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Started by Atrius, 30, October, 2008, 02:50:00 PM

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Charon

THe LZ77 compression algorithm you're working on... will it allow us to change those graphics and sprites as well?

:DDDDDDDDDDDDDDDDDDDD

Interesting to note though, the "hand" selector and the up-down arrows for djinn stat bonuses are compressed for the field view, but uncompressed for the status screen and the djinn release/set stat check in battle. I was quite surprised to notice this when I changed the uncompressed graphic...

Zach

oh wow, very impressive Atrius. I am looking forward to the release =D

Salanewt

Wow, very wonderful Atrius. Please promise us that you will never stop working on the editor until it is done, please!

Have a nice day.
Oh yeah baby, £ me harder.

Ehic

I'm Really excited for text editing. Then when I edit my game I don't Have a bunch of new endgame spells called ???. Thank you very much for all your hard work Atrius.

Atrius (He/They)

Quote from: Charon the FerrymanTHe LZ77 compression algorithm you're working on... will it allow us to change those graphics and sprites as well?

:DDDDDDDDDDDDDDDDDDDD

Interesting to note though, the "hand" selector and the up-down arrows for djinn stat bonuses are compressed for the field view, but uncompressed for the status screen and the djinn release/set stat check in battle. I was quite surprised to notice this when I changed the uncompressed graphic...

Well... The LZ77 compression algorithm isn't much use on it's own, actually it's not even much of a compression algorithm at all the way I decided to format the output, It actually makes the data take up more space.  The thing is though that I can take that output, and quickly & easily convert it into several of the compression schemes the game uses (while actually taking advantage of the space saving aspect of the compression formats in the process mind you), of which there are several.  I've counted 8 different compression schemes so far (Including the one for text, and 3 specifically for graphics, not that they don't sometimes use the other schemes too).  One of those I've just recently discovered when I found the backgrounds for battle, it's the only one I haven't written a decompression algorithm for yet.  I can compress things into 4 of those schemes now, including the one for text, one of the sprite compression schemes (I have a second one figured out well enough that I could use it, I just need to get around to writing the code), and two of the more widely used all purpose ones.

The ones I haven't fully figured out backward & forward yet are rarely used, aside from the one for item/ability icons.


Err... I suppose I ought to actually answer the question you asked at some point.  Yes, yes it will.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Charon

Awesome. Will importing new graphics be part of version three, or a future version? Because I really can't fork over $500 dollars for Photoshop and I don't like going to mysterious websites for illegal software either  

YOU DIDN'T SEE THAT XD

Atrius (He/They)

[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Charon

You know, it would be really useful if you could make the editor WINE (Windows Emulator) compatible... thing is, the program works, but since it needs to get all this information from the rom and the editor bg folder, the layout, it just appears black

Possibly make a version in which the text is Times New Roman and the graphics are stored in the program rather than pulled out of the game and the editor bg folder? It would probably then work in WINE.

Aile~♥

I can't use it. If it worked in WINE, that would be great, but that would require it not using DirectX...
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Charon

It works fine in WINE except that no graphics pop up. I've been able to use menu options by clicking where they would be.

I think it would work if the graphics were stored in the program, like Advance Map (which works fine in WINE).

Aile~♥

[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Charon

Well that's because it's a Mac. Jaunty rules.

Does it simply not open in WINE? Or do you see the splash? Because I get the splash and a black window which I can use the menu for simply because I remembered where the menu happened to be.

Aile~♥

It starts to load the program, with the backgrounds and everything, then says something about an error and shuts down.
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Charon

You might want to post that error in the error report thread. It might be useful for Atrius... somehow. It might be something to do with either you computer's setup (plugins and drivers and... OH JOY!) or with the fact you may be using an older version of WINE that for some reason or another isn't compatable.

Again, I get it to load but it's black, even though the buttons work, so it's most likely a graphical failure that would be easy to fix.

Aile~♥

I did that already on the old forum. I think it might be DirectX related.
[sprite=16, 6, 0]:P[/sprite]

Lloyd: Easy as pie.
Genis: Sweet!
Presea: ...Sweetie pie...
Zelos: Let's not start on this again...

[spoiler=epic mindscrew][/spoiler]

Atrius (He/They)

Quote from: Charon the FerrymanYou know, it would be really useful if you could make the editor WINE (Windows Emulator) compatible... thing is, the program works, but since it needs to get all this information from the rom and the editor bg folder, the layout, it just appears black

Possibly make a version in which the text is Times New Roman and the graphics are stored in the program rather than pulled out of the game and the editor bg folder? It would probably then work in WINE.

Um... The editor doesn't have a ROM to get information out of until you load one, and it displays the interface before that.  The only thing it loads from the ROM is the font for compatibility with language versions of the game that don't use a standard Roman font.  Not only that, but the editor bg folder is entirely optional, it's only there so you can customize the background image if you so choose.  If you deleted it you would just get a plain black background, but the interface would still be there, all of it's graphics are stored in the editor.

Besides all of that, if the editor can't load that information from the ROM, how could it load anything else from it?
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Charon

Damn, you're good XD

Then what would explain it's functions working, but not its graphics, in WINE?

Atrius (He/They)

DirectX incompatibilities, which unfortunately, I can't do much about.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Charon

DAYUM

I shall see if I can find something to fix that - for the time being, it's pretty much only Windows compatible, even with an emulator like WINE.

EDIT: WINE has its own wonky way of running Directx apparently, so we'll have to wait for future versions of WINE to come in :p

Rolina

I guess it's just another reason as to why PCs are vastly superior to macs. *shot by rabid mac fans*