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Atrius
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« on: October 30, 2008, 06:50:00 PM »

Ability Editor


Class Editor


And in case anyone from www.forumdjinn.es happens to be looking.  (It's nice to see interest from non-English speaking Golden Sun communities)
« Last Edit: April 12, 2010, 02:34:51 PM by Atrius » Logged

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Et3rnal
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« Reply #1 on: October 30, 2008, 08:18:00 PM »

Cool, can't wait to download. ^^
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weckar
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« Reply #2 on: October 31, 2008, 11:25:00 AM »

Will it be possible to change the name of and the animation an ability uses?
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Atrius
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« Reply #3 on: October 31, 2008, 12:16:00 PM »

Not yet.  I haven't found the animation data for them yet, and I'm still working on the text compression, it's a real pain.

After I find the data for Djinni stat increases I'll probably start really pounding away at that text compression.
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weckar
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« Reply #4 on: October 31, 2008, 10:21:00 PM »

once we get text compression, we can edit text, rght?

EDIT: btw, do you like my sigpics?
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Atrius
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« Reply #5 on: November 01, 2008, 03:59:00 PM »

once we get text compression, we can edit text, rght?

EDIT: btw, do you like my sigpics?
I'll still have to find a way to make sure it doesn't create problems if the new text takes up more space than the old text, but yeah.


They're nice.  The area around the white streaks in the purple hair looks a little odd, but other than that, good job.  If you plan on sticking them into TLA it's worth mentioning Character Portraits are limited to a 15 color palette (Technically 16, but one color is always transparent)
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MaxiPower
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« Reply #6 on: November 01, 2008, 06:42:00 PM »

once we get text compression, we can edit text, rght?

EDIT: btw, do you like my sigpics?
I'll still have to find a way to make sure it doesn't create problems if the new text takes up more space than the old text, but yeah.

out of interest, there are methods of expanding GBA roms without corrupting data isnt there?

out of interest, there are methods of expanding GBA roms without corrupting data isnt there?
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Atrius
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« Reply #7 on: November 01, 2008, 07:12:00 PM »

Expanding GBA ROMs is extremely easy.
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weckar
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« Reply #8 on: November 02, 2008, 10:57:00 AM »

would that colour palette be predefined, or am I okay as long as I don't use more than 15 colours?
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Atrius
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« Reply #9 on: November 02, 2008, 01:09:00 PM »

I'm not sure yet, but I believe they each have their own palette.
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« Reply #10 on: November 04, 2008, 12:00:00 AM »

It's interesting to see that it's not the number of Djinn equipped that matters for classes, but rather element Level.  I look forward to the v0.2 release! ^-^
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weckar
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« Reply #11 on: November 04, 2008, 09:30:00 AM »

Hmm, very true Role. Do we have any data on the characters' 'natural' elemental Levels?
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Atrius
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« Reply #12 on: November 04, 2008, 02:50:00 PM »

They all start out with 5 in their base element, and zero in everything else.

I was able to make my hacked Kraden character's elemental levels all zero, and by assigning five of any element of Djinni to him, he was able become the base class of that element (Since he's edited from Piers his water class was Mariner though).  It's weird though... Even after removing the Djinn, and reverting his class to NPC (The default class with no requirements, no bonuses, and supposedly no abilities) he retains the Psynergy abilities of the last class he was.
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weckar
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« Reply #13 on: November 04, 2008, 06:12:00 PM »

That is odd. Maybe the NPC class acttually doesn't change a thing about that part of the data.

Does this mean btw that we can create a global character with 5 in every element level?
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« Reply #14 on: November 04, 2008, 06:48:00 PM »

You can't create new characters, you'd have to edit an existing one, but yes, you can make their base elemental levels anywhere from 0 to 25.
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Cbox
Yesterday at 09:30:34 AM
Fox: Because he quit a long time ago and has other priorities?
Yesterday at 08:35:54 AM
javi3: Atrius, por que no sigues con el editor de golden sun?
June 20, 2017, 10:52:48 AM
Fox: It feels like the safest bet is to do Atrius's repointering system, and have something that organizes the tables done a bit separate... er... Well, it's something to think about.
June 20, 2017, 08:53:41 AM
Fox: HOWEVER... I can see other problems that might cause..... (Even with just the pointer in the MFT)  Meh. It's like you actually need a program to apply patches to do it appropriately.
June 20, 2017, 08:46:38 AM
Fox: ... So... What am I thinking? You ask? That the patches the point data after MFT, should have had pointers in the MFT themselves.... In that case, I can see a possibility of everything working smoothly even if space is needed to the very end of the ROM.
June 20, 2017, 08:37:22 AM
Fox: It's basically that everthink from the point of  editing, to the closest free space to the last entry's address would get repointed forward/backwards depending on space needed... and if space is mapped after patches are added, then that could mean the patches are also repointed. (:o)
June 20, 2017, 08:29:03 AM
Fox: Well, I mean if I map the space out the same way Atrius did it.
June 20, 2017, 08:26:41 AM
Fox: I have a hunch... when I add Map Palette editing the way I'm thinking about... it will cause all patches that repoint to after the MFT to break.... Especially if Atrius's editor wasn't used beforehand. Etc.
June 20, 2017, 07:27:17 AM
Fox: Hmmm... Let's see... regardless of method, I think I still do want to take some of Atrius's Space Manager code... Hmm.....
June 20, 2017, 07:07:27 AM
Fox: say*
June 20, 2017, 07:07:19 AM
Fox: I'd go so far as to see.. even if you are trying to be accurate, there could still be inaccuracies... However, that one was just an example where it was clearly intentional.
June 20, 2017, 07:04:03 AM
Fox: Like*
June 20, 2017, 07:03:55 AM
Fox: Let that one time where they tried to clip a guy out... To put it as short and vague as possible.
June 20, 2017, 06:58:52 AM
Fox: But in case you do watch it... I do know the story on TV that they tell... is not always accurate to what actually happened... (From what one can find out from the feed.) ... but usually the fansites will let you know about that.
June 20, 2017, 06:37:54 AM
Fox: Depends, as each person may have a different opinion... (I'm thinking you might find it like other "reality" shows..)  ... I'm not really into Survivor at current.... I also question if it was something about Julie Chen that made it a little more interesting.... .being the an iconic host that she is.. Weird.
June 19, 2017, 11:57:31 PM
Dendrophiliafish_the_skull_licker_xxXXDx101XyeahbabyyeahxxXX: Honest opinion but is it any good or is it just like all other "reality" television?
June 19, 2017, 11:57:00 PM
Dendrophiliafish_the_skull_licker_xxXXDx101XyeahbabyyeahxxXX: I have a friend who is obsessed with that show and Survivor and he wants me to watch with him.
June 19, 2017, 07:47:18 PM
Fox: So.. as soon as I saw the cast of BB19, I wanted to try to pick my favs on first impression... And I'm curious about these: Elena Davies (Female pick, maybe.) and Kevin Schlehuber (Male pick, maybe. - He's the oldest.) ... whether they even get close to the end or not... I have no idea. Would have to watch them play the game.
June 19, 2017, 05:46:42 PM
Dendrophiliafish_the_skull_licker_xxXXDx101XyeahbabyyeahxxXX: Lol, well I had Squirtle for a while but I'm usually better known for Yoshi. I hope! :o
June 19, 2017, 02:22:49 PM
Lord Wolfram: Oh with that turtle avarat, yep remember

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