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Author Topic: Disco Sun - Balance Update 1/3 Q&A  (Read 1672 times)
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Salanewt
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« on: 21, May, 2015, 02:43:10 PM »

So yeah, hi! I've been working on this intermittently for a while now, and I was hoping we could start talking a little about it so I can work on refining a few things. However, it's been so long since I started and I've done a fair amount, so I wouldn't know where to begin. The idea behind this Q&A is simple; you can ask me about anything at all (though balance-oriented stuff is the focus main focus), and I will answer. If something doesn't fit well, then I can ask you guys how it can be improved, etc. Another thing is I don't want to spoil too much yet, so I may not answer certain questions 100%.

I guess I can start off with some of the things I have done and some of the others I want to do for this update:

SOME changes:
- 5 PCs; two Mercury adepts, either of which can be the protagonist depending on the gender you select at the beginning (selection not in yet, this update will likely just have the male option)
- Changed base stats, growths, caps (some, not all)
- Summon changes, most notably the Simple Summons patch
- Fewer Djinn, now 12 of each element (WIP, thinking of changing this up a bit for later patches)
- New classes (154 of them, with three blank ones to break them up into four groups; I have a spreadsheet that outlines everything that I can post if anyone wants it)
  - No item classes yet, I haven't finished planning them (have five items, but I may lower this back to 3)
- New and tweaked formulas, mostly related to status ailments
- Utility changes, but most of them are merely aesthetic with a couple notable exceptions
- Some ailments/effects have been tweaked a bit, either in duration, success rate, or strength

Planned for this update:
- Assign classes to PCs based on type ID to limit sharing:
  - Venus and M-Mercury are base IDs
  - Mars and F-mercury are ID + 20
  - Jupiter is ID + 40
- Item balancing, includes adding/tweaking a lot of things (planning a lot of nerfs, with a few very notable exceptions)
- Enemies; there's a lot I can and want to do with them, like attack graphics, size, death cries, eStat tables, immunities...
  - Or even enemy summons that actually use multipliers
- Slightly revamped counterattack code, so the animation is based on the buff turn counter rather than PC/enemy ID check
- Animation list overhaul, which will grant access to a number of used and unused animations and make existing IDs more efficient (WIP patch that may be almost done, will upload either before or alongside this update)

Future:
- Time system (actually have a WIP patch that works pretty well, save for a couple ugly looking bugs with menus and stuff)
  - I have SO MUCH planned for this, a lot of which is also related to game balance
- Charm & Confuse (have a WIP patch that does this poorly for enemies)
  - Also Reflect
- Revive revamp, where HP is based on whatever the HP formulas give + 1 rather than how they work now
- More item attributes, mainly where I can have different combinations of eStat boosts take up one attribute each
- And at least a few more, chances are

NOT planned until sometime after balance updates, even if I already have a good idea about how to approach it:
- New plot
- New maps
- Any characterization
- New sprites/graphics (might consider a couple, like this game's enemy mascot or some new world map location sprites to try out a new style)
- Lots of stuff


You can also look into a lot of the patches I have made in the past, as many of them are also incorporated into Disco Sun in one way or another. Might give you a bit of an idea about what else I have done with it so far.

So, yeah... ask away! Going to be busy for the next little while though, so answers may be delayed a tiny bit. The questions should help me balance things well at least.
« Last Edit: 23, May, 2015, 05:39:35 PM by Lord Squirtle » Logged

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31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
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Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
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Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
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Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?
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Misery: Tea editor... that's a cute name for it
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JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
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Salanewt: Sure thing!
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
26, March, 2020, 03:24:45 PM
Daddy Poi's Oily Gorillas: The news box is back? :D
19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi's Oily Gorillas: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi's Oily Gorillas: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi's Oily Gorillas: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi's Oily Gorillas: Good work.

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