Golden Sun Hacking Community
January 19, 2018, 05:43:37 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1] 2 3   Go Down
  Print  
Author Topic: Is there anything you generally dislike about any GS game?  (Read 7770 times)
0 Members and 1 Guest are viewing this topic.
Salanewt
His Sexiness
Mercury Clan

Oh yeah, baby!

Prodigy
*

Coins: 32
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4565

« on: November 07, 2015, 03:24:24 AM »

Pretty much what the title says. For example, I honestly have to say that I really hate object shadows in the first two games. I mean, plain black circles suck when a lot of other things are actually a bit pretty to look at. I'll admit that battle shadows aren't too bad given how everything else in battle is distracting enough most of the time, but field shadows are the worst. It takes nothing to recolour them, but still. :|
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2403

« Reply #1 on: November 07, 2015, 04:01:08 AM »

Any? I 'm sure Golden Sun: Dark Dawn is "Enough said!" for some people... But anyway... even with the main two games... there may be a number of things....

-What does everyone think of Piers? Should he have been on the first game, or removed altogether?
-Should GS2 have had more castles?
-And the usual... Should the story have went on/Basically, was it too short.
-Forced tutorials. (i.e. Flint/Echo tutorial.)
-Silent protagonist.

But anyway, I myself could extend some of the complaints to the GBA hardware itself... (Like do away with the OAM section, have that optionally done in RAM if still needed, have VRAM only contain pixel info for screen... nothing else... (Basically 1 layer/all layers flattened. That's 240*160*2 bytes) so also get rid of Palette section...) (@VRAM: Or, remove that section and have it in normal RAM to add additional ease... I/O could have a pointer to this section, in this case... But not so sure about that...) ; Much of that could have been I/O stuff... or dev coded... Basically everything that makes things a bit simpler to add-on/do stuff through any complex coding methods you may choose.... However, I can say the DS did make one good improvement by combining the two RAMs (WRAM and IRAM) into what is called Main Memory.

It would have been cool if there was a GBA-like system with such improvements, though... unfortunately... the DS kept with the VRAM complexity.... and having Extended Palettes and such.... And I have a feeling 3DS gets even worst...? (But I haven't looked at their VRAM formatting.)
« Last Edit: November 07, 2015, 05:58:50 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile
Salanewt
His Sexiness
Mercury Clan

Oh yeah, baby!

Prodigy
*

Coins: 32
Offline Offline

I am: A part of the organization of Cool Cats, but more of a dog person in reality.
Emblems: Have a nice day.
Posts: 4565

« Reply #2 on: November 07, 2015, 03:57:41 PM »

Oh yeah! In all honesty, I generally like silent protagonists to an extent. They work much better when they can act as a blank representation of the player though, which isn't the case in GS. The plot overall is okay, but there are so many points when characters would just ramble on about random stuff. There are also other points (many of them, in fact) where you could probably randomly assign their lines or remove their portraits and have almost no idea who is actually supposed to say them.

GBA hardware: Interesting... Basically making it so more can be left up to the developers themselves?
Logged

Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2403

« Reply #3 on: November 07, 2015, 06:17:15 PM »

Quote
Oh yeah! In all honesty, I generally like silent protagonists to an extent. They work much better when they can act as a blank representation of the player though, which isn't the case in GS. The plot overall is okay, but there are so many points when characters would just ramble on about random stuff. There are also other points (many of them, in fact) where you could probably randomly assign their lines or remove their portraits and have almost no idea who is actually supposed to say them.
Maybe both... but having to say "Yes" and "No" at times...  and other characters responding to you ...without ever knowing what your character said in verbatim..... (It'd seem weird if yes/no is the only thing you ever say.)... might seem strange.... For the most part... I think we can label it as controversial enough to put in the list...

@GBA hardware: Yeah... Pretty much....

