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Author Topic: Editor Questions I think  (Read 9158 times)
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Fox
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« Reply #30 on: November 05, 2015, 03:35:54 AM »

While I could ask you to go to Help>About, I'm going to just guess instead...
You are -probably- using version 0.4? Correct me if I'm wrong... as I am guessing based on the fact that the Data Viewer icon is not in that image. (0.5 was his last and final version... as Atrius is no longer working on the GS Editor project... last time we've heard.)

Quote
I'm also wondering if it's possible to change the max amount of party members, but that's something I will deal with later...
It's not possible with the editor... While it may technically be possible from a hex editor standpoint, it would likely take a huge amount of work to do... and assembly/coding knowledge is definitely required.
Of course, if you're planning on reducing the amount, that may be as simple as keeping the PC from joining your team to begin with....
« Last Edit: November 05, 2015, 03:43:50 AM by Fox » Logged

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« Reply #31 on: November 05, 2015, 03:57:06 AM »

While I could ask you to go to Help>About, I'm going to just guess instead...
You are -probably- using version 0.4? Correct me if I'm wrong... as I am guessing based on the fact that the Data Viewer icon is not in that image. (0.5 was his last and final version... as Atrius is no longer working on the GS Editor project... last time we've heard.)

Quote
I'm also wondering if it's possible to change the max amount of party members, but that's something I will deal with later...
It's not possible with the editor... While it may technically be possible from a hex editor standpoint, it would likely take a huge amount of work to do... and assembly/coding knowledge is definitely required.
Of course, if you're planning on reducing the amount, that may be as simple as keeping the PC from joining your team to begin with....

Actually, I found where it said the version, and yes, it's version 0.4 fix 2, awhile after I posted though.
So I'm gonna have to grab 0.5 if I'm planning on doing something like add Flandre Scarlet as a bonus boss? (Yes, I do realize that it was already done, I'm still trying to do it anyway.) I've even went as far as grabbing Field and Battle sprites for her. (With the  Battle Sprites being ripped from Mystical Chain. Not too sure where the Field Sprite was ripped.)

Anyhow, I would actually like help with figuring this out anyway.
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« Reply #32 on: November 06, 2015, 01:21:27 AM »

 Alex Hmmm....Seems Johnstir can't find the 0.5 version of the TLA editor. How unfortanate.

Shut up Alex, Sheesh when I played Golden Sun TLA when I was younger, I somehow completely ignored you. But now I am just SEVERELY ANNOYED BY YOUR MYSTERIOUS-NESS!!!


Oh right! anyhow, I can't seem to find the 0.5 download link anywhere on the site. Sooo.... yeaahhh... Sweat Drop

EDIT: Found the link, turns out, I had to bother googling the version of the editor.  Sweat Drop Sweat Drop

 JennaYeah, not to be rude, but you did kinda make yourself look a tad dumb there...

Jenna, shut up.
« Last Edit: November 06, 2015, 01:25:21 AM by Johnstir, Reason: Found what I needed. » Logged
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« Reply #33 on: November 06, 2015, 01:47:45 AM »

Um... Yeah... He never actually finished 0.5... if I remember correctly... and that's why it was labeled Alpha... and I suspect that may have something to do with why it wasn't added to the main list of downloads? And that at some point, I believe he quit altogether... Basically moved on to his own new project.. code-named Forgotten Dreams... I have no idea how that's going... or even if it will be a success or not.

Garet Heheh! It took me a long time too, man... So don't feel too bad... That Download is really good at hiding! Right Isaac?

Isaac As much as it pains me to say, I'll have to agree with you on this one, Garet.  Sweat Drop
« Last Edit: November 06, 2015, 01:55:08 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #34 on: November 06, 2015, 02:01:45 AM »

 MiaThere's something wrong again, is there?

Yup. Sweat Drop

The editor seems to consistently stop responding when I click on a Empty Slot in the Data Viewer. And I'm using the 0.5 version, so I dunno what's going on.

IN FACT, as of me typing and posting this, It's still not responding, Soooo.....yea.... Sweat Drop Sweat Drop Sweat Drop

 Jenna How much experience do you have with game editors anyway, Johnstir?

Well....The only other thing I've used was a free trial version of RPG Maker VX Ace that I never got to finish.

EDIT: Seems the Editor won't let me use a empty sprite slot either, proclaiming that I must use a 16x16 image, and apparently, nothing I have, even the in-game sprites themselves-are 16x16
*Sigh*
 Mercury DjinniHA! HE CAN'T WORK THE EDITOR TO DO ANYTHING OTHER THEN START EVERYONE AT LVL 99 AND PUT IN A OVERPOWERED WEAPON!!!
Shut up Mudki-Wait, you're not John.
« Last Edit: November 06, 2015, 02:48:41 AM by Johnstir, Reason: Moar Issues. Wtf is up with the editor? » Logged
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« Reply #35 on: November 06, 2015, 04:15:29 AM »

Yeah, the data and map viewers can be a little buggy in 0.5 version.

Data: Just be careful about clicking on certain things and you should be fine. Mind if I ask what you are trying to view?

Map: This may not be an issue for you, but in my case at least I can only look at up to three maps before the editor crashes; a simple reload should work, even if it's a tad annoying to have to do it.

Sprite: Yeah... now that feature was super early in development. :|
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« Reply #36 on: November 07, 2015, 02:50:40 PM »

Yeah, the data and map viewers can be a little buggy in 0.5 version.

Data: Just be careful about clicking on certain things and you should be fine. Mind if I ask what you are trying to view?

Map: This may not be an issue for you, but in my case at least I can only look at up to three maps before the editor crashes; a simple reload should work, even if it's a tad annoying to have to do it.

Sprite: Yeah... now that feature was super early in development. :|

The things in the editor that say "Empty Slot" Hmmm.....Turns out, it crashes in Image Viewer...
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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