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Author Topic: Disco Sun - Balance Update 1/3 Q&A  (Read 1307 times)
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Salanewt
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« on: May 21, 2015, 02:43:10 PM »

So yeah, hi! I've been working on this intermittently for a while now, and I was hoping we could start talking a little about it so I can work on refining a few things. However, it's been so long since I started and I've done a fair amount, so I wouldn't know where to begin. The idea behind this Q&A is simple; you can ask me about anything at all (though balance-oriented stuff is the focus main focus), and I will answer. If something doesn't fit well, then I can ask you guys how it can be improved, etc. Another thing is I don't want to spoil too much yet, so I may not answer certain questions 100%.

I guess I can start off with some of the things I have done and some of the others I want to do for this update:

SOME changes:
- 5 PCs; two Mercury adepts, either of which can be the protagonist depending on the gender you select at the beginning (selection not in yet, this update will likely just have the male option)
- Changed base stats, growths, caps (some, not all)
- Summon changes, most notably the Simple Summons patch
- Fewer Djinn, now 12 of each element (WIP, thinking of changing this up a bit for later patches)
- New classes (154 of them, with three blank ones to break them up into four groups; I have a spreadsheet that outlines everything that I can post if anyone wants it)
  - No item classes yet, I haven't finished planning them (have five items, but I may lower this back to 3)
- New and tweaked formulas, mostly related to status ailments
- Utility changes, but most of them are merely aesthetic with a couple notable exceptions
- Some ailments/effects have been tweaked a bit, either in duration, success rate, or strength

Planned for this update:
- Assign classes to PCs based on type ID to limit sharing:
  - Venus and M-Mercury are base IDs
  - Mars and F-mercury are ID + 20
  - Jupiter is ID + 40
- Item balancing, includes adding/tweaking a lot of things (planning a lot of nerfs, with a few very notable exceptions)
- Enemies; there's a lot I can and want to do with them, like attack graphics, size, death cries, eStat tables, immunities...
  - Or even enemy summons that actually use multipliers
- Slightly revamped counterattack code, so the animation is based on the buff turn counter rather than PC/enemy ID check
- Animation list overhaul, which will grant access to a number of used and unused animations and make existing IDs more efficient (WIP patch that may be almost done, will upload either before or alongside this update)

Future:
- Time system (actually have a WIP patch that works pretty well, save for a couple ugly looking bugs with menus and stuff)
  - I have SO MUCH planned for this, a lot of which is also related to game balance
- Charm & Confuse (have a WIP patch that does this poorly for enemies)
  - Also Reflect
- Revive revamp, where HP is based on whatever the HP formulas give + 1 rather than how they work now
- More item attributes, mainly where I can have different combinations of eStat boosts take up one attribute each
- And at least a few more, chances are

NOT planned until sometime after balance updates, even if I already have a good idea about how to approach it:
- New plot
- New maps
- Any characterization
- New sprites/graphics (might consider a couple, like this game's enemy mascot or some new world map location sprites to try out a new style)
- Lots of stuff


You can also look into a lot of the patches I have made in the past, as many of them are also incorporated into Disco Sun in one way or another. Might give you a bit of an idea about what else I have done with it so far.

So, yeah... ask away! Going to be busy for the next little while though, so answers may be delayed a tiny bit. The questions should help me balance things well at least.
« Last Edit: May 23, 2015, 05:39:35 PM by Lord Squirtle » Logged

