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Author Topic: Hack Competition (discussion on themes, guidelines, etc.)  (Read 10159 times)
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Salanewt
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« Reply #20 on: 26, February, 2016, 05:36:48 PM »

Thanks for the pointer! I may just check those out later, although I have to admit I have a different sort of game in mind in terms of starting from scratch; I imagine those would only help for getting a handle on a language. I may mention a couple points on Skype later, but I'm still working out a battle system in my head...

Competition: Giving it some thought, it may not be a good idea to stick with a theme for the first one. It may be a good idea to have it be a sort of free-for-all where you can do whatever you want with it, and then guidelines can bet set up if there are more of these in the future.
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« Reply #21 on: 26, February, 2016, 06:41:17 PM »

@Zed/videos and stuff: That's like what I did with Superstar Saga back in the day... I don't do it much now, though... And I rarely ever did it for Golden Sun. (But there were one or two videos or so... Remember The Jump Patch?) Although I'd say that Atrius's two video (On Link and the custom map) were more of interest. - Perhaps I should make more videos at some time... but dunno. (I do want to at some point, at least... but the question is will I ever get to it. / Be a high enough priority to get to it. Etc.)

@Game from scratch: Sounds good... We can always practice with getting a few projects up in general... even if not directly about Golden Sun... But then... Do you also remember the Djinni Battle RPG topic? And the RPG things we did at Yoshi' Lighthouse near the start?

free-for-all is good... But then we also need to know what everyone generally wants to do... just in case. (At least I think, anyway.) - Like should it even have hacking at all... and by what limits... or maybe it can even be not restricted to editing the GS game(s) and include other things.  Etc. Pretty much would mean that we should move this topic to another forum, in that case. Creative Works competition?
And with the idea on not being restricted to Golden Sun... Maybe we could be further ahead by starting the competition off-site (or look for one someone else already started) and then bring it here at some point?
« Last Edit: 26, February, 2016, 07:00:49 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
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Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

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zman9000
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« Reply #22 on: 26, February, 2016, 09:09:12 PM »

Quote
Unity has support for both c# and javascript. Unreal has support for blueprints (visual scripting) and c++.

if you want to get into programming, i do agree that you should start with those. they are super easy to learn and easy enough to understand at a glance. javascript its self is easy enough to learn that even if you are only mildly interested in the subject, that's the one you might want to check out.

When i was learning programming in high school, javascript is the one i did the best with, c++ was up there but javascript was the one that was easiest to learn.
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Salanewt
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« Reply #23 on: 26, February, 2016, 09:18:30 PM »

Competition: Exclusively hacking, since doing it that way at least makes it so everyone who participates can be on level playing ground before additional knowledge is factored in. It's a matter of accessibility vs. knowing how to actually code or remembering a language, while at the same time keeping people locked within the limitations of the original game(s).

Everything else: That's cool. Thinking of trying C++ at some point myself.

Scratch/remember older RPGs: Sort of? Not sure.
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« Reply #24 on: 27, February, 2016, 07:30:37 AM »

Great idea. A real activity booster.

I would participate with the 5 teams idea.

The only thing I'd like to see before it starts is a full map modding tutorial.

About the size: I think it shouldn't be big hacks. Big hacks should have at least a year, or a huge team.
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« Reply #25 on: 27, February, 2016, 06:33:46 PM »

Quote
The only thing I'd like to see before it starts is a full map modding tutorial.
Exactly that! To me... If we stick to the hacking business with Golden Sun... then we're quite likely to need tutorials... (Should add to the motivation, at least.)  But that's just my take.

So I guess we have it.
-Vids/images to encourage motivation (~zman)
-Map tutorials (~luna_blade)
« Last Edit: 27, February, 2016, 06:35:20 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Sometimes I like to compare apples to oranges. (Figuratively) ... They are both fruits, but which one would you eat more? (If taken literally, I'd probably choose apples.)
Maybe it is over-analyzing, but it doesn't mean the information is useless.


The only GS Discord servers with significance are:
Golden Sun Hacking Community
GS Speedrunning
/r/Golden Sun
GS United Nations
Temple of Kraden

Can you believe how small the Golden Sun Community is?

2+2=5 Don't believe me? Those are rounded decimal numbers. Take that, flat earth theorists! :)
View Profile
Salanewt
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« Reply #26 on: 27, February, 2016, 07:45:25 PM »

Hm, makes sense. I guess we could put this off for a few months. Should be able to finish my guide once the workload dies down a bit too.
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Oh yeah baby, £ me harder.

Fusion is just a cheap tactic to make weak Adepts stronger.

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
View Profile WWW
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28, March, 2021, 06:10:33 PM
Salanewt: Tiny announcement down here that a new animation pack is now available for download! The Animation Overhaul is required; see the downloads page for more details.
03, March, 2021, 03:16:30 AM
Daddy Poi's Oily Gorillas: I'm happy ACE is possible and easy in GS1. :D Thank you Tret. Now if we can get GS2 Air's Rock to do ACE, wouldn't that be something.
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)

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