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Author Topic: Intellect Stat Rebalance (GS2)  (Read 7898 times)
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Salanewt
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« Reply #20 on: 07, October, 2016, 01:29:44 PM »

That's the main thing with enemies. Though, in this case you can also apply a resistance effect to equipment and that basically works the same as the luck stat did before for players. Enemies are the other problem, since you need to edit their elemental tables if you want them to resist stuff better. The plus side with that is they aren't capped to 15 eLevels like the player characters are, and there's also another patch that makes balancing ailment stuff a lot easier because you can hand pick which effects they are immune or vulnerable to.

I should probably mention that control doesn't exactly become more effective on you unless the attacking enemy has a higher eLevel with the element they are currently using (such as most late-game bosses). Which reminds me that I have no idea how a non-elemental ailment ability would work with the formula...

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« Reply #21 on: 07, October, 2016, 04:22:26 PM »

In the end i think i'll stick with my system... i'd rather compromise on the intellect stat rather than on luck... moreover i already removed elemental levels from all the debuff related functions. And i must say i'm pretty fond of the boost PP-increasing bonuses received as a side effect of the PP multiplier patch.
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« Reply #22 on: 08, October, 2016, 04:34:33 AM »

Makes sense. It really depends on how you see the game's core mechanics working when balanced appropriately (however one defines that). For someone who doesn't care about a Luck stat at all, then this could work. For someone who doesn't even see psynergy as a traditional magic system, then it might be inferior to the default or at least be seen as pointless. So on and so forth!



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28, March, 2021, 06:10:33 PM
Salanewt: Tiny announcement down here that a new animation pack is now available for download! The Animation Overhaul is required; see the downloads page for more details.
03, March, 2021, 03:16:30 AM
Daddy Poi's Oily Gorillas: I'm happy ACE is possible and easy in GS1. :D Thank you Tret. Now if we can get GS2 Air's Rock to do ACE, wouldn't that be something.
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
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30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
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MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
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Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
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25, August, 2020, 12:59:22 AM
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19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
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08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
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