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Author Topic: Maps as They Appear in Memory  (Read 1598 times)
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« on: August 03, 2016, 07:10:27 PM »

Sup everyone (or whoever there is),

Not sure if this has been dumped in a convenient format before, but as part of my research into maps/exits and how they are stored in RAM I modified the editor to dump the maps to files so I could more easily look at/mark up any map I need to.  Not sure if anyone else could use them, but I'll upload them so anyone who might want them can get them.  The standard zip file has the different layers all combined into one pretty image, but I'll also upload the raw surfaces (3 per map) if anyone would have any need for those.

https://dl.dropboxusercontent.com/u/38053386/GSRips.zip
https://dl.dropboxusercontent.com/u/38053386/GSRips_raw.zip

EDIT: That feeling when I was working on this about a month ago, finally get all these prettied up and ready to post, post them, and THEN see this topic.  Hahahahahahaha.
« Last Edit: August 03, 2016, 07:27:39 PM by superjeenius » Logged
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« Reply #1 on: August 04, 2016, 01:48:53 AM »

Hello, and welcome to Golden Sun Hacking Community? I assume that this is your introduction topic, and we're partying in the Golden Sun section now? (I wish I could come up with a funny statement, but it's not working.)

Quote
EDIT: That feeling when I was working on this about a month ago, finally get all these prettied up and ready to post, post them, and THEN see this topic.  Hahahahahahaha.
Yeah, if there any questions on anything about the data, there is a pretty good chance that we (mainly me, and a possibility of Salanewt/Lord Squirtle, since Atrius seemed to have abandoned GS.) might know something. (And even if we don't, a pretty good chance that we can figure it out without too much difficulty... as far as research goes. ...and depending on procrastination levels.) - And of course... I do have the incomplete documentation in my signature. Anyone is free to add stuff to it if they want. (Editable by anyone with the link/so everyone.) Just be careful not to mess anything up. (In which case, it should be possible to undo.)
« Last Edit: August 04, 2016, 02:00:52 AM by Fox » Logged

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Yesterday at 10:52:35 PM
Fox: romhacking changed their appearance? A little bit.  Interesting...
June 25, 2017, 08:29:25 PM
Fox: Not as bad as a "HP to 1" hit... unless it kills you in one hit... but yeah, basically.....
June 25, 2017, 07:34:34 PM
Eon713: Toxic works similarly, first turn= 1/16 damage, 2nd 2/16, 3/16, etc. After a while you literally cannot survive the damage even at full health
June 25, 2017, 05:28:05 PM
Fox: With stacking support. ... So might be different numbers.
June 25, 2017, 04:58:36 PM
Fox: *Looks up* ... I suppose that could work. I had in mind that the damage would be greater than that max HP possible after like....  10? turns. So....random numbers:  5 10 20 40 80 160 320 640 1280 BOOM! (>2000)
June 25, 2017, 03:02:53 PM
Eon713: like toxic from pokemon?
June 25, 2017, 02:14:33 AM
Fox: @early stages = Small... or even no damage at all
June 25, 2017, 02:08:11 AM
Fox: Hm. Random thought of a mechanic like a poisonous snake bite. = Starts out with small damage... and if not treated, does big damage... In real life, waiting a long time makes the *poisonous* snake bite look really nasty, I believe. Or maybe that was some reality(?) tv I was watching once a long time ago....
June 24, 2017, 10:52:03 PM
Fox: Ooh... Salanewt's name is back! Hi Salanewt's name! And hello to you as well Salanewt! ; And yeah, SMF (and name) has been amazing.
June 24, 2017, 07:36:19 PM
Salanewt: Aw, RIP one of the best names this site has ever seen. It was time though!
June 24, 2017, 01:47:25 PM
Fox: 1pt text is great, yeah.... Meanwhile, I start feeling like I want to document GS2's MFT stuff. - Especially listing which file uses which compression format... to kind of get a sense of how gsmagic _could_ work.... Er....
June 23, 2017, 02:25:42 PM
Seto Kaiba: you know I miss how SMF is almost dead now because having 1pt text to hide my true feels was perhaps the best part of web 2.0
June 23, 2017, 04:19:13 AM
Fox: Alright. Sounds good.  I agree it does seem a bit silly.  Sounds more of an April Fools type of thing. (Maybe having an ability for people to change their names limitless times specifically on April Fools is an idea.)
June 23, 2017, 04:09:25 AM
Kain: Sala asked me about the name, I thought it was silly but agreed he could have it only for a week.  Tomorrow his name goes back to Salanewt.
June 23, 2017, 03:29:10 AM
Fox: And yay! Atrius is back! Thanks for the reply. Somehow I didn't notice the recuriveness before.
June 23, 2017, 03:25:29 AM
Fox: @ridiculous name for a week =  Hm? So, how many characters would you say should be the maximum to have a name "permanently"... or better yet... How many characters can a name have on registration?
June 23, 2017, 01:00:50 AM
Atrius: @Javi3, Lo siento, ya no tengo tiempo.
June 22, 2017, 08:57:37 PM
Fox: @conundrum = Think about 8/16/32 bit aligned address, and what that means... Etc.
June 22, 2017, 08:55:23 PM
Fox: @Space manager thought for gsmagic = What a conundrum... Whelp... I'll just do whatever.... Probably would waste more time thinking about preventing bugs than coding anyway. :P
June 21, 2017, 09:30:34 AM
Fox: Because he quit a long time ago and has other priorities?

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