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Author Topic: Building an RPG engine in GML  (Read 10144 times)
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roger
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« on: February 03, 2016, 11:41:50 PM »

I've had this idea for an RPG engine for a while so I've started building it out. I'm using GS sprites for the visuals since it will use a similar graphics engine for the battles.

Currently I just have the basic rotation effect working, but it's pretty rad. I have it for download here.

https://www.dropbox.com/s/am7kanqpujj5rj9/gsdemo.zip?dl=0

File's still uploading while I write this but yeah.
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Salanewt
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« Reply #1 on: February 03, 2016, 11:49:45 PM »

Nice work! I do believe I will take a look pretty soon, provided I don't forget.  Sweat Drop

Are you planning a whole new game with this engine?

Edit: Took a look, and it seems like a nice start! For those who decide to check it out and can't understand it, the speed of your mouse decides how much the camera will spin (and how fast). Horizontal movement.

« Last Edit: February 04, 2016, 12:14:34 AM by Lord Squirtle » Logged

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« Reply #2 on: February 05, 2016, 08:13:45 PM »

Yeah, I'm building a game out, I just want to have the basic animation functions for battle ready. Currently I have the following working:

> Camera rotation (fixed a lot of the issues)
> jumping
> Zoom for critical hits (sort of working, still need to figure out how to center the camera

Once I finish doing moving from one character towards another, I can set up basic attack animations and start building the actually battle engine. The stats are there but they don't really do anything.
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roger
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« Reply #3 on: February 06, 2016, 04:49:55 PM »

Update:

Working on attacking animations right now, but I got this humerous bug:



Clearly that jupiter djinni just wants to get out of there.
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Salanewt
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« Reply #4 on: February 06, 2016, 05:39:55 PM »

Well yeah, they have been stuck in that room for days now. :P

Looking good! I'm also pretty excited to see what sort of game you're planning with this engine; should be fun.
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« Reply #5 on: February 07, 2016, 11:27:09 PM »

Alright, I've updated the link again. New features:

- Title screen with music.
- Jumping attack with critical animation.
- Battle entrance animation by pressing enter.
- Showing a little off with the music engine changing songs.
- Restart the demo by pressing shift.

EDIT: Totally forgot this forum had an upload feature lol

* colors_demo.zip (3808.8 KB - downloaded 48 times.)
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Salanewt
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« Reply #6 on: February 08, 2016, 12:03:21 AM »

Going to check it out later, but I already downloaded; looks good so far!

Also lol, yeah. Uploading is fun. :P
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« Reply #7 on: February 09, 2016, 12:07:50 AM »

Updated the dropbox link again, if you really need the old version, you can download it from the above posts.

Updates:
- Have attack animation. You have to press enter twice to get through it entirely.
- Expanded sprites and backgrounds by 4 times, they will be replaced by the next release
- Names above the Battlers (representing their future sprites)
- Text below the battle scene
- Locks rotation when attacking.

There are some bugs regarding depth, shadows and some attack angles and the critical hit I'd like to work out a bit better. But it's looking a lot better than before.

I'll update this post with some pics of it in action.

EDIT: Images

The game's tentative name is currently "Colors".

Spoiler for Hidden:
Title Screen


Enter Battle


Attack


* colors_demo.zip (3991.33 KB - downloaded 47 times.)
« Last Edit: February 09, 2016, 12:23:08 AM by Seto Kaiba » Logged

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Salanewt
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« Reply #8 on: February 09, 2016, 02:38:47 AM »

Looking good! I just tried it out, and everything seems to work okay enough as well.
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« Reply #9 on: February 12, 2016, 01:46:14 AM »



Here's a preview with some new sprites.
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Salanewt
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« Reply #10 on: February 12, 2016, 01:50:25 AM »

Looking good! An army of Mikes and a Uniwyvern?
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« Reply #11 on: February 12, 2016, 01:57:40 AM »

Right now I'm working on getting the stats to load into their proper places. Since there's no real general party objects defined yet, the party just spawns a bunch of empty battlers, which defaults to Mike.

The birds are called "Skullbird" and the Unicorn thing is called "Tricorn".

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« Reply #12 on: February 12, 2016, 02:01:02 AM »

Awesome, nice work! I'm really interested in seeing how this develops; the "aura" in the upper left in particular.
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« Reply #13 on: February 12, 2016, 06:36:32 AM »

Great stuff.
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roger
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« Reply #14 on: February 13, 2016, 07:53:56 PM »

To answer your question Salanewt, the Aura colour is a colour that is used for your team's "aura", which is a combination of the colours in your party.

The algorithm is this:

If the colour's individual red/green/blue values are under 127, it subtracts from the current value. Otherwise it adds x - 127 to the current colour. It clamps between 0 and 255.

The closer each red/green/blue value is to either 0 or 255, the more of a stat boost you get, depending on what value it is. It goes up to 7 and applies to attack, defense, magic, resistance, agility and MP recovery.