Here's one randomly, quick theory... if we were going for a current gen console?
0x00000000 = BIOS
0x02000000 = Main RAM (32 MB?)
0x04000000 = I/O (Possibly including Video Output if not in Main RAM)
And ROM would probably not be memory mapped... data could be loaded via I/O... (If ROMs are 4 GB, there wouldn't be enough room to memory-map them, anyway... on a 32-bit address level.) - Unless maybe...There was a second "memory-map" specifically for the ROM alone.... and a way to select between these memory maps? (Perhaps alternate ldr/str instructions or something?) But thinking on that level would make me think that BIOS / Main RAM / I/O should be on separate memory maps as well. (Probably meaning three accessible ones, since directly accessing BIOS (Aside from swi commands) would be unnecessary.) Then again, if one bit is used for picking memory map... sticking to two could work:
Memory Map 1:
00000000 = I/O
80000000 = RAM
Memory Map 2:
00000000 = ROM
« Last Edit: November 07, 2015, 06:48:51 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile
Regular Member
**

Coins: 0
Offline Offline

Posts: 87

« Reply #4 on: November 08, 2015, 01:38:24 AM »

Hmmm

1) Mia did not even tried to cure Dora when she was ill.
2) Isaac's party accepted to help Babi, even he being bad as the devil.
3) No Anemos.
4) Lame Lemuria.
5) "I'll fight enough for the both of us" line from Isaac in GS2 battle room.
6) No returning to GS1 locations in GS2.
Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2403

« Reply #5 on: November 08, 2015, 01:54:44 AM »

Quote
6) No returning to GS1 locations in GS2.
That one. So I'll add another.

-GS1 and GS2 should have been in the same game. (?) Maybe. Especially since I don't think there were any lack of space issues.. (And even afterwards, there would still be plenty of ROM space available for a 3rd game...)

-Mt. Aleph was too small of a dungeon, and it's sad that there were no returning points to it.... You know like more hidden stuff to be found there or something. - Trickier puzzles so that it is more believable of Menardi/Saturos falling for the trap.  Well it is believable now... in a way... but still... The stars didn't feel very well guarded.
« Last Edit: November 08, 2015, 02:23:24 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile
Luna_blade
The last member of the Luna clan
Luna Clan

Great Member
*

Coins: 0
Offline Offline

I am: Timeless. As in, i don't have much free time.
Posts: 533

« Reply #6 on: November 09, 2015, 06:55:34 AM »

Okay. This topic was really bound to be made at some point.

I mostly dislike the low difficulty (mostly GS, though since I've played it a lot of times  and only GSTLA has a hard mode).
The lower difficulty also means less strategy (you never actually have to switch classes) for me.
GSTLA might had some issues with long dungeons.

Other than that I like both games.

GSDD however... IDK I haven't played it much. The beginning just felt like some nostalgia reference-fest.
I don't think GSDD has outragously bad gameplay, I think the story has not much to add to the other games.

Quote
1) Mia did not even tried to cure Dora when she was ill.
Certainly weird.
Quote
3) No Anemos.
This could have been done in the sequel/prequel.
Quote
6) No returning to GS1 locations in GS2.
Yeah, that was kinda a big bummer.
Quote
-What does everyone think of Piers? Should he have been on the first game, or removed altogether?
No I think he's fine in GSTLA. He's weird and we never get to know his age, but I didn't find that a bad thing.
It is actually weirder that they haven't put him in GSDD.
Quote
-Should GS2 have had more castles?
Nah. Because of the cultural thing GS had, this turned out pretty good. ankara, medieval society. All other continents, mostly not-western societies.
Logged

++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.
View Profile
Rolina
The Fulminous Witch
Jupiter Clan

Template maker turned lurker

Alchemist
*

Coins: 10
Offline Offline

Gender: Female
I am: wondering if we can get our clan position changed...
Clan Position: Grand Overlady of Jupiter
Posts: 6051

« Reply #7 on: November 09, 2015, 01:12:50 PM »

That's because you haven't played it much.  There's a reason DD pissed the fandom off, and why for the most part I won't be taking it into consideration for my contrubution to the thread.


For me... The lazyness of the developers.  Look at the class system in the first game.  It's tailor made for Isaac's team.  Look at the class system in the second game.  It's tailor made for Isaac's team still... even though you're not playing as them for most of the game.  This led to two characters being virtual clones of their TBS counterparts, and for the other two characters have alt classes that completely change how you approach them.  Sure, Jenna's a Mage, but you set her up like a Warrior, didn't you?  Sure, Piers is a Warrior, but you sure didn't use him in that Alt-class run, did ya?  Then we get Dark Dawn, and still, pretty much every class is made with team Isaac in mind.  Heck, two thirds of the "new" classes are just old classes with small tweaks and different names.  That's right - only two classes that could actually be considered new.

