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Author Topic: Editor Questions I think  (Read 13382 times)
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Fox
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« Reply #30 on: November 05, 2015, 03:35:54 AM »

While I could ask you to go to Help>About, I'm going to just guess instead...
You are -probably- using version 0.4? Correct me if I'm wrong... as I am guessing based on the fact that the Data Viewer icon is not in that image. (0.5 was his last and final version... as Atrius is no longer working on the GS Editor project... last time we've heard.)

Quote
I'm also wondering if it's possible to change the max amount of party members, but that's something I will deal with later...
It's not possible with the editor... While it may technically be possible from a hex editor standpoint, it would likely take a huge amount of work to do... and assembly/coding knowledge is definitely required.
Of course, if you're planning on reducing the amount, that may be as simple as keeping the PC from joining your team to begin with....
« Last Edit: November 05, 2015, 03:43:50 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #31 on: November 05, 2015, 03:57:06 AM »

While I could ask you to go to Help>About, I'm going to just guess instead...
You are -probably- using version 0.4? Correct me if I'm wrong... as I am guessing based on the fact that the Data Viewer icon is not in that image. (0.5 was his last and final version... as Atrius is no longer working on the GS Editor project... last time we've heard.)

Quote
I'm also wondering if it's possible to change the max amount of party members, but that's something I will deal with later...
It's not possible with the editor... While it may technically be possible from a hex editor standpoint, it would likely take a huge amount of work to do... and assembly/coding knowledge is definitely required.
Of course, if you're planning on reducing the amount, that may be as simple as keeping the PC from joining your team to begin with....

Actually, I found where it said the version, and yes, it's version 0.4 fix 2, awhile after I posted though.
So I'm gonna have to grab 0.5 if I'm planning on doing something like add Flandre Scarlet as a bonus boss? (Yes, I do realize that it was already done, I'm still trying to do it anyway.) I've even went as far as grabbing Field and Battle sprites for her. (With the  Battle Sprites being ripped from Mystical Chain. Not too sure where the Field Sprite was ripped.)

Anyhow, I would actually like help with figuring this out anyway.
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« Reply #32 on: November 06, 2015, 01:21:27 AM »

 Alex Hmmm....Seems Johnstir can't find the 0.5 version of the TLA editor. How unfortanate.

Shut up Alex, Sheesh when I played Golden Sun TLA when I was younger, I somehow completely ignored you. But now I am just SEVERELY ANNOYED BY YOUR MYSTERIOUS-NESS!!!


Oh right! anyhow, I can't seem to find the 0.5 download link anywhere on the site. Sooo.... yeaahhh... Sweat Drop

EDIT: Found the link, turns out, I had to bother googling the version of the editor.  Sweat Drop Sweat Drop

 JennaYeah, not to be rude, but you did kinda make yourself look a tad dumb there...

Jenna, shut up.
« Last Edit: November 06, 2015, 01:25:21 AM by Johnstir, Reason: Found what I needed. » Logged
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Fox
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« Reply #33 on: November 06, 2015, 01:47:45 AM »

Um... Yeah... He never actually finished 0.5... if I remember correctly... and that's why it was labeled Alpha... and I suspect that may have something to do with why it wasn't added to the main list of downloads? And that at some point, I believe he quit altogether... Basically moved on to his own new project.. code-named Forgotten Dreams... I have no idea how that's going... or even if it will be a success or not.

Garet Heheh! It took me a long time too, man... So don't feel too bad... That Download is really good at hiding! Right Isaac?

Isaac As much as it pains me to say, I'll have to agree with you on this one, Garet.  Sweat Drop
« Last Edit: November 06, 2015, 01:55:08 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #34 on: November 06, 2015, 02:01:45 AM »

 MiaThere's something wrong again, is there?

Yup. Sweat Drop

The editor seems to consistently stop responding when I click on a Empty Slot in the Data Viewer. And I'm using the 0.5 version, so I dunno what's going on.

IN FACT, as of me typing and posting this, It's still not responding, Soooo.....yea.... Sweat Drop Sweat Drop Sweat Drop

 Jenna How much experience do you have with game editors anyway, Johnstir?

Well....The only other thing I've used was a free trial version of RPG Maker VX Ace that I never got to finish.