In addition, if the aura colour is in a certain range, you also get special field effects that correlate with that colour's element. For example, red burns all non-fire type opponents for burn damage at the end of each turn.

There are two ways to change colour in battle.

Basically, each team has a colour modifier list, that you can add new colours to. It applies the same algorithm, in order, from the team's base colour calculated at the beginning of the battle through all the colours in this list.

You can add colours to your team by "dipping the paint", which adds the character's colour value to the current aura. Or, your enemy can "throw the paint" at you, which will add their aura colour to yours. Some monsters have special abilities that can add colours to your or their aura as well.

The catch - you can't see your opponent's aura and vice versa. You can only tell what it approximately is from the elemental field effects that are applied.

The colour changing effects decay after 2 turns, and only one member of either team can "dip the paint" or "throw the paint" a turn (however any other effect that adds colours can still apply)

In addition, each character has a weapon that basically adds a special chance effect to their ordinary attack. For example, people with canes have a chance to attack 3 times in a row, swords can cause the bleed status while guns can cause an enemy to flinch.
« Last Edit: February 13, 2016, 07:57:27 PM by Seto Kaiba » Logged

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December 09, 2017, 04:24:14 AM
Majora: Import old forum posts for reference, perhaps take posts containing important info like documentation away from the old stickied forum post model and make them into their own pages on a site with an in-built search bar. Might help with SEO, too. If nothing else, perhaps whipping them into PDFs and hosting them via Scribd? The possibilities are boundless when it comes to restructuring a site
December 09, 2017, 04:20:02 AM
Majora: Just a nice idea to have even if it doesn't come to fruition. Updating, modernizing, always a good idea. Could probably do something pretty nifty using a good Wordpress theme
December 09, 2017, 04:15:45 AM
Majora: Would be kind of neat to do something like that for GSHC. Could change it up a bit to show all tweets/instagram posts/facebook posts/golden sun subreddit posts all in one sidebar. It would be cool in that it gives the site it's on (and the topic in general) appear more lively and active, which is a plus
December 09, 2017, 04:14:19 AM
Majora: That does sound interesting. One cool thing I've seen some sites use is a sort of unique take on a sidebar option that acts like a social media integration (like, "See GSHC's latest Tweets"). It displays activity from a variety of related sites, such as Reddit, Twitter, Instagram, etc.
December 09, 2017, 12:58:53 AM
Fox: And the way it'd work via code is not that all users would instantly get nicknames the minute you register... but rather, the moment you view a name if it doesn't have a nickname, it gets one. (My Thoughts.)
December 09, 2017, 12:53:55 AM
Fox: (I was thinking that it would be "Name (Nickname)" ... The nickname is what you first known the user as, and you can change that yourself... and the Name is what the user wants to be called... Something like that.
December 09, 2017, 12:47:56 AM
Fox: So like... for starters, one idea I had was to make it so anyone can name anyone... much like how it works on Skype, and you (the namer) would be the only one to see it, and such...
December 09, 2017, 12:45:02 AM
Fox: Would need to be carefully thought out and tested, though.
December 09, 2017, 12:43:02 AM
Fox: I'm thinking I could make it so that name changes can happen whenever... (Without any limit)... Since I believe there's a way to do it with minimum confusion. (I think.) Hmm....
December 09, 2017, 12:31:36 AM
Fox: (I mean an offline version... at least initially.)
December 09, 2017, 12:25:01 AM
Fox: Now that I have thought about it a bit more, would I be right to assume that GSHC would be one of the most interesting websites to administrate, or no? It's sad to see not much going on with it. == I almost want to make a concept website at some point. :D Anyway, how is everyone doing today?
December 06, 2017, 12:12:59 AM
Fox: Like... Start using Github or something... Do like how many of those other projects such as Citra (WIP 3DS Emulator) does. Etc.
December 06, 2017, 12:08:12 AM
Fox: No idea. I just wish OpenGoldenSun would release it as unfinished, but oh well.
December 05, 2017, 06:52:09 AM
MaxiPower: Bummed out that the open golden sun project is dead it seems with no actitivy in close to a year at this point. Is there any hope left in any other projects?
November 27, 2017, 10:25:28 AM
Fox: (When I say research, mainly refering to the data in the game, though checking websites can count to a degree.)
November 27, 2017, 09:52:27 AM
Fox: Maybe. But Dark Dawn is meh, hahah... I still research it, though, because data can be interesting.
November 27, 2017, 05:28:36 AM
Portakin: I'm here! This game is underrated!
November 25, 2017, 08:03:23 PM
Fox: .... and the email listed in that post makes me think we should just make a new rules topic with most of the same information. (So the old ones can be sort o archived.)
November 25, 2017, 07:59:47 PM
Fox: "and in addition to the bot being banned, I will remove the advertisement and lock the thread."  ... From what I've seen in the last couple years, this should be changed to "delete the thread."
November 24, 2017, 03:46:07 AM
Fox: Happy birthday Salanewt (Since it is mentioned in the Upcoming Caledar.) And Thanksgiving to my fellow GSHCers!

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