Another thing I don't like is the static/dynamic dichotomy present with spells and attacks.  Spells never grow in power, while every time you level up, get a new weapon, or hell, even get new armor sometimes, your ability to hit hard with the attack command gets bigger.  Add on the fact that the source of damage increasing for spells also increases the power of physical attacks, and you get the endgames of TLA and DD.  That is to say buffs and heals are the only spells ever used.
Logged

View Profile WWW
Luna_blade
The last member of the Luna clan
Luna Clan

Great Member
*

Coins: 0
Offline Offline

I am: Timeless. As in, i don't have much free time.
Posts: 533

« Reply #8 on: November 09, 2015, 08:25:17 PM »

Another thing I don't like is the static/dynamic dichotomy present with spells and attacks.  Spells never grow in power, while every time you level up, get a new weapon, or hell, even get new armor sometimes, your ability to hit hard with the attack command gets bigger.  Add on the fact that the source of damage increasing for spells also increases the power of physical attacks, and you get the endgames of TLA and DD.  That is to say buffs and heals are the only spells ever used.
Ha! Yes that exactly. I remember one of my first GS runs where everybody always attacked, except for Ivan sometimes.
The Dual-elemental classes have actually pretty good psynergy, in my opinion.
Logged

++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.
View Profile

Novice Member
*

Coins: 0
Offline Offline

Posts: 11

« Reply #9 on: November 10, 2015, 01:00:04 AM »

Ok, I'll contribute to this conversation.

-Felix's silence was OK when I was younger, but I honestly think he deserves a bit more personality then just "Why?" and "....!?" Chalk it up to being older and expecting more, I suppose.

-There was this one Island where I couldn't do ANYTHING to get a djnn. I think it was the one with the waterfall going DOWN the screen

-Doom Dragon's OPness.

I did like the class system though, it allowed for one to be quite the little tactician, even when in charge of a team of 4.

-Also didn't exactly like how I somehow managed to ignore Sheba for most of my life, which resulted in me never learning about her little "Destiny" thing.
Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2403

« Reply #10 on: November 10, 2015, 01:05:01 AM »

Not sure if you knew, but "Why?" was a translation error... - So the existence of translation errors can surely be added to the list? (Although, not that much of a big deal as long as it's at least somewhat right.)
Also, getting stuck on one of the islands because you saved/reset passed the box that drops... bugs  like that... would be more deserving of being on the list....

Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile

Novice Member
*

Coins: 3
Offline Offline

Gender: Male
Posts: 33

« Reply #11 on: November 10, 2015, 06:21:55 PM »

Quote
No returning to GS1 locations in GS2.

This is up there as my biggest complaint. It is also the reason I chose Imil for my demo village. I loved the snow atmosphere personally, but I also wanted to do a demo based around Book 2 where the party visits towns in the first GS. So in terms of plot timeline it would be post party reunion and pre mars lighting.
Logged

View Profile WWW

I need saves to test encounters in GS Reloaded!

Great Member
***

Coins: 13
Offline Offline

Gender: Male
Posts: 722

« Reply #12 on: November 10, 2015, 09:45:04 PM »

For me... The lazyness of the developers.  Look at the class system in the first game.  It's tailor made for Isaac's team.  Look at the class system in the second game.  It's tailor made for Isaac's team still... even though you're not playing as them for most of the game.  This led to two characters being virtual clones of their TBS counterparts, and for the other two characters have alt classes that completely change how you approach them.  Sure, Jenna's a Mage, but you set her up like a Warrior, didn't you?  Sure, Piers is a Warrior, but you sure didn't use him in that Alt-class run, did ya?
This one, definitively. Above everything else.
The lack of a "magic power" stat is a close second, and after those 2, the uselessness of some status effects.
Logged
View Profile
Regular Member
**

Coins: 0
Offline Offline

Posts: 87

« Reply #13 on: November 10, 2015, 11:04:30 PM »

Quote
No returning to GS1 locations in GS2.

This is up there as my biggest complaint. It is also the reason I chose Imil for my demo village. I loved the snow atmosphere personally, but I also wanted to do a demo based around Book 2 where the party visits towns in the first GS. So in terms of plot timeline it would be post party reunion and pre mars lighting.

You're THE man to fix it! :)
Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2403

« Reply #14 on: November 11, 2015, 03:05:13 AM »

Yeah, so much could be done... He could do a remake with a bunch of extra good stuff and it'd be at least 2x better than the originals...

Oh yes, and having to go through dialogue to continue playing the game can also be annoying-ish if you don't like them. Push Start to make the characters get to the point, maybe?
« Last Edit: November 11, 2015, 03:07:52 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 22 queries.