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Author Topic: Character swapping in battle  (Read 3137 times)
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Fox
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« on: June 07, 2016, 12:05:12 AM »

Now time to discuss a mostly trivial feature that didn't really exist in GS unless you had 5+ PCs. (But you had to swap them with the back party to do so.)
Should it be possible to change the order of PCs in battle? (Even if you have four or less PCs.)
Should it use up a turn, or be freely available to change each round without cost?
Why or why not?
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« Reply #1 on: June 07, 2016, 04:38:29 AM »

I don't entirely like the way GS does it, yet it works or can work well enough for the most part. The main thing I would change is to have it be a character-specific action rather than a general free move (or at the very least make it so the character that is switched in can't act that turn). That way most of the strategies that currently exist can still be utilized while making it harder to be cheap. I also like the idea of making the same apply to the standby party when they are switched in, so whatever enemies you are fighting have a lesser chance of being suddenly disadvantaged.

PC order in battle: Doesn't really make sense, especially with four or less. Anything it would actually do for you is negligible with the added bonus of "why are they willing to awkwardly shift around in battle, yet completely unwilling to break the turn-based aspect of it?" Maybe if order actually made a tangible difference beyond things like AI or equal speed checks, but then the question is what that difference should be.
« Last Edit: June 07, 2016, 04:46:24 AM by Lord Squirtle » Logged

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« Reply #2 on: June 08, 2016, 07:15:01 PM »

Is it just me, or did nobody ever had to switch characters in battle except at Dullahan?
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dive_darkness
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« Reply #3 on: June 08, 2016, 08:21:43 PM »

I did everytime a boss used djinn rage or it's single target variant.
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« Reply #4 on: June 09, 2016, 01:47:57 AM »

Rarely, because it's generally a waste of time when most battles end in a couple turns or so. It would be nice if battles in new areas lasted longer until you are almost done said areas.
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Lord Squirtle: I guess I'll make a topic for the GBA concept room in Dark Dawn soon.
Today at 04:27:21 PM
Fox: Yep ... There are many libraries for many languages... Python, etc... And then there are things like  the Google apis - e.g. http://maps.googleapis.com/maps/api/geocode/json?address=(whatever you want to search for)
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Luna_blade: I can see how XML/JSON are a thing these days.
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Fox: Anyway... I know I am using built-in controls in my current editor, but it is not out-of-the-question that I might just go and make my own custom controls... so that it is actually easier for me (But that'd take a lot of work.)  I'm thinking about one large bitmap object, and just drawing them on it. Problem is, I'm afraid it might not be efficient enough.  So I haven't decided about doing it.)
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Fox: @XML = If I recall, I believe Visual Studio uses it for Settings Variables that remain even after you close the program. (e.g. There's one variable I have in my program that I call "LastRom" to make it easier to get back into the program.)
Yesterday at 04:17:59 PM
Fox: XML/JSON are simple = They are just a way to store data outside the application... ... The complexity is comparable to learning about data trees, I'd say... XML = Looks like HTML  ; JSON = Think Lists and Dictionaries, and nested ones.
Yesterday at 03:51:19 PM
Luna_blade: @the whole static thing: I recently came across the problem that if you use design patterns, objects of the same class might get duplicate info. Sometimes this is very little information, so it seems better to use something class-wide than making a file
Yesterday at 03:47:41 PM
Luna_blade: another thought I had is that I already made some code better...
Yesterday at 03:45:59 PM
Luna_blade: Sure I will open-source it on github once I rewrite it to be more maintainainable. Now that I think about it, I should put some other stuff there as well
Yesterday at 03:44:54 PM
Luna_blade: Yeah I made some code and screens for it in Java. The last thing I was busy working on was the grid for the values and the selection shape.
Yesterday at 03:41:22 PM
Luna_blade: I will learn a bit of JSON and XML soon. I guess those are pretty good replacements for what I meant with static
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Luna_blade: It's an okay article. I prefer reading the java implementations on tutorialpoint
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Yesterday at 12:07:06 PM
Fox: Oh yes, there's a whole artice on design patterns at wikipedia? https://en.wikipedia.org/wiki/Software_design_pattern
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Fox: Oh yes.... Just checked.... Program.cs has "Application.Run(new Form1());" ... AND.... Program.cs is a STATIC class, so my hunch is confirmed. (In a way.)
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Fox: So... I'm assuming that it is like a tree, and your top level file should be the static class, with all the other object classes linked from it? (Like a tree?) - Wonder how the Dessigner treats Forms. (How are Form objects linked to a static class, if at all?)
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Fox: (Since I can have incredibly bad wording sometimes :P)
Yesterday at 06:59:50 AM
Fox: (Well, started "?" was more implying whether you made any public releases yet....
Yesterday at 06:59:02 AM
Fox: Wait? You started a Hed Editor? Curious if you were going to open-source it....

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