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Started by Atrius, 30, October, 2008, 02:50:00 PM

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MaxiPower

Quote from: Role on 08, February, 2009, 08:34:00 PMWow, I've been gone a while.  Anywho, what I'd think would be neat is the return of old sprites that never made it into GS2 (Deadbeard, anyone?).  Since we won't necessarily have the size restrictions for the GBA, we could perhaps have a way to import things like sprites from one game into another.  Of course, debugging would be "fun" for that little bit of code, but I'm sure it'd be worth it in the long run.

GS1+2 combo pack, anyone?
it would be handy to export and import maps and sprites down the line, however in saying that most of the sprites from the original are still present.

Charon

Quote from: Role on 08, February, 2009, 08:34:00 PMWow, I've been gone a while.  Anywho, what I'd think would be neat is the return of old sprites that never made it into GS2 (Deadbeard, anyone?).  Since we won't necessarily have the size restrictions for the GBA, we could perhaps have a way to import things like sprites from one game into another.  Of course, debugging would be "fun" for that little bit of code, but I'm sure it'd be worth it in the long run.

GS1+2 combo pack, anyone?
A lot of the sprites are already in there, but I'm pretty sure I can't find Deadbeard.

Maybe once Atrius makes a little sprite editor we could add that in some freespace and repoint like crazy maniacs.

What I find is a little odd is that the Overworld of Tret is in there...

Atrius (He/They)

Quote from: Role on 08, February, 2009, 08:34:00 PMSince we won't necessarily have the size restrictions for the GBA...
Yes we will, it still needs to be able to run on a GBA Emulator which have the same restrictions as the GBA itself.  GBA games can be as large as 32MB though.  GS is 8MB, and TLA is 16MB.

Nah, Deadbeard isn't in there, even if you check his monster data you'll see his sprite is replaced with Isaac's overworld sprite (Just because it happens to be in slot 0)
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Atrius (He/They)

I've got the coding handled, besides most of the processor intensive stuff is offloaded to a DLL written in C++ anyway cause GML is so slow.  Also the window isn't redrawn every frame either, only when it needs to be.  If it was redrawn every frame that red wheel at the top right would constantly be spinning.  It probably wouldn't be a bad idea to increase it anyway though, except that the more I increase it the more processing the program will be doing even when you're not really using it while it's open.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Charon

That's pretty weird, considering all the bosses they have from the original GS in there.

It would be pretty funny to see Deadbeard in battle without changing the sprite or anything, though.

"HOLY CRAP ISAAC YOU'RE BATTLING YOURSELF."

weckar

I'm pretty sure tret's in there for the final cutscene?

Charon

Wow, I totally don't recall that. Proves that I need to pick up TLA again.

I thought it was because they were thinking he would play a larger role in TLA with the whole tree curse thing, making him curse someone again... why the hell was I thinking that?

Rolina

Ah, so we'd not be able to expand on the memory because the emulators can't emulate it then?

That bites.  It'd have been fun to be able to use an expanded game... It'd also add a LOT of freedom for the people editing...

Nicktallica

Don't they have rom expander-majiggers?

MaxiPower

from what i have learnt on this board GBA Roms can be a max 32mb in size, TLA was around 16mb with 1.1mb free space.

so in theory there should be 17.1 MB of possible room, more than enough if it works

Nicktallica

Well, when I was on PokeCommunity a while back, I can recall a pokemon crystal remake that involved the rom to be expanded.
But.. Idk.
Atrius? Anything to say to help me make sense?

Atrius (He/They)

MaxiPower pretty much has it covered.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Charon

Yeah, a Rom can be expanded quite a bit, so it's really not a big deal.

Unless Role was referring to RAM...

Nicktallica

Okay, thank you. Now I don't feel as stupid. (Don't worry, I always feel stupid no matter what. xD)

When we are able to import sprites, I'm going to make either a Pokemon game or a Mario game.  

Rolina

No, I meant making a combo game, basically, when the editor expands enough, turning it into a a 2-in-1 kind of thing, with a password transfer function and all.  Granted, that'd take a LOT of work to do (effectively, you'd need to import GS1 into the expanded GS2 file, then work out a way to choose which one when the game boots up, and a way to transfer GS1 data).  So it's not a matter of expanding ram, but the actual ROM file itself (as in, the .gba file).  So long as we can expand it, we can actually have a lot more freedom with our edits.

Charon

Oh, okay.

I thought you wanted to do something with the RAM (like add more sprites to a battle or something)

MaxiPower

Quote from: Nicktallica on 10, February, 2009, 08:30:00 PMOkay, thank you. Now I don't feel as stupid. (Don't worry, I always feel stupid no matter what. xD)

When we are able to import sprites, I'm going to make either a Pokemon game or a Mario game.
lol Golden Sun all the way, i think theres enough Pokemon and Golden Sun games in circulation to last us a life time

Atrius (He/They)

Quote from: Role on 11, February, 2009, 05:20:00 AMNo, I meant making a combo game, basically, when the editor expands enough, turning it into a a 2-in-1 kind of thing, with a password transfer function and all.  Granted, that'd take a LOT of work to do (effectively, you'd need to import GS1 into the expanded GS2 file, then work out a way to choose which one when the game boots up, and a way to transfer GS1 data).  So it's not a matter of expanding ram, but the actual ROM file itself (as in, the .gba file).  So long as we can expand it, we can actually have a lot more freedom with our edits.
I don't plan on adding that kind of functionality to the editor.  You may eventually be able to pull the data out of one game, and stick it in the other, but not merge both ROMs into a multiboot kinda thing.
[sprite=220,4,0]I'm shaking my head in general disapproval of everything[/sprite]

Charon

Quote from: MaxiPower on 11, February, 2009, 10:28:00 AMlol Golden Sun all the way, i think theres enough Pokemon and Golden Sun games in circulation to last us a life time
Pokemon and Mario.

Yeah, what we need are more Golden Sun themed hacks, not the other way around. GIVE GS SOME LOVE BABY.

And good luck with the merging, Role. Although it might be pretty interesting to see that.

Nicktallica

Well, I don't want to make Golden Sun into a Golden Sun Hack.. Lol.
I would probably do the opposite of Pokemon Jupiter.