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Author Topic: Help with the editor!  (Read 2047 times)
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« on: November 11, 2015, 12:48:28 PM »

Hello you guys!! I hope you enjoyed Halloween! (Americans at least)!!

I need your help, about following problem of mine.

I am working on a present for my cousin, that is, translating Golden Sun in Greek, since the editor does not recognize the Greek alphabet though, I use greeklish (Latin alphabet, rearranged to make sense in Greek, like this: kalimera which is Good Morning).

Everything was fine, until I decided to include a joke, I made Garet at some point say too much, and the editor semi-crushed. Everything was a blurry and did not make sense, it was easy for me to fix, I just opened up another editor with an original English version, and translated as always...

Anyway here comes the problem, as I went on translating, I noticed that a certain line does not change, no matter what I do.

It is after the 3 years, where Garet says: But, [17][6]..!  ([17][6] is Jenna I think, anyway this is not of importance)

When I try to give the Greek word for but, which is ma, it does not change. The editor keeps the above. I tried to patch a new file, but the problem remains. And I calculated, this problem keeps for about 250 lines of dialogue, not much compared to the 6000 lines, but still it bother me though...

Is there any way for me to fix it? Please, I do not want to start over, I have translated everything else, apart the dialogue of the game, but I also want to give a proper translation to my cousin.

Anything would help!

Thanks in advance!!
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Fox McCloud, the Hacking Doctor
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« Reply #1 on: November 11, 2015, 07:03:28 PM »

Golden Sun 1?
Does the editor say anything about not being able to compress it? (Atrius's Editor does not rewrite char tables, so only certain letter combinations work... And those are the letter combinations used in the original text. If the letter comibnation doesn't exist in the original text, it's unsupported.)

(Tried capitalizing the 'm' maybe? ("0x00" to m is a char combo, and so is "ma", and "a," ....and I'm asking because most lines start with a capital letter.)
I haven't checked, but if that is the case, you could have two options:
-Use gstoolkit - It saves the text as uncompressed to the ROM.
-Use one of our compressors that rewrite the char tables. (Which means that it is better compression than not doing so after editing. i.e. Atrius's editor) (If you scroll up, you may see a version of mine in C# that works faster than approxies's, but I think I only have mine compatible to GS2 (U)... By swapping address values, though, it could be easily compatible with GS1/Mario Golf/Mario Tennis. -(Oh yeah, and use of my editor may result in larger patch files than Atrius's because everything was repointed, while Atrius's just repoints edited sections, I think. Not sure about approxies, though... since didn't investigate.)
« Last Edit: November 11, 2015, 07:28:48 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
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Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

Temple of Kraden Golden Sunrise
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