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Author Topic: Character swapping in battle  (Read 3396 times)
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Fox
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« on: June 07, 2016, 12:05:12 AM »

Now time to discuss a mostly trivial feature that didn't really exist in GS unless you had 5+ PCs. (But you had to swap them with the back party to do so.)
Should it be possible to change the order of PCs in battle? (Even if you have four or less PCs.)
Should it use up a turn, or be freely available to change each round without cost?
Why or why not?
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Salanewt
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« Reply #1 on: June 07, 2016, 04:38:29 AM »

I don't entirely like the way GS does it, yet it works or can work well enough for the most part. The main thing I would change is to have it be a character-specific action rather than a general free move (or at the very least make it so the character that is switched in can't act that turn). That way most of the strategies that currently exist can still be utilized while making it harder to be cheap. I also like the idea of making the same apply to the standby party when they are switched in, so whatever enemies you are fighting have a lesser chance of being suddenly disadvantaged.

PC order in battle: Doesn't really make sense, especially with four or less. Anything it would actually do for you is negligible with the added bonus of "why are they willing to awkwardly shift around in battle, yet completely unwilling to break the turn-based aspect of it?" Maybe if order actually made a tangible difference beyond things like AI or equal speed checks, but then the question is what that difference should be.
« Last Edit: June 07, 2016, 04:46:24 AM by Lord Squirtle » Logged

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« Reply #2 on: June 08, 2016, 07:15:01 PM »

Is it just me, or did nobody ever had to switch characters in battle except at Dullahan?
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dive_darkness
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« Reply #3 on: June 08, 2016, 08:21:43 PM »

I did everytime a boss used djinn rage or it's single target variant.
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« Reply #4 on: June 09, 2016, 01:47:57 AM »

Rarely, because it's generally a waste of time when most battles end in a couple turns or so. It would be nice if battles in new areas lasted longer until you are almost done said areas.
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Yesterday at 02:25:42 PM
Seto Kaiba: you know I miss how SMF is almost dead now because having 1pt text to hide my true feels was perhaps the best part of web 2.0
Yesterday at 04:19:13 AM
Fox: Alright. Sounds good.  I agree it does seem a bit silly.  Sounds more of an April Fools type of thing. (Maybe having an ability for people to change their names limitless times specifically on April Fools is an idea.)
Yesterday at 04:09:25 AM
Kain: Sala asked me about the name, I thought it was silly but agreed he could have it only for a week.  Tomorrow his name goes back to Salanewt.
Yesterday at 03:29:10 AM
Fox: And yay! Atrius is back! Thanks for the reply. Somehow I didn't notice the recuriveness before.
Yesterday at 03:25:29 AM
Fox: @ridiculous name for a week =  Hm? So, how many characters would you say should be the maximum to have a name "permanently"... or better yet... How many characters can a name have on registration?
Yesterday at 01:00:50 AM
Atrius: @Javi3, Lo siento, ya no tengo tiempo.
June 22, 2017, 08:57:37 PM
Fox: @conundrum = Think about 8/16/32 bit aligned address, and what that means... Etc.
June 22, 2017, 08:55:23 PM
Fox: @Space manager thought for gsmagic = What a conundrum... Whelp... I'll just do whatever.... Probably would waste more time thinking about preventing bugs than coding anyway. :P
June 21, 2017, 09:30:34 AM
Fox: Because he quit a long time ago and has other priorities?
June 21, 2017, 08:35:54 AM
javi3: Atrius, por que no sigues con el editor de golden sun?
June 20, 2017, 10:52:48 AM
Fox: It feels like the safest bet is to do Atrius's repointering system, and have something that organizes the tables done a bit separate... er... Well, it's something to think about.
June 20, 2017, 08:53:41 AM
Fox: HOWEVER... I can see other problems that might cause..... (Even with just the pointer in the MFT)  Meh. It's like you actually need a program to apply patches to do it appropriately.
June 20, 2017, 08:46:38 AM
Fox: ... So... What am I thinking? You ask? That the patches the point data after MFT, should have had pointers in the MFT themselves.... In that case, I can see a possibility of everything working smoothly even if space is needed to the very end of the ROM.
June 20, 2017, 08:37:22 AM
Fox: It's basically that everthink from the point of  editing, to the closest free space to the last entry's address would get repointed forward/backwards depending on space needed... and if space is mapped after patches are added, then that could mean the patches are also repointed. (:o)
June 20, 2017, 08:29:03 AM
Fox: Well, I mean if I map the space out the same way Atrius did it.
June 20, 2017, 08:26:41 AM
Fox: I have a hunch... when I add Map Palette editing the way I'm thinking about... it will cause all patches that repoint to after the MFT to break.... Especially if Atrius's editor wasn't used beforehand. Etc.
June 20, 2017, 07:27:17 AM
Fox: Hmmm... Let's see... regardless of method, I think I still do want to take some of Atrius's Space Manager code... Hmm.....
June 20, 2017, 07:07:27 AM
Fox: say*
June 20, 2017, 07:07:19 AM
Fox: I'd go so far as to see.. even if you are trying to be accurate, there could still be inaccuracies... However, that one was just an example where it was clearly intentional.
June 20, 2017, 07:04:03 AM
Fox: Like*

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