Golden Sun Hacking Community
January 16, 2018, 09:46:54 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: How to load a ".sav" file in golden sun 2 editor (the lost age)  (Read 1858 times)
0 Members and 1 Guest are viewing this topic.

New User


Coins: 0
Offline Offline

Posts: 3

« on: August 13, 2016, 06:26:39 PM »

Hello,

Now that I have a proper phone I've been playing golden sun 2 on MyBoy emulator, to remember old times  Happy and I just found that you guys have developed such an amazing editor to get all kind of weapons and powers in the game. However, I have downloaded "Golden Sun The Last Age Editor" and I don't magane to load the ".sav" file I have on my phone. It just allows you to load a ".gba" file and, when I do so, I select characters and it just gives me the initial powers they have, the equipement and stuff but they don't appear with their current state (objects, level, djins, etc.) on my save file.

I wonder how could I load the sav file to edit what I already have, rather than starting a new game from the beggining. Or if there is another way to do so, I would appreciate If you could explain. If I'm not explaining myself please tell me.

Thanks a lot in advance!
Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2403

« Reply #1 on: August 13, 2016, 06:51:26 PM »

Atrius's Editor (and mine), only are for editing the game (.gba) itself, with the purpose of making a hack... (And yes, that includes initial stats, but not current stats, since that's player data.)
.sav files, which aren't supported by our Editors, are player data, which is used to store information of a person's progress in the game.

There are, however, other people who have made .sav editors, though. I know of at least two.

http://forum.goldensunhacking.net/index.php?topic=823.0
http://forum.goldensunhacking.net/index.php?topic=2006.0 (seems unavailable?)


P.S. = And it's not The Last Age. (Or well, maybe it is in a way, but not the title.) You can basically ignore this... minor nitpicking. :P
« Last Edit: August 13, 2016, 07:09:45 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile

New User


Coins: 0
Offline Offline

Posts: 3

« Reply #2 on: August 13, 2016, 09:45:58 PM »

Thanks a loooot!  Mercury Djinni

I downloaded the first Save Game Editor you linked and it worked just fine. It's exactly what I needed. I'm thinking that actually I could use a combination of both editors (yours and this other one) to make the game more interesting  Idea

And sorry for the mistake in the title XD
Logged
View Profile
Fox
Fox McCloud, the Hacking Doctor
Mercury Clan

Prodigy
*

Coins: 28
Offline Offline

I am: certainly not a Gallant!
Clan Position: Head Gallant
Posts: 2403

« Reply #3 on: August 13, 2016, 10:20:37 PM »

You are welcome.

Sounds good to hear. However, Atrius and me are two different people... so whatever is meant by "mine" as far as any useful editing could go is a little confusing, considering I've only ever given minimum features like the text editing... which I say is better than Atrius's version since you can search for text much faster, and the text is compressed with char tables rewritten to be properly compressed. (Compressng without doing so, could mean loss of compression... And by "char tables rewritten"... has nothing to do with changing/correcting format issues, but compression the way it is supposed to be compressed.. (as it is and was done. Except I had to code the rewriting of the char tables myself.))  (Referring to my C# editor.)

That's okay. I just found it somewhat (humorous-ish?)
« Last Edit: August 13, 2016, 10:28:55 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
View Profile

New User


Coins: 0
Offline Offline

Posts: 3

« Reply #4 on: August 13, 2016, 11:23:38 PM »

OK not your editor then, but the one in which you contributed ;)

Thanks again!
Logged
View Profile
Pages: [1]   Go Up
  Print  
 
Jump to:  

Cbox
Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.041 seconds with 22 queries.