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Author Topic: Maps as They Appear in Memory  (Read 1305 times)
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« on: August 03, 2016, 07:10:27 PM »

Sup everyone (or whoever there is),

Not sure if this has been dumped in a convenient format before, but as part of my research into maps/exits and how they are stored in RAM I modified the editor to dump the maps to files so I could more easily look at/mark up any map I need to.  Not sure if anyone else could use them, but I'll upload them so anyone who might want them can get them.  The standard zip file has the different layers all combined into one pretty image, but I'll also upload the raw surfaces (3 per map) if anyone would have any need for those.

https://dl.dropboxusercontent.com/u/38053386/GSRips.zip
https://dl.dropboxusercontent.com/u/38053386/GSRips_raw.zip

EDIT: That feeling when I was working on this about a month ago, finally get all these prettied up and ready to post, post them, and THEN see this topic.  Hahahahahahaha.
« Last Edit: August 03, 2016, 07:27:39 PM by superjeenius » Logged
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« Reply #1 on: August 04, 2016, 01:48:53 AM »

Hello, and welcome to Golden Sun Hacking Community? I assume that this is your introduction topic, and we're partying in the Golden Sun section now? (I wish I could come up with a funny statement, but it's not working.)

Quote
EDIT: That feeling when I was working on this about a month ago, finally get all these prettied up and ready to post, post them, and THEN see this topic.  Hahahahahahaha.
Yeah, if there any questions on anything about the data, there is a pretty good chance that we (mainly me, and a possibility of Salanewt/Lord Squirtle, since Atrius seemed to have abandoned GS.) might know something. (And even if we don't, a pretty good chance that we can figure it out without too much difficulty... as far as research goes. ...and depending on procrastination levels.) - And of course... I do have the incomplete documentation in my signature. Anyone is free to add stuff to it if they want. (Editable by anyone with the link/so everyone.) Just be careful not to mess anything up. (In which case, it should be possible to undo.)
« Last Edit: August 04, 2016, 02:00:52 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Just because my name is tea doesn't mean I want to be teased.  ... If anyone does it - Consider it an open-invitation to be teased yourself? :P
Glad I'm not Hazewater.... :P
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Today at 06:49:14 PM
Lord Squirtle: I guess I'll make a topic for the GBA concept room in Dark Dawn soon.
Today at 04:27:21 PM
Fox: Yep ... There are many libraries for many languages... Python, etc... And then there are things like  the Google apis - e.g. http://maps.googleapis.com/maps/api/geocode/json?address=(whatever you want to search for)
Today at 07:46:43 AM
Luna_blade: I can see how XML/JSON are a thing these days.
Yesterday at 04:52:18 PM
Fox: Easier in the idea that I can reduce required external stuff where the source code isn't available/modifyable (Well, there is overrides in some cases, but still.) ; So it's possible the only "Events" I would require are those of the Form.... (Mouse Events, Keyboard Events, Paint Events, Etc. when needed.)
Yesterday at 04:42:14 PM
Fox: Anyway... I know I am using built-in controls in my current editor, but it is not out-of-the-question that I might just go and make my own custom controls... so that it is actually easier for me (But that'd take a lot of work.)  I'm thinking about one large bitmap object, and just drawing them on it. Problem is, I'm afraid it might not be efficient enough.  So I haven't decided about doing it.)
Yesterday at 04:33:28 PM
Fox: @XML = If I recall, I believe Visual Studio uses it for Settings Variables that remain even after you close the program. (e.g. There's one variable I have in my program that I call "LastRom" to make it easier to get back into the program.)
Yesterday at 04:17:59 PM
Fox: XML/JSON are simple = They are just a way to store data outside the application... ... The complexity is comparable to learning about data trees, I'd say... XML = Looks like HTML  ; JSON = Think Lists and Dictionaries, and nested ones.
Yesterday at 03:51:19 PM
Luna_blade: @the whole static thing: I recently came across the problem that if you use design patterns, objects of the same class might get duplicate info. Sometimes this is very little information, so it seems better to use something class-wide than making a file
Yesterday at 03:47:41 PM
Luna_blade: another thought I had is that I already made some code better...
Yesterday at 03:45:59 PM
Luna_blade: Sure I will open-source it on github once I rewrite it to be more maintainainable. Now that I think about it, I should put some other stuff there as well
Yesterday at 03:44:54 PM
Luna_blade: Yeah I made some code and screens for it in Java. The last thing I was busy working on was the grid for the values and the selection shape.
Yesterday at 03:41:22 PM
Luna_blade: I will learn a bit of JSON and XML soon. I guess those are pretty good replacements for what I meant with static
Yesterday at 03:40:42 PM
Luna_blade: It's an okay article. I prefer reading the java implementations on tutorialpoint
Yesterday at 12:07:19 PM
Fox: article*
Yesterday at 12:07:06 PM
Fox: Oh yes, there's a whole artice on design patterns at wikipedia? https://en.wikipedia.org/wiki/Software_design_pattern
Yesterday at 07:20:37 AM
Fox: Oh yes.... Just checked.... Program.cs has "Application.Run(new Form1());" ... AND.... Program.cs is a STATIC class, so my hunch is confirmed. (In a way.)
Yesterday at 07:12:43 AM
Fox: So... I'm assuming that it is like a tree, and your top level file should be the static class, with all the other object classes linked from it? (Like a tree?) - Wonder how the Dessigner treats Forms. (How are Form objects linked to a static class, if at all?)
Yesterday at 07:00:51 AM
Fox: (Since I can have incredibly bad wording sometimes :P)
Yesterday at 06:59:50 AM
Fox: (Well, started "?" was more implying whether you made any public releases yet....
Yesterday at 06:59:02 AM
Fox: Wait? You started a Hed Editor? Curious if you were going to open-source it....

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