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Author Topic: Editor Questions I think  (Read 13986 times)
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Fox
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« Reply #30 on: November 05, 2015, 03:35:54 AM »

While I could ask you to go to Help>About, I'm going to just guess instead...
You are -probably- using version 0.4? Correct me if I'm wrong... as I am guessing based on the fact that the Data Viewer icon is not in that image. (0.5 was his last and final version... as Atrius is no longer working on the GS Editor project... last time we've heard.)

Quote
I'm also wondering if it's possible to change the max amount of party members, but that's something I will deal with later...
It's not possible with the editor... While it may technically be possible from a hex editor standpoint, it would likely take a huge amount of work to do... and assembly/coding knowledge is definitely required.
Of course, if you're planning on reducing the amount, that may be as simple as keeping the PC from joining your team to begin with....
« Last Edit: November 05, 2015, 03:43:50 AM by Fox » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #31 on: November 05, 2015, 03:57:06 AM »

While I could ask you to go to Help>About, I'm going to just guess instead...
You are -probably- using version 0.4? Correct me if I'm wrong... as I am guessing based on the fact that the Data Viewer icon is not in that image. (0.5 was his last and final version... as Atrius is no longer working on the GS Editor project... last time we've heard.)

Quote
I'm also wondering if it's possible to change the max amount of party members, but that's something I will deal with later...
It's not possible with the editor... While it may technically be possible from a hex editor standpoint, it would likely take a huge amount of work to do... and assembly/coding knowledge is definitely required.
Of course, if you're planning on reducing the amount, that may be as simple as keeping the PC from joining your team to begin with....

Actually, I found where it said the version, and yes, it's version 0.4 fix 2, awhile after I posted though.
So I'm gonna have to grab 0.5 if I'm planning on doing something like add Flandre Scarlet as a bonus boss? (Yes, I do realize that it was already done, I'm still trying to do it anyway.) I've even went as far as grabbing Field and Battle sprites for her. (With the  Battle Sprites being ripped from Mystical Chain. Not too sure where the Field Sprite was ripped.)

Anyhow, I would actually like help with figuring this out anyway.
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« Reply #32 on: November 06, 2015, 01:21:27 AM »

 Alex Hmmm....Seems Johnstir can't find the 0.5 version of the TLA editor. How unfortanate.

Shut up Alex, Sheesh when I played Golden Sun TLA when I was younger, I somehow completely ignored you. But now I am just SEVERELY ANNOYED BY YOUR MYSTERIOUS-NESS!!!


Oh right! anyhow, I can't seem to find the 0.5 download link anywhere on the site. Sooo.... yeaahhh... Sweat Drop

EDIT: Found the link, turns out, I had to bother googling the version of the editor.  Sweat Drop Sweat Drop

 JennaYeah, not to be rude, but you did kinda make yourself look a tad dumb there...

Jenna, shut up.
« Last Edit: November 06, 2015, 01:25:21 AM by Johnstir, Reason: Found what I needed. » Logged
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« Reply #33 on: November 06, 2015, 01:47:45 AM »

Um... Yeah... He never actually finished 0.5... if I remember correctly... and that's why it was labeled Alpha... and I suspect that may have something to do with why it wasn't added to the main list of downloads? And that at some point, I believe he quit altogether... Basically moved on to his own new project.. code-named Forgotten Dreams... I have no idea how that's going... or even if it will be a success or not.

Garet Heheh! It took me a long time too, man... So don't feel too bad... That Download is really good at hiding! Right Isaac?

Isaac As much as it pains me to say, I'll have to agree with you on this one, Garet.  Sweat Drop
« Last Edit: November 06, 2015, 01:55:08 AM by Fox » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #34 on: November 06, 2015, 02:01:45 AM »

 MiaThere's something wrong again, is there?

Yup. Sweat Drop

The editor seems to consistently stop responding when I click on a Empty Slot in the Data Viewer. And I'm using the 0.5 version, so I dunno what's going on.

IN FACT, as of me typing and posting this, It's still not responding, Soooo.....yea.... Sweat Drop Sweat Drop Sweat Drop

 Jenna How much experience do you have with game editors anyway, Johnstir?

Well....The only other thing I've used was a free trial version of RPG Maker VX Ace that I never got to finish.

EDIT: Seems the Editor won't let me use a empty sprite slot either, proclaiming that I must use a 16x16 image, and apparently, nothing I have, even the in-game sprites themselves-are 16x16
*Sigh*
 Mercury DjinniHA! HE CAN'T WORK THE EDITOR TO DO ANYTHING OTHER THEN START EVERYONE AT LVL 99 AND PUT IN A OVERPOWERED WEAPON!!!
Shut up Mudki-Wait, you're not John.
« Last Edit: November 06, 2015, 02:48:41 AM by Johnstir, Reason: Moar Issues. Wtf is up with the editor? » Logged
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« Reply #35 on: November 06, 2015, 04:15:29 AM »

Yeah, the data and map viewers can be a little buggy in 0.5 version.

Data: Just be careful about clicking on certain things and you should be fine. Mind if I ask what you are trying to view?

