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Author Topic: Count To 1,000 And Back Again  (Read 37035 times)
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twocows
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« on: April 04, 2009, 06:42:00 AM »

1000
I think I broke the game.
I only kid, 1.
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Charon
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« Reply #1 on: April 04, 2009, 11:39:00 AM »

2.

To be honest, I never got the point to this game.

Okay, that was terrible XD
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Miyabi
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« Reply #2 on: April 04, 2009, 04:15:00 PM »

3

That's K. ha ha. There really isn't a point I guess, other than posting a lot.


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Miyabi
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« Reply #3 on: April 04, 2009, 05:39:00 PM »



The point

To count to 1,000 and back to 0

The rules

DO NOT DOUBLE POST

only one number per post.

My number

0


Yellow font can be painful to the eyes. - Charon
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Miyabi
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« Reply #4 on: April 05, 2009, 02:48:00 AM »

6

Yellow font can be painful to the eyes. - Charon
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Charon
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« Reply #5 on: April 05, 2009, 03:29:00 AM »

7.

Change your colour.
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MaxiPower
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« Reply #6 on: April 05, 2009, 05:44:00 AM »

ooh no I got fed up with GSR because of these things, posting in topics like these and getting post counts for them.

Charon can you disable post counts for this thread?

4
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Charon
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« Reply #7 on: April 05, 2009, 05:51:00 AM »

5.

I'm going to see. I hope so...

*fix'd*
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« Reply #8 on: April 05, 2009, 01:18:00 PM »

Nine!


On another forum of mine, for Kyle XY, there a thread like this that is a count to 781227. Were only on ~22-23000. It'll take a while.
 
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« Reply #9 on: April 05, 2009, 01:50:00 PM »

Ten.

Yes, this game tends to be pretty popular on other forums. I never really caught up on it that much though.
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« Reply #10 on: April 05, 2009, 02:09:00 PM »

Eleven.

So why is there not a fast reply button in the threads in this section?
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« Reply #11 on: April 05, 2009, 02:13:00 PM »

Twelve.

I have no idea. Maybe something to do with the post count thing.
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« Reply #12 on: April 05, 2009, 04:37:00 PM »

Unlucky Thirteen
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Miyabi
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« Reply #13 on: April 05, 2009, 05:32:00 PM »

Maybe purple works now?

8
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« Reply #14 on: April 05, 2009, 08:13:00 PM »

Fourteen.

How old I was when I joined GSR.
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Cbox
Today at 07:18:23 PM
FoxI felt a sudden Piers reference. :P - @avatar:  And yeah, it's easy to forget about things like that.
Today at 07:15:48 PM
leaf: I didn't even realize my avy was still hosted on photobucket. fixed now.
Today at 07:15:20 PM
leaf: and... looks like photobucket is kill
July 18, 2017, 02:20:00 PM
Fox: @Gameradar = I like that approach.... 30 second video ad for one ad-free day... as an option.... Interesting? - Of course, keeping to using an adblocker is also an option... but the point is how they made it almost sound encouraging. :P
July 16, 2017, 12:06:02 AM
Fox: Recent research is making me worried that it might not be vulnerable enough to do anything with it. Not absolutely sure, though.
July 14, 2017, 06:12:12 AM
Fox: Well thanks. While it does appear to be a vulnerable glitch, we still need to find a way to succefully abuse it. It's a bit complex, so I'd be amazed if someone actually finds a good method! :)
July 14, 2017, 02:01:57 AM
Ark: Game crash: successful. Shoutouts to Fox for being amazing
July 14, 2017, 12:20:07 AM
Plexa: I'll play around with this stuff on stream in 20 mins or so. No idea if I'll find anything or if I even understand properly what you're doing - but we'll see!
July 11, 2017, 09:50:07 AM
Fox: Initial process of elimination. (When taking into consider if whether you can retreat in a map or not, and if the are contains at least two map code files....) ... I'm left with these to look at: Lemuria Ship, Gondowan Cliffs, Gabomba Statue, Jupiter Lighhouse, Mars Lighthouse, Anemos Inner Sanctum ; Not much room for luck if my hunch is even correct at all... 
July 11, 2017, 08:11:16 AM
Fox: Oh yes... Map code files can be shared across maps, but I don't think the same map code files is used for all maps of an area... So.... I will need to do so testing to verify my hunch about whether NPC Script glitching could even be a thing... or if it is just me imagining things....
July 11, 2017, 07:41:34 AM
Fox: of the commands*
July 11, 2017, 07:41:11 AM
Fox: That is to say... if I recall correctly... that NPC Scripting (idle scripts, I think.)  ... is basically custom code (aka: Not asm/arm/thumb)... and I do believe _at least_ one that commands.... might deal with flags (assuming if I remember)... I need to confirm my hunch, though... but finding tricks to even do script code properly will probably be next to impossible.
July 11, 2017, 07:16:12 AM
Fox: case*
July 11, 2017, 07:16:06 AM
Fox: Wait... If that's the cause... and if the NPC's script pointer ponits to map code data... then.... what could that mean... umm... *confused on whether I'm even onto anything or not. Maybe not.*
July 11, 2017, 07:08:02 AM
Fox: (I mean when loading the Retreat Map after glitching.)
July 11, 2017, 07:05:43 AM
Fox: I guess it is like this? = GS1 will load the objects from the Retreat Map / GS2 will load the objects from the map you were in ....?
July 11, 2017, 05:48:44 AM
Fox: Growth Vines and Frost Pillars, oh my! == Was just thinking of a scenario where you wouldn't have a water adept for Frost, but would need a Frost Pillar to get where you would want.... but eh... maybe I can't think....
July 11, 2017, 05:31:52 AM
Fox: I think Area-based flags are used more.... but Psynergy-related objects can often be in room-based flags.
July 11, 2017, 01:50:52 AM
Fox: A random thought is what if there were ever x/y position values for an object there, that when interacted with, sets a number based on its location... Eh... I have quite the imagination.
July 11, 2017, 01:38:10 AM
Fox: If there is anything, I don't expect much, unfortunately.

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