supposed to go up.  So, our hosting company moved the site over to a different server, and I was just updating some settings to fix things that broke in the move.
Yesterday at 11:39:18 PM
Fox: @Atrius: Probably going to need to update the Maintenance Description... I was confused at first, but it says 20 Mar 2017.
Yesterday at 07:29:35 AM
dawnbomb: can someone link me the discord
Yesterday at 04:52:32 AM
Majora: That's hilarious, lmao. I thought it read like something you might have written, Fox, was almost unsure if it was a bot at first
September 18, 2017, 03:01:57 PM
Fox: Yeah, he copied this post: http://forum.goldensunhacking.net/index.php?topic=1425.0
September 18, 2017, 02:57:48 PM
Fox: (Although, not sure about the last part, it just feels strangely familiar for some reason.)
September 18, 2017, 02:56:43 PM
Fox: BOT ALERT! Kill it, kill it! I think it copied one of my posts? :P
September 17, 2017, 12:58:02 AM
Fox: Not saing we actually need those ofcourse (we don't?), but more saying that minorities could get too attached to them.
September 17, 2017, 12:54:47 AM
Fox: I think it's interesting how Facebook likes to start things, and then retire them. For example, Advanced Search, and E-mail. - They seemed like pretty fine features in my opinion, but retiring them because most people aren't using them at that time? I'm not sure if they know what they're doing, but it sound like they don't. :P
September 14, 2017, 12:59:16 PM
Fox: (At leat when I think about establishments...)  ; Oops, pardon my rudeness... .I forgot to welcome you back.... Well... WElcome back! We are glad you've returned.
September 14, 2017, 12:52:57 PM
Fox: (Just want to clarify that "founded" may be an actual word, but sounds weird the way it was used.)
September 14, 2017, 12:47:42 PM
Fox: Cringy? Let me check... Hm... Low number of posts [check] (5 posts) ; misspellings/grammar [check] ("Toturial" (Torture-ial?) , ; founded, ehh.... double past-tense?) ; The best part is at least the posts have a positive attitude! (That may be the most important part?) :)
September 14, 2017, 05:59:01 AM
KeinoGSTLA: back then my posts were so cringy lmao
September 14, 2017, 05:58:39 AM
KeinoGSTLA: damn feels good to find this place again
September 10, 2017, 04:27:04 PM
Fox: I don't suppose there is anything else? ;; Hmmm... What if a Big Brother game was similar to ... er.... Exit/Corners .... which seems to have a Trust system. 
September 06, 2017, 11:02:17 AM
Plexa: Honestly we haven't looked into that ... I completely forgot about it until now!
September 06, 2017, 05:44:33 AM
Fox: (Referring to the box/crate that would allow you to get stuck.)
September 06, 2017, 05:43:42 AM
Fox: Is SW Atteka Islet the only one that forgets to update the heightmap when save/resetting? ... The Move pillar seems to update it fine... Hm.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.094 seconds with 22 queries.