Map: This may not be an issue for you, but in my case at least I can only look at up to three maps before the editor crashes; a simple reload should work, even if it's a tad annoying to have to do it.

Sprite: Yeah... now that feature was super early in development. :|
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« Reply #36 on: November 07, 2015, 02:50:40 PM »

Yeah, the data and map viewers can be a little buggy in 0.5 version.

Data: Just be careful about clicking on certain things and you should be fine. Mind if I ask what you are trying to view?

Map: This may not be an issue for you, but in my case at least I can only look at up to three maps before the editor crashes; a simple reload should work, even if it's a tad annoying to have to do it.

Sprite: Yeah... now that feature was super early in development. :|

The things in the editor that say "Empty Slot" Hmmm.....Turns out, it crashes in Image Viewer...
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« Reply #37 on: April 23, 2019, 08:40:49 PM »

This thread has been dead for a while, but I could really use some help regarding classes. I'm just wondering how critical the order of the classes is in the editor. I inserted a lot of new tier 3 classes for both parties 1 and 2, but it's not organized by number. In fact, they're kind of just randomly scattered around wherever I found space. Is there some sort of logic that I need to be following when ordering these classes? Because almost all of them don't work, and most of the already established classes have also broken down (everyone is just turning up as an NPC). The only ones that are working are the ones with Jupiter and Mars as primary elements.

Also related... I changed the elemental levels of the characters at some point as an experiment, but then I changed them all back to their original values. Would this mess anything up even though I changed it back?

I also noticed the two values beneath the abilities in the class editor. Do these do anything?
Thanks in advance.
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« Reply #38 on: April 29, 2019, 02:21:27 PM »

This thread has been dead for a while, but I could really use some help regarding classes. I'm just wondering how critical the order of the classes is in the editor. I inserted a lot of new tier 3 classes for both parties 1 and 2, but it's not organized by number. In fact, they're kind of just randomly scattered around wherever I found space. Is there some sort of logic that I need to be following when ordering these classes? Because almost all of them don't work, and most of the already established classes have also broken down (everyone is just turning up as an NPC). The only ones that are working are the ones with Jupiter and Mars as primary elements.
Class requirements are checked from bottom to top / higher numbers to lower, and the first class to meet the requirements is assigned, so the order is very important. Make sure classes with higher elemental level requirements are placed after those with lower ones for all classes that share the same ID, otherwise the higher tiers will never have a chance to get checked.

As for getting NPCs, that happens when the character does not meet the elemental level requirements for any of the classes that uses the class ID they're getting from their current djinn setup. Here is an overview of how those are assigned. Generally, characters can have their primary element overridden by having 6 or more djinn of a different element, resulting in unexpected IDs (this is why the higher tiers of dual elemental classes are forced to use djinn of the character's own element)

Quote
Also related... I changed the elemental levels of the characters at some point as an experiment, but then I changed them all back to their original values. Would this mess anything up even though I changed it back?
No, not unless the editor does something funky. Which I'm pretty sure it doesn't in this case.

Quote
I also noticed the two values beneath the abilities in the class editor. Do these do anything?
Thanks in advance.
If you mean what I think you mean, those are IDs for ability effects (such as ailments or debuffs) that those classes are more vulnerable against. Yeah, that's a thing.
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« Reply #39 on: May 19, 2019, 02:29:47 AM »

The class type chart.... the numbers of which follow a certain order... (Mostly... but split in two groups.. that I like to think of Hot vs. Cold)).... Basically Venus, Mercury, Mars, Jupiter... if you are looking at it closely, you can see what I mean. (I have a list in the link)

http://forum.goldensunhacking.net/index.php?topic=238.msg33588#msg33588


And yeah...
The steps are
1. Check what your top two elements are, and calculate a class type value. (As seen in whichever link you prefer.)
2. Scan class table from bottom to top comparing for class type values.
3. If there's a match, will continue by checking if you got element level reqs, if you don't keeps scanning up. If you have it, then this is you class.

There are slight differences.
-GS1 may directly set prologue classes ("?", "?", "Flame User" to the last IDs.) ...
-GS2 makes Jenna/Piers use different class type if in base class type. And is the only game with item classes.
-GS3 may redirect six different class types (For party 2) ... and also has a class type for Beast mode.



also... I imagine it wouldn't be that hard to code something that let's you know if a class can be gotten. (In the event that you have said class type)
Basically take the same reqs of said class, and then scan bottom to top... if you make it back to the same class without getting the reqs, the class can be gotten.

I believe it would work something like that... and you might need to have checks for each PC too... but I've not worked that out in my head.
« Last Edit: May 19, 2019, 02:50:27 AM by Fox » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

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« Reply #40 on: June 04, 2019, 03:06:21 PM »

Oh yeah! Hey Pie Burritos; which version of the editor are you using again? I ask because you mentioned two values at the bottom.
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« Reply #41 on: June 04, 2019, 09:09:06 PM »

Anyone knows how do I turn all Isaac's party characters into Mars adepts by adjusting their elemental levels as Venus 3, Mercury 2, Jupiter 1 and Mars 54 without glitching the base classes into NPC?
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« Reply #42 on: June 05, 2019, 01:12:03 AM »

I'd look into it but the editor isn't working for me right now. Those numbers don't feel standard for Mars Adepts though?
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« Reply #43 on: June 05, 2019, 03:54:25 PM »

Any other combination will get me the same result so I don't think this is because of the statistics but I believe it has something to do with the player character's stats being hardcoded and if I am right I don't think there is a way around this...