EDIT: Seems the Editor won't let me use a empty sprite slot either, proclaiming that I must use a 16x16 image, and apparently, nothing I have, even the in-game sprites themselves-are 16x16
*Sigh*
 Mercury DjinniHA! HE CAN'T WORK THE EDITOR TO DO ANYTHING OTHER THEN START EVERYONE AT LVL 99 AND PUT IN A OVERPOWERED WEAPON!!!
Shut up Mudki-Wait, you're not John.
« Last Edit: November 06, 2015, 02:48:41 AM by Johnstir, Reason: Moar Issues. Wtf is up with the editor? » Logged
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« Reply #35 on: November 06, 2015, 04:15:29 AM »

Yeah, the data and map viewers can be a little buggy in 0.5 version.

Data: Just be careful about clicking on certain things and you should be fine. Mind if I ask what you are trying to view?

Map: This may not be an issue for you, but in my case at least I can only look at up to three maps before the editor crashes; a simple reload should work, even if it's a tad annoying to have to do it.

Sprite: Yeah... now that feature was super early in development. :|
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« Reply #36 on: November 07, 2015, 02:50:40 PM »

Yeah, the data and map viewers can be a little buggy in 0.5 version.

Data: Just be careful about clicking on certain things and you should be fine. Mind if I ask what you are trying to view?

Map: This may not be an issue for you, but in my case at least I can only look at up to three maps before the editor crashes; a simple reload should work, even if it's a tad annoying to have to do it.

Sprite: Yeah... now that feature was super early in development. :|

The things in the editor that say "Empty Slot" Hmmm.....Turns out, it crashes in Image Viewer...
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« Reply #37 on: April 23, 2019, 08:40:49 PM »

This thread has been dead for a while, but I could really use some help regarding classes. I'm just wondering how critical the order of the classes is in the editor. I inserted a lot of new tier 3 classes for both parties 1 and 2, but it's not organized by number. In fact, they're kind of just randomly scattered around wherever I found space. Is there some sort of logic that I need to be following when ordering these classes? Because almost all of them don't work, and most of the already established classes have also broken down (everyone is just turning up as an NPC). The only ones that are working are the ones with Jupiter and Mars as primary elements.

Also related... I changed the elemental levels of the characters at some point as an experiment, but then I changed them all back to their original values. Would this mess anything up even though I changed it back?

I also noticed the two values beneath the abilities in the class editor. Do these do anything?
Thanks in advance.
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« Reply #38 on: April 29, 2019, 02:21:27 PM »

This thread has been dead for a while, but I could really use some help regarding classes. I'm just wondering how critical the order of the classes is in the editor. I inserted a lot of new tier 3 classes for both parties 1 and 2, but it's not organized by number. In fact, they're kind of just randomly scattered around wherever I found space. Is there some sort of logic that I need to be following when ordering these classes? Because almost all of them don't work, and most of the already established classes have also broken down (everyone is just turning up as an NPC). The only ones that are working are the ones with Jupiter and Mars as primary elements.
Class requirements are checked from bottom to top / higher numbers to lower, and the first class to meet the requirements is assigned, so the order is very important. Make sure classes with higher elemental level requirements are placed after those with lower ones for all classes that share the same ID, otherwise the higher tiers will never have a chance to get checked.

As for getting NPCs, that happens when the character does not meet the elemental level requirements for any of the classes that uses the class ID they're getting from their current djinn setup. Here is an overview of how those are assigned. Generally, characters can have their primary element overridden by having 6 or more djinn of a different element, resulting in unexpected IDs (this is why the higher tiers of dual elemental classes are forced to use djinn of the character's own element)

Quote
Also related... I changed the elemental levels of the characters at some point as an experiment, but then I changed them all back to their original values. Would this mess anything up even though I changed it back?
No, not unless the editor does something funky. Which I'm pretty sure it doesn't in this case.

