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Author Topic: Golden Sun Dub Project  (Read 878 times)
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« on: October 12, 2015, 02:41:46 AM »

Hey you guys! Sorry I haven't been as active as much as I should! But I thought I should show you what I've been working on during my time of absence. In attempts to bring attention to the game Golden Sun (years too late I know but still, maybe this will turn the tides for Isaac being in Sm4sh) I've decided with the help of many incredible voice talents a dub of the actual game. The episodes haven't been released yet as I'm still waiting on a few lines from certain individuals. On top of that this is my first project and I'm still unsure of the format in how I'm gonna premiere the episodes. By this I mean, how to create a respectable intro for each episode. If anyone is interested in helping out please shoot me a PC. I'm good on voice actors at the present moment, but I could use people with artistic talents and maybe someone who is good at creating intros to videos to help out. Basically anyone that has good video editing skills that could give me some pointers. I have my own stake in this that I'll be more than happy to share with you all at some point, but this is also meant for you. The fans who love Golden Sun as much as I do! Maybe the guys at Nintendo will see this and consider Isaac as a candidate for smash! I'm not really good at making teasers, so I just mixed a few scenes we did together. Also if anyone knows how to make a respectable trailer let me know. Keep in mind the video you'll see isn't the final version, but rather a preview of what's in store. I also have more previews for people to view if they are interested. I know the only person I've shown that I know here is Role, and I thank you for your advice and critiques!


https://www.youtube.com/watch?v=_Br9eZ9BKHk&feature=youtu.be
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« Reply #1 on: October 12, 2015, 05:45:02 AM »

I'm not an artist, but I do have some video-editing skills.
I'm not sure what you are using as program, but I always used the free ones, so my recources were and are limited.
So might be able to help you.
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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