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Author Topic: Atrius' Artwork  (Read 26909 times)
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Rolina
The Fulminous Witch
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« Reply #105 on: May 13, 2010, 01:37:09 AM »

How do I put this...

It looks like his hips are on backwards.  In other words, looks like he's facing his butt towards us when you look at the angles you used.  Knees don't bend that way.
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Charon
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« Reply #106 on: May 15, 2010, 12:34:25 AM »

Yeah, it looks a little like the legs are pointing backward and not forward. This is because of how you shading the leggings. I would recommend probably darkening the shading on the tibia.
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Atrius
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« Reply #107 on: May 15, 2010, 03:28:45 PM »

I see what she's talking about, it's a bit more than just the shading.
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Tetsuya the Azure Blade
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« Reply #108 on: May 15, 2010, 03:43:28 PM »

How do I put this...

It looks like his hips are on backwards.  In other words, looks like he's facing his butt towards us when you look at the angles you used.  Knees don't bend that way.
Yikes, if knees DID bend both ways I don't know how on earth we would be able to stand up properly..... We'd be smashing our heads into the pavement all the time.
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« Reply #109 on: May 20, 2010, 09:13:08 PM »

I see what she's talking about, it's a bit more than just the shading.
The legs are about straight though so you could probably fix it like that.
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golden sun 4: bibilin in the future!

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« Reply #110 on: April 02, 2011, 08:27:53 PM »

wow you draw so cool
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Rolina
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« Reply #111 on: July 02, 2017, 03:19:31 PM »

8 characters for each element x 4 elements x 5 sprite directions x 35 necessary poses Felix has = 5600 sprites

Enough said.


Speaking of not having a way to input sprites yet:

The portrait is just a palette edited version of Izumo's item vendor.

I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!
I'ma firin' mah lazer!

I know it's been a while, but I figured I could at least show off something.



Been working on a project of my own, and this came in handy with the visual aids.  Mad props still for making these Atrius, even after all these years.
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Cbox
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

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