Quote
I also noticed the two values beneath the abilities in the class editor. Do these do anything?
Thanks in advance.
If you mean what I think you mean, those are IDs for ability effects (such as ailments or debuffs) that those classes are more vulnerable against. Yeah, that's a thing.
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Fox
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« Reply #39 on: May 19, 2019, 02:29:47 AM »

The class type chart.... the numbers of which follow a certain order... (Mostly... but split in two groups.. that I like to think of Hot vs. Cold)).... Basically Venus, Mercury, Mars, Jupiter... if you are looking at it closely, you can see what I mean. (I have a list in the link)

http://forum.goldensunhacking.net/index.php?topic=238.msg33588#msg33588


And yeah...
The steps are
1. Check what your top two elements are, and calculate a class type value. (As seen in whichever link you prefer.)
2. Scan class table from bottom to top comparing for class type values.
3. If there's a match, will continue by checking if you got element level reqs, if you don't keeps scanning up. If you have it, then this is you class.

There are slight differences.
-GS1 may directly set prologue classes ("?", "?", "Flame User" to the last IDs.) ...
-GS2 makes Jenna/Piers use different class type if in base class type. And is the only game with item classes.
-GS3 may redirect six different class types (For party 2) ... and also has a class type for Beast mode.



also... I imagine it wouldn't be that hard to code something that let's you know if a class can be gotten. (In the event that you have said class type)
Basically take the same reqs of said class, and then scan bottom to top... if you make it back to the same class without getting the reqs, the class can be gotten.

I believe it would work something like that... and you might need to have checks for each PC too... but I've not worked that out in my head.
« Last Edit: May 19, 2019, 02:50:27 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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May 22, 2019, 09:32:43 PM
radzo73: is there a patch that skips dialogue? Interested in making a TAS...
May 12, 2019, 12:15:01 PM
raijinken: Hey there guys. Been a long time. But has anyone found out how to make a hard mode of Dark Dawn?
April 18, 2019, 01:18:08 AM
Fox: Thinking.... meme topics.....    Isaac: Stop calling me a sack! Also, don't call me sick either!
April 03, 2019, 08:24:45 PM
Fox: Really don't see the point in the Crystal or even the crown conversation, but whatever... (I mean, if you want to do it, then just do it. - Doesn't need to be at GSHC, because there are no longer clan leaders at GSHC.)
April 03, 2019, 03:59:33 AM
squizzy44: We all need to band together to take down Crystal.
April 02, 2019, 12:00:09 AM
Fox: Your clan?  You can't edit it manually, so you have to tell an admin so they can do it. There's actually a topic for when you pick a clan... but uhh... I've no idea if an admin will see it via that, though. (Kain will certainly see id you ping him on GSHC Discord.)
April 01, 2019, 05:28:42 PM
squizzy44: How do I change my position on my profile? I haven't used the site in nearly 10 years...
March 31, 2019, 10:10:15 PM
Fox: I still wonder if a Tret glitch for speedrunning exists... I don't think I looked into if the PC was on one of the other layers. (Which basically the second layer edits @-0x200 instead of @-0x100... in the event you are going up (y-axis) out of bounds.) Hm.
March 31, 2019, 06:18:43 PM
Fox: Not me.
March 31, 2019, 02:59:38 PM
Salanewt: I don't know of any, although if there were then we'd have to send it as a patch file. I think someone is working on it at least!
March 29, 2019, 07:51:48 PM
MaxiPower: no such thing exists
March 26, 2019, 03:38:42 AM
reeZ931: I would really appreciate it 
March 26, 2019, 02:39:38 AM
reeZ931: Anyone have a golden sun rom where you can play as saturos and menardi properly? 
March 25, 2019, 09:31:15 PM
Fox: It would explain why everyone leaves so quickly after taking our bananas.
March 24, 2019, 10:36:10 PM
Fox: Wouldn't bananas increase agility the more you have? Like... Diddy Kong Racing reference.
March 22, 2019, 11:19:11 PM
Average Wind Seer: Banana: Restores 50PP to user. Restores 40PP to Isaac if Jenna uses this item.
March 22, 2019, 09:57:53 PM
Salanewt: Lol. I mean, I am thinking of adding a banana item to GS so...
March 22, 2019, 09:48:42 PM
Fox: Ooh! Sala's back!  I think he wants a banana.  All this banana talk must have attracted him.
March 22, 2019, 08:56:52 PM
Fox: :O I just notice I have no Coins to buy bananas with! (You know, the coins feature this forum has.)
March 04, 2019, 08:45:44 PM
Fox: Aw.  I kind of want to suggest dressing up in a banana costume.  No wait, that's a bad idea.

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