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December 24, 2019, 09:33:09 PM
Fox: Even just plain Editor work can make some difference. = At least these forums are indexed on the Search engine. I was also curious about whether to um... go through all the topics on these forums and take all the important stuff out/placed into a folder for a bit of organization. Would be a bonus since if something ever happened to this forum, or if we ever wanted to start afresh again, it wouldn't be that difficult to do so.
December 24, 2019, 09:23:03 PM
Fox: One thing is for sure. This place has become completely dead. (Mostly because of Discord.)  = I don't think much will happen with this forum unless I, Salanewt, or someone else does a thing.
December 24, 2019, 09:18:05 PM
Fox: Probably not?
December 24, 2019, 06:51:08 PM
Luna_blade: I suppose this is the last Christmas of this forum? 
December 24, 2019, 06:50:51 PM
Luna_blade: Yay thanks for the coins
December 19, 2019, 04:39:45 AM
Fox: Okay, another thought... "gsmagic" could be the code name/project name... and "Golden Sun Magic" could be the more formal official name... (As in using both names.)  -  I still need to look into these other games as well... so who knows if it could be better to call it Camelot Magic if those should ever be supported to a decent standard.  Would probably be a long time from now, though. As I can be pretty lazy.
December 18, 2019, 10:01:39 PM
Foreclosure: gsmagic is fine
December 17, 2019, 05:44:32 PM
Fox: Also. I call my program "gsmagic" and not "GSMagic" =P (Not asking for correction/I being silly)... Had to call it something, so picked something short.  Maybe I should rename it to Golden Sun Magic later. *shrug*
December 17, 2019, 05:35:04 PM
Fox: (And "Golden Sun" instead of "GS" to reduce confusion that would likely not be there anyway... when "Golden Sun" doesn't take up much space to start with. (Imagine being new and thinking GS meant GameShark, or some other oddity. Ew.)) - All just thoughts...I'm still going with most of this not mattering that much, though.
December 17, 2019, 05:12:55 PM
Fox: "Misc. GS Hacking" = That name looks odd, so I'd probably just go with "Golden Sun Hacking"
December 17, 2019, 05:08:05 PM
Fox: I tempted to also suggest the Editors can go in the first category. Since the Editor is the reason this place exists in the first place. (I think.)
December 17, 2019, 04:53:19 PM
Fox: (combined = Not meant to be taken literally... but rather.... to generalize things more, since it apparently looks like we don't need the extra space no one is using.)
December 17, 2019, 04:48:49 PM
Fox: Worse still... we've only used those for Golden Sun content.... and there's not much there.
December 17, 2019, 04:45:53 PM
Fox: E.g. Maybe everything in "Assets & Discussion" could be combined with "Creative Works".... I don't feel like sound and art apply to general hacking anyway... that only comes into play when you have tools to insert them.
December 17, 2019, 04:40:26 PM
Fox: categories and/or forums
December 17, 2019, 04:36:48 PM
Fox: Everything else seems to be about right, though. Perhaps some categories could be combined(?), but doesn't really matter that much.
December 17, 2019, 04:33:03 PM
Fox: (I still think The Community section fits best at the bottom. =P)
December 15, 2019, 05:10:04 PM
Salanewt: Heya! I'm planning to get the demo up today, but if you can't wait then it's already available on the Discord.
December 15, 2019, 04:12:27 AM
Fox: (Then sell the badges on the Trade Center for a very high price... and give a lot of active people coins to buy them with, so they can basically transfer the coins to me if they want something... Gosh I could be a naughty hoarder. =P)
December 15, 2019, 04:06:19 AM
Fox: I'd buy up all the stock for each item too... but man... I think I'm too lazy for that. =P
December 15, 2019, 04:01:24 AM
Fox: There we go. That should be all of them.
December 15, 2019, 03:25:32 AM
Fox: Duplicates will still show up as separate entries on the profile as well. Interestingly enough.
December 15, 2019, 03:18:25 AM
Fox: (Well, one of each badge, at least.)
December 15, 2019, 03:18:08 AM
Fox: Now I can buy up the whole shop. :3
December 14, 2019, 08:58:08 PM
Foreclosure: Guys, I really want to see the AI overhaul demo... please fast! :D hehehe
December 14, 2019, 08:57:33 PM
Foreclosure: I sent 2 thousand coins for ya bro
December 14, 2019, 01:31:38 AM
Fox: In my opinion, even with the old system where it was set up so you could only coin people once per hour... I think it would have been far more fair if we could have also coined ourselves hourly.... since people have favoritism for certain people.... I feel like that could mitigate it some. At least to get badges that people care about the most. - Unlimited coining sounds like a step further than that, which is interesting... :)
December 14, 2019, 01:12:00 AM
Fox: Do note, that people can't coin themselves... but I feel if you got someone who's willing to transfer the coins you give them back to you... it is as though you have that coin option on yourself anyway....
December 14, 2019, 01:07:29 AM
Fox: Go to any of my forum posts, look for where it says Coins... under that, you'll see [increase] , clicking that will give me coins. You won't lose anything for doing so. Click it as much as you like... Under that, you should see Send Money (a faster option if you got the coins). Use that link to transfer your coins to me of any amount you want. (e.g. Put in 2000, means I get 2000, you lose 2000... but if I've already given you 2000+, you don't really have to see it as actually losing anything.)
December 13, 2019, 03:42:39 PM
Foreclosure: How do I return favor, sir?

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