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Atrius
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« on: October 30, 2008, 06:50:00 PM »

Ability Editor


Class Editor


And in case anyone from www.forumdjinn.es happens to be looking.  (It's nice to see interest from non-English speaking Golden Sun communities)
« Last Edit: April 12, 2010, 02:34:51 PM by Atrius » Logged

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Et3rnal
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« Reply #1 on: October 30, 2008, 08:18:00 PM »

Cool, can't wait to download. ^^
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weckar
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« Reply #2 on: October 31, 2008, 11:25:00 AM »

Will it be possible to change the name of and the animation an ability uses?
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Atrius
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« Reply #3 on: October 31, 2008, 12:16:00 PM »

Not yet.  I haven't found the animation data for them yet, and I'm still working on the text compression, it's a real pain.

After I find the data for Djinni stat increases I'll probably start really pounding away at that text compression.
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weckar
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« Reply #4 on: October 31, 2008, 10:21:00 PM »

once we get text compression, we can edit text, rght?

EDIT: btw, do you like my sigpics?
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Atrius
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« Reply #5 on: November 01, 2008, 03:59:00 PM »

once we get text compression, we can edit text, rght?

EDIT: btw, do you like my sigpics?
I'll still have to find a way to make sure it doesn't create problems if the new text takes up more space than the old text, but yeah.


They're nice.  The area around the white streaks in the purple hair looks a little odd, but other than that, good job.  If you plan on sticking them into TLA it's worth mentioning Character Portraits are limited to a 15 color palette (Technically 16, but one color is always transparent)
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MaxiPower
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« Reply #6 on: November 01, 2008, 06:42:00 PM »

once we get text compression, we can edit text, rght?

EDIT: btw, do you like my sigpics?
I'll still have to find a way to make sure it doesn't create problems if the new text takes up more space than the old text, but yeah.

out of interest, there are methods of expanding GBA roms without corrupting data isnt there?

out of interest, there are methods of expanding GBA roms without corrupting data isnt there?
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Atrius
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« Reply #7 on: November 01, 2008, 07:12:00 PM »

Expanding GBA ROMs is extremely easy.
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weckar
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« Reply #8 on: November 02, 2008, 10:57:00 AM »

would that colour palette be predefined, or am I okay as long as I don't use more than 15 colours?
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Atrius
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« Reply #9 on: November 02, 2008, 01:09:00 PM »

I'm not sure yet, but I believe they each have their own palette.
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Rolina
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« Reply #10 on: November 04, 2008, 12:00:00 AM »

It's interesting to see that it's not the number of Djinn equipped that matters for classes, but rather element Level.  I look forward to the v0.2 release! ^-^
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weckar
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« Reply #11 on: November 04, 2008, 09:30:00 AM »

Hmm, very true Role. Do we have any data on the characters' 'natural' elemental Levels?
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« Reply #12 on: November 04, 2008, 02:50:00 PM »

They all start out with 5 in their base element, and zero in everything else.

I was able to make my hacked Kraden character's elemental levels all zero, and by assigning five of any element of Djinni to him, he was able become the base class of that element (Since he's edited from Piers his water class was Mariner though).  It's weird though... Even after removing the Djinn, and reverting his class to NPC (The default class with no requirements, no bonuses, and supposedly no abilities) he retains the Psynergy abilities of the last class he was.
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weckar
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« Reply #13 on: November 04, 2008, 06:12:00 PM »

That is odd. Maybe the NPC class acttually doesn't change a thing about that part of the data.

Does this mean btw that we can create a global character with 5 in every element level?
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Atrius
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« Reply #14 on: November 04, 2008, 06:48:00 PM »

You can't create new characters, you'd have to edit an existing one, but yes, you can make their base elemental levels anywhere from 0 to 25.
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Yesterday at 12:08:05 AM
Atrius: Thanks for letting me know, it should be fixed now.
September 19, 2017, 11:47:02 PM
Fox: Okay cool.  Speaking about broken things = There was some error I've known about for awhile now:  When you try to upload something to the Downloads section. The user may think the upload failed, but it actually succeeds. - I wonder if that was one of the few things? And whether that could be fixed if it hasn't yet.
September 19, 2017, 11:42:01 PM
Atrius: Oops, that wasn't even supposed to go up.  So, our hosting company moved the site over to a different server, and I was just updating some settings to fix things that broke in the move.
September 19, 2017, 11:39:18 PM
Fox: @Atrius: Probably going to need to update the Maintenance Description... I was confused at first, but it says 20 Mar 2017.
September 19, 2017, 07:29:35 AM
dawnbomb: can someone link me the discord
September 19, 2017, 04:52:32 AM
Majora: That's hilarious, lmao. I thought it read like something you might have written, Fox, was almost unsure if it was a bot at first
September 18, 2017, 03:01:57 PM
Fox: Yeah, he copied this post: http://forum.goldensunhacking.net/index.php?topic=1425.0
September 18, 2017, 02:57:48 PM
Fox: (Although, not sure about the last part, it just feels strangely familiar for some reason.)
September 18, 2017, 02:56:43 PM
Fox: BOT ALERT! Kill it, kill it! I think it copied one of my posts? :P
September 17, 2017, 12:58:02 AM
Fox: Not saing we actually need those ofcourse (we don't?), but more saying that minorities could get too attached to them.
September 17, 2017, 12:54:47 AM
Fox: I think it's interesting how Facebook likes to start things, and then retire them. For example, Advanced Search, and E-mail. - They seemed like pretty fine features in my opinion, but retiring them because most people aren't using them at that time? I'm not sure if they know what they're doing, but it sound like they don't. :P
September 14, 2017, 12:59:16 PM
Fox: (At leat when I think about establishments...)  ; Oops, pardon my rudeness... .I forgot to welcome you back.... Well... WElcome back! We are glad you've returned.
September 14, 2017, 12:52:57 PM
Fox: (Just want to clarify that "founded" may be an actual word, but sounds weird the way it was used.)
September 14, 2017, 12:47:42 PM
Fox: Cringy? Let me check... Hm... Low number of posts [check] (5 posts) ; misspellings/grammar [check] ("Toturial" (Torture-ial?) , ; founded, ehh.... double past-tense?) ; The best part is at least the posts have a positive attitude! (That may be the most important part?) :)
September 14, 2017, 05:59:01 AM
KeinoGSTLA: back then my posts were so cringy lmao
September 14, 2017, 05:58:39 AM
KeinoGSTLA: damn feels good to find this place again
September 10, 2017, 04:27:04 PM
Fox: I don't suppose there is anything else? ;; Hmmm... What if a Big Brother game was similar to ... er.... Exit/Corners .... which seems to have a Trust system. 
September 06, 2017, 11:02:17 AM
Plexa: Honestly we haven't looked into that ... I completely forgot about it until now!
September 06, 2017, 05:44:33 AM
Fox: (Referring to the box/crate that would allow you to get stuck.)
September 06, 2017, 05:43:42 AM
Fox: Is SW Atteka Islet the only one that forgets to update the heightmap when save/resetting? ... The Move pillar seems to update it fine... Hm.

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