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Atrius
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« on: October 30, 2008, 06:50:00 PM »

Ability Editor


Class Editor


And in case anyone from www.forumdjinn.es happens to be looking.  (It's nice to see interest from non-English speaking Golden Sun communities)
« Last Edit: April 12, 2010, 02:34:51 PM by Atrius » Logged

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Et3rnal
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« Reply #1 on: October 30, 2008, 08:18:00 PM »

Cool, can't wait to download. ^^
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weckar
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« Reply #2 on: October 31, 2008, 11:25:00 AM »

Will it be possible to change the name of and the animation an ability uses?
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Atrius
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« Reply #3 on: October 31, 2008, 12:16:00 PM »

Not yet.  I haven't found the animation data for them yet, and I'm still working on the text compression, it's a real pain.

After I find the data for Djinni stat increases I'll probably start really pounding away at that text compression.
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weckar
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« Reply #4 on: October 31, 2008, 10:21:00 PM »

once we get text compression, we can edit text, rght?

EDIT: btw, do you like my sigpics?
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Atrius
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« Reply #5 on: November 01, 2008, 03:59:00 PM »

once we get text compression, we can edit text, rght?

EDIT: btw, do you like my sigpics?
I'll still have to find a way to make sure it doesn't create problems if the new text takes up more space than the old text, but yeah.


They're nice.  The area around the white streaks in the purple hair looks a little odd, but other than that, good job.  If you plan on sticking them into TLA it's worth mentioning Character Portraits are limited to a 15 color palette (Technically 16, but one color is always transparent)
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« Reply #6 on: November 01, 2008, 06:42:00 PM »

once we get text compression, we can edit text, rght?

EDIT: btw, do you like my sigpics?
I'll still have to find a way to make sure it doesn't create problems if the new text takes up more space than the old text, but yeah.

out of interest, there are methods of expanding GBA roms without corrupting data isnt there?

out of interest, there are methods of expanding GBA roms without corrupting data isnt there?
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Atrius
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« Reply #7 on: November 01, 2008, 07:12:00 PM »

Expanding GBA ROMs is extremely easy.
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weckar
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« Reply #8 on: November 02, 2008, 10:57:00 AM »

would that colour palette be predefined, or am I okay as long as I don't use more than 15 colours?
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« Reply #9 on: November 02, 2008, 01:09:00 PM »

I'm not sure yet, but I believe they each have their own palette.
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« Reply #10 on: November 04, 2008, 12:00:00 AM »

It's interesting to see that it's not the number of Djinn equipped that matters for classes, but rather element Level.  I look forward to the v0.2 release! ^-^
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weckar
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« Reply #11 on: November 04, 2008, 09:30:00 AM »

Hmm, very true Role. Do we have any data on the characters' 'natural' elemental Levels?
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« Reply #12 on: November 04, 2008, 02:50:00 PM »

They all start out with 5 in their base element, and zero in everything else.

I was able to make my hacked Kraden character's elemental levels all zero, and by assigning five of any element of Djinni to him, he was able become the base class of that element (Since he's edited from Piers his water class was Mariner though).  It's weird though... Even after removing the Djinn, and reverting his class to NPC (The default class with no requirements, no bonuses, and supposedly no abilities) he retains the Psynergy abilities of the last class he was.
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weckar
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« Reply #13 on: November 04, 2008, 06:12:00 PM »

That is odd. Maybe the NPC class acttually doesn't change a thing about that part of the data.

Does this mean btw that we can create a global character with 5 in every element level?
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« Reply #14 on: November 04, 2008, 06:48:00 PM »

You can't create new characters, you'd have to edit an existing one, but yes, you can make their base elemental levels anywhere from 0 to 25.
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Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

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