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Author Topic: [SOLVED] Overworld enemy groups: Treasure Isle, Dekhan Plateu issues  (Read 4964 times)
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Fox
Fox McCloud, the Hacking Doctor
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« Reply #15 on: June 25, 2016, 02:32:59 PM »

Two god-blessed bytes... So that they go away in unity... Cursed bytes might come back and seek revenge for being cursed, right? :P

On a more serious note, what do you plan to do to remove the additional two bytes? Reshape Treasure Isle/Ocean slightly?
« Last Edit: June 25, 2016, 02:37:52 PM by Fox » Logged

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I need saves to test encounters in GS Reloaded!

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« Reply #16 on: June 25, 2016, 04:20:30 PM »

Reshape Treasure Isle/Ocean slightly?
Nice idea! I'll try making some random changes cause i have no idea how are the other bytes used (i'll learn while messing with it)
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« Reply #17 on: June 25, 2016, 06:29:00 PM »

32-bit/tile... I may not know all the data... But I think the 2 bytes on the right are the graphic tile. (Index to the mini-tiles listed at 02010000.)  May or may not be exactly 16-bit.. (Forgot. Might be some bits in there for other things like priority.)... We mostly already know the byte on the left. (Pretty much Type/properties of the tile... The 6-bit should also affect the tileset loaded.... 0-19, 20-29, 30-39, 40-49 ... are the four tilesets, I think.)... I'm guessing the remaining byte (That is often 00 or FF) is probably collsion-based... But I didn't check to make sure.


@Type: 0x12 and 0x09 are specific for darkness/fog effect, I believe... 0802D0B0 (Fog), 0802D0CE (Darkness)... These values can be edited to make them darker/lighter. But I still need to look up the specifics on the snow effect near Prox.
« Last Edit: June 25, 2016, 07:15:16 PM by Fox » Logged

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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
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« Reply #18 on: June 25, 2016, 09:03:33 PM »

Aaaand IT'S DONE!

Even better, I managed to make the whole thing 2 bytes shorter by FIXING a few beach/grass tiles: while i was tinkering with bytes here and there, i noticed that those Cs and 8s in the encounter byte (C5, 85...) affect random battles. The C disables encounters and 8 sets the terrain to beach. A few beach tiles had C instead of 8 and a grass tile had it's encounter byte set to 07 (sea) instead of 05/04, which disabled battles there (instead of showing sea monsters while walking).

Thanks a lot for your help and your efforts Fox, I really appreciated it.
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Fox
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« Reply #19 on: June 25, 2016, 09:21:01 PM »

I was thinking the 0x40 flag indicated places you could get on/off ship from... but wasn't sure. (Didn't verify.) (And then the 0x80 flag was for Beach.)

In any case, if an index is used that isn't listed in the table... that is what I think disables battles... 06 isn't listed in the table, but it is used in latter part of the GS1 map for GS2.

Edit: I mean that the PC and Ship use separate tables.


You are welcome!
« Last Edit: June 25, 2016, 09:32:57 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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I need saves to test encounters in GS Reloaded!

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« Reply #20 on: August 11, 2018, 01:17:29 AM »

Bringing this back to say that enemies in the area around Dekhan Plateau's entrance (Dalia) are taken from the groups assigned to the area after Dekhan Plateu (Madra). Using the same method i've changed the enemies in the Dalia side of Dekhan to the right ones (Wolf, punchy ant, etc)
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August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)

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