Golden Sun Hacking Community
02, April, 2020, 11:01:17 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: The last working version of the classic TLA Editor is Teawater's unofficial "mapeditor" draft.
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Disco Sun - Balance Update 1/3 Q&A  (Read 1427 times)
0 Members and 1 Guest are viewing this topic.
Salanewt
His Sexiness
Global Moderator

Oh yeah, baby!

Prodigy
*

Coins: 202
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4601

« on: 21, May, 2015, 02:43:10 PM »

So yeah, hi! I've been working on this intermittently for a while now, and I was hoping we could start talking a little about it so I can work on refining a few things. However, it's been so long since I started and I've done a fair amount, so I wouldn't know where to begin. The idea behind this Q&A is simple; you can ask me about anything at all (though balance-oriented stuff is the focus main focus), and I will answer. If something doesn't fit well, then I can ask you guys how it can be improved, etc. Another thing is I don't want to spoil too much yet, so I may not answer certain questions 100%.

I guess I can start off with some of the things I have done and some of the others I want to do for this update:

SOME changes:
- 5 PCs; two Mercury adepts, either of which can be the protagonist depending on the gender you select at the beginning (selection not in yet, this update will likely just have the male option)
- Changed base stats, growths, caps (some, not all)
- Summon changes, most notably the Simple Summons patch
- Fewer Djinn, now 12 of each element (WIP, thinking of changing this up a bit for later patches)
- New classes (154 of them, with three blank ones to break them up into four groups; I have a spreadsheet that outlines everything that I can post if anyone wants it)
  - No item classes yet, I haven't finished planning them (have five items, but I may lower this back to 3)
- New and tweaked formulas, mostly related to status ailments
- Utility changes, but most of them are merely aesthetic with a couple notable exceptions
- Some ailments/effects have been tweaked a bit, either in duration, success rate, or strength

Planned for this update:
- Assign classes to PCs based on type ID to limit sharing:
  - Venus and M-Mercury are base IDs
  - Mars and F-mercury are ID + 20
  - Jupiter is ID + 40
- Item balancing, includes adding/tweaking a lot of things (planning a lot of nerfs, with a few very notable exceptions)
- Enemies; there's a lot I can and want to do with them, like attack graphics, size, death cries, eStat tables, immunities...
  - Or even enemy summons that actually use multipliers
- Slightly revamped counterattack code, so the animation is based on the buff turn counter rather than PC/enemy ID check
- Animation list overhaul, which will grant access to a number of used and unused animations and make existing IDs more efficient (WIP patch that may be almost done, will upload either before or alongside this update)

Future:
- Time system (actually have a WIP patch that works pretty well, save for a couple ugly looking bugs with menus and stuff)
  - I have SO MUCH planned for this, a lot of which is also related to game balance
- Charm & Confuse (have a WIP patch that does this poorly for enemies)
  - Also Reflect
- Revive revamp, where HP is based on whatever the HP formulas give + 1 rather than how they work now
- More item attributes, mainly where I can have different combinations of eStat boosts take up one attribute each
- And at least a few more, chances are

NOT planned until sometime after balance updates, even if I already have a good idea about how to approach it:
- New plot
- New maps
- Any characterization
- New sprites/graphics (might consider a couple, like this game's enemy mascot or some new world map location sprites to try out a new style)
- Lots of stuff


You can also look into a lot of the patches I have made in the past, as many of them are also incorporated into Disco Sun in one way or another. Might give you a bit of an idea about what else I have done with it so far.

So, yeah... ask away! Going to be busy for the next little while though, so answers may be delayed a tiny bit. The questions should help me balance things well at least.
« Last Edit: 23, May, 2015, 05:39:35 PM by Lord Squirtle » Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
Pages: [1]   Go Up
  Print  
 
Jump to:  

Chatbox
Yesterday at 02:42:50 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
Yesterday at 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
Yesterday at 02:42:09 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
Yesterday at 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:30 PM
JupiterDjinn: Can I have a question answered?
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:15 AM
Salanewt: I want to shrink it down in size later, but yup!
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
26, March, 2020, 03:24:45 PM
Daddy Poi: The news box is back? :D
19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi: Good work.
19, March, 2020, 04:44:10 AM
Atrius: Nah, any member could change their name to what I did, there's a trick to it.  I just fixed it so that now the Cbox will use your new name if you change it though, so... That part of the problem is fixed.
19, March, 2020, 04:41:53 AM
Daddy Poi: For which? It may be that normal users can't change their names to used names, but admins can?
19, March, 2020, 04:39:57 AM
Atrius: Sorry if the Cbox keeps breaking, I'm trying to make that be less of a thing.
19, March, 2020, 04:02:04 AM
Daddy Poi: Looks like ID Fraud. You're under arrest. :D  Oh wait.
19, March, 2020, 03:57:56 AM
Atrius: Yup, that's a thing.
19, March, 2020, 03:57:08 AM
Atrius: Just testing something, for science.
18, March, 2020, 04:05:12 PM
Salanewt: Sounds good; thanks for looking into it!
18, March, 2020, 04:05:11 PM
Salanewt: Sounds good; thanks for looking into it!
17, March, 2020, 01:14:25 PM
Atrius: Hmm... Actually I need a different way to hide them.  Now there are 4 guests spread over 3 pages of users...
17, March, 2020, 01:04:22 PM
Atrius: Yeah, their usernames don't get changed, they're hidden now.
09, March, 2020, 11:37:02 PM
Daddy Poi: So um. When sorting by User, does it treat Guest and Searchbot as being the same name?
09, March, 2020, 11:20:43 PM
Daddy Poi: Most likely. Perhaps we could do a toggle, or a second page that becomes the new default.(Which can have a link to the old original page.) My thoughts.
09, March, 2020, 10:21:11 PM
Salanewt: Hey Atrius; would it be possible to hide the searchbots from the "users online" list?

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.118 seconds with 22 queries.