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Author Topic: Atrius' Artwork  (Read 36686 times)
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Atrius
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« Reply #100 on: 11, May, 2010, 09:22:59 AM »

At his vest?  His legs would be double the size of his torso!  As it is, they'd begin at the bottom of the fold in his tunic.  His body is tilted slightly to face the right, so the beginning of the leg on the left will overlap the right one a bit.
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« Reply #101 on: 11, May, 2010, 09:28:43 AM »

Actually, double checking, I was a bit off, should be in the middle of the tunic area below it where the crotch area would be.  Also, perspective alone cannot be used to explain why it looks proportionally off.  Remember - unless tucked in, tunics hang over be pant area.  The waist =/= the torso, and should be about where the vest ends... unless you meant for the vest to end at the ribs or something (it looks like it goes down to the waist).

I mean, it looks like he's got a really long crotch.

...er, let me rephrase that...

His waist looks twice as long as it should be.  His height is about right, but right now he looks like he's got kinda stumpy legs compared to the rest of his body.
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« Reply #102 on: 11, May, 2010, 01:50:39 PM »

He looks really good though, but Role's right about the legs looking a little short compared to the torso. Maybe I could try drawing the character and give you the sketch so you have something to look off of.
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Atrius
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« Reply #103 on: 12, May, 2010, 05:15:41 AM »

Or, I could just shorten his tunic, and make more of his existing legs visible.

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« Reply #104 on: 12, May, 2010, 11:40:22 AM »

I don't think you even need to do that Atrius. It just looks like the leggings of his pants are too close together when you get past that part of the tunic. The most that really needs to be done, in my opinion, is to just make the edge of his right legging more vertical near the top than diagonal, but still apparent that there is an angle. However, I also see what you mean by how the legs might look too long...

Also, your drawings are pretty good Atrius. When shall we see more of them?

Have a nice day.
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« Reply #105 on: 13, May, 2010, 01:37:09 AM »

How do I put this...

It looks like his hips are on backwards.  In other words, looks like he's facing his butt towards us when you look at the angles you used.  Knees don't bend that way.
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« Reply #106 on: 15, May, 2010, 12:34:25 AM »

Yeah, it looks a little like the legs are pointing backward and not forward. This is because of how you shading the leggings. I would recommend probably darkening the shading on the tibia.
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Atrius
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« Reply #107 on: 15, May, 2010, 03:28:45 PM »

I see what she's talking about, it's a bit more than just the shading.
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« Reply #108 on: 15, May, 2010, 03:43:28 PM »

How do I put this...

It looks like his hips are on backwards.  In other words, looks like he's facing his butt towards us when you look at the angles you used.  Knees don't bend that way.
Yikes, if knees DID bend both ways I don't know how on earth we would be able to stand up properly..... We'd be smashing our heads into the pavement all the time.
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« Reply #109 on: 20, May, 2010, 09:13:08 PM »

I see what she's talking about, it's a bit more than just the shading.
The legs are about straight though so you could probably fix it like that.
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« Reply #110 on: 02, April, 2011, 08:27:53 PM »

wow you draw so cool
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Rolina
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« Reply #111 on: 02, July, 2017, 03:19:31 PM »

8 characters for each element x 4 elements x 5 sprite directions x 35 necessary poses Felix has = 5600 sprites

Enough said.


Speaking of not having a way to input sprites yet:

The portrait is just a palette edited version of Izumo's item vendor.

I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!

I know it's been a while, but I figured I could at least show off something.



Been working on a project of my own, and this came in handy with the visual aids.  Mad props still for making these Atrius, even after all these years.
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Chatbox
27, April, 2020, 07:54:10 PM
Daddy Poi: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi: The Essential Age could be what it stands for?
13, April, 2020, 05:23:32 PM
Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:50 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:09 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:30 PM
JupiterDjinn: Can I have a question answered?
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:15 AM
Salanewt: I want to shrink it down in size later, but yup!
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
26, March, 2020, 03:24:45 PM
Daddy Poi: The news box is back? :D
19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi: Good work.
19, March, 2020, 04:44:10 AM
Atrius: Nah, any member could change their name to what I did, there's a trick to it.  I just fixed it so that now the Cbox will use your new name if you change it though, so... That part of the problem is fixed.
19, March, 2020, 04:41:53 AM
Daddy Poi: For which? It may be that normal users can't change their names to used names, but admins can?
19, March, 2020, 04:39:57 AM
Atrius: Sorry if the Cbox keeps breaking, I'm trying to make that be less of a thing.
19, March, 2020, 04:02:04 AM
Daddy Poi: Looks like ID Fraud. You're under arrest. :D  Oh wait.
19, March, 2020, 03:57:56 AM
Atrius: Yup, that's a thing.
19, March, 2020, 03:57:08 AM
Atrius: Just testing something, for science.

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