Edit: Nevermind guys I figured it out :D
« Last Edit: June 09, 2019, 06:16:57 PM by Foreclosure » Logged
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« Reply #44 on: June 07, 2019, 11:53:54 PM »

Okay, so two quick things.

1. Did you try Venus 1, Mercury 2, Mars 54, Jupiter 3? Other numbers will act funny for Mars adepts (unless you change Mars by multiples of 10).

2. How do you have your classes organized?
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Yesterday at 01:49:41 PM
Salanewt: Two weird posts about hacking in a week.
Yesterday at 04:34:53 AM
Salanewt: Lol.
June 16, 2019, 06:54:57 AM
Fox: This place is depressingly too quiet.
June 03, 2019, 07:55:18 PM
Fox: I wonder if Atrius would be interested in how my map editor would be shaping up... even if it is a bit.... messy.  - As for Textcomp being compatible with more games.... maybe some day = I would like to do that...., but it isn't on my priority list right now, unfortunately. :(   
May 29, 2019, 10:55:32 PM
KyleRunner: Fox, could you, please, make your Textcomp compatible with more games (Mario Golf and Tennis)? 
May 27, 2019, 10:10:08 PM
Caledor: I released a patch that does just that. It's in the download section
May 26, 2019, 04:47:43 AM
ryancaesar12345: and how to change a elemtal color like steam normal violet change to blue?
May 25, 2019, 02:53:49 PM
ryancaesar12345: i saw in reloaded too many icon replace or changes and shade and flash decrease block damage 60 and 90 to 50 and 60 i think summon % hp damage decrease class separation change the treasure items the effects are change 
May 25, 2019, 02:22:15 PM
Fox: Another thing about the Separation Patch and why we need PC based class type charts = With Atrius's patch = If you set all eLevels to 0, ... then when you get djinn of just one type, and each PC becomes something... well... Jenna/Piers would have the same base classes as Felix/Sheba... ... but this is concept-wise to show that something may be given up.....
May 25, 2019, 02:12:36 PM
Fox: "overwritting it" I mean the data in the buffer... not the originally file you loaded. - That only ever gets overwriting via the Save/Save As buttons.)
May 25, 2019, 02:07:44 PM
Fox: That being said, any newer version made, won't necessarily be compatible to an older version of gsmagic. It all depends on what I do.
May 25, 2019, 02:04:52 PM
Fox: The way I have it now - there's a bit of a space limitation for world map editing... that if the data covers more than what it originally does, it will let you know... (Although, it may only tell you after already overwriting it.) - So I'll need to eventually do fixes for that. But as this is an experiment editor, I'm still willing to release partial completions at times... for sake of concept,
May 25, 2019, 01:59:36 PM
Fox: (The absolute latest version of my editor is WIP/has not been released.... and I was hoping to feature World Map tilemap editing.)
May 25, 2019, 01:55:00 PM
Fox: (Careful with some editors though.... as you'll need to understand GBA is little endian... so some hex editors might show the data as Big Endian.... basically little endian is reverse bytes. (so AA BB CC DD as 8-bit/bytes.... becomes DDCCBBAA as a 32-bit)
May 25, 2019, 01:51:30 PM
Fox: tla editor... bt rather... to google for a hex editor... such as HxD, Windhex, Hex Editor Neo, etc... and use that.... Or you could just do it in VBA's memory viewer for temporary edits. (You can still save the ROM section by saving a dump, and changing from .dmp to .gba, though... but that takes a bit to explain.)
May 25, 2019, 01:49:40 PM
Fox: I thought maybe I would need to clarify.  - gsmagic is my experiment editor.  It can be found on this forum. (e.g. http://forum.goldensunhacking.net/index.php?topic=2805.0 has it, but is not the latest version of my editor.) ; Those patches - applying them is for making them easier to edit via a hex editor.... Since originally it is done in assembly... a bit of a mess for editing.... , so those patches turn that data into table(s).... ; When I say "hex editor" = No, I don't mean to use the 
May 25, 2019, 01:27:51 PM
ryancaesar12345: i dont understand a thing simple success rate and simple summon  .ips files how to understand? by patch in original rom and view in gs tla editor?
May 25, 2019, 01:26:12 PM
ryancaesar12345: gsmagic? what is that and is that a editor where i can download that?
May 25, 2019, 01:03:43 PM
Fox: gsmagic only really supports GS2 (U) as well... While there is minor support for GS1 (Mainly to view maps), can't really say it counts yet.
May 25, 2019, 01:00:10 PM
Foxhttp://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=59 = And the Simple Summons thing... (Hex editor experience expected..) ... For all three of the hex editor experience stuff... I mean just basic knowledge should be enough to get by.

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