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Author Topic: Lemuria Fountain is weird  (Read 2319 times)
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« Reply #15 on: December 20, 2016, 08:40:10 AM »

The djinn/agility thing can always be redone from new game file screen. The only notable ones are Granite, Ground, Flash, Spritz, Kite, Zephyr and to a lesser extent Vine and Breeze are nice. We also prefer 5 jupiter djinn instead of 4 because jupiter summons are the best. Since its only 6 djinn its extremely manageable.

Regarding RNG manip, this was my best effort for spirit ring; https://www.twitch.tv/tl_plexa/v/108669429

Its much easier than reading NPC movement where you need to memorise 6 different seeds to make it work. Here you just get the encounter and look up the RN offset (via attack cancelling) to get the right RN seed.
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« Reply #16 on: December 23, 2016, 12:10:55 AM »

Just those six? Alright. Makes sense.
Flint and Fizz should always be in Isaac's party, I believe...
I suppose Vine/Breeze could possibly be the sacrificed djinn if that's the difference between a better stat roll.

Sounds cool.

Meanwhile, I watched your World Map OOB video on getting to Mars Lighthouse early... the other day... Pretty impressive... eh? I just wish that one of these glitches had a reliable way of editing memory somehow, but still not seeing it yet.... (Especially one to turn on debug mode. ;) That'd basically allow a speed-run to skip all of Mars Lighthouse, pretty much. If that glitch theoretically happened to be in Mars Lighthouse before Force is needed, then this World Map OOB glitch could be useful? Probably should rewatch your video, though... and compare times and such.)


@ https://www.youtube.com/watch?v=jWQGHxtRk6A = Yes, Santums are set when you first enter a town, I believe? So be happy that's the first map to the town. :)
« Last Edit: December 23, 2016, 04:31:29 AM by Fox » Logged

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« Reply #17 on: December 23, 2016, 08:30:57 AM »

Well while we're on the subject of almost game breaking things I may as well complain about the removal of the infinite climb glitch in GS2. In GS1 if you press Start (or any button) on frame 13 after pressing up to climb something you'll open the save menu, allowing you to save/reload and elevate your Z coordinate. Here it is in action: https://www.youtube.com/watch?v=UAN7Z2WfyxI&t=59m24s

For some Camelot patched it in GS2 so that this no longer works. The glitch in GS1 is only used in Altin and doesn't do very much. In GS2 it could be used all over the place (precisely anytime there's a log at the top of a staircase that needs to be moved, you could ICG to elevate your Z coordinate and simply move it out of the way).
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« Reply #18 on: December 24, 2016, 01:53:47 AM »

So many field glitches... and are there any battle glitches?

And that ladder thing. D: ... Well, it's not like it'd give you Debug menu anyway, unless you're crazy lucky.


https://youtu.be/Dy_Xq75tsaM?t=9m36s = Haha.. Looks like someone was having fun.
« Last Edit: December 24, 2016, 02:59:55 AM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
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Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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« Reply #19 on: December 24, 2016, 09:53:03 AM »

Yeah no battle glitches (other than consequences of skipping mia - after colosso the game forces a fourth character in your party but since you never acquired mia it just repeats the first character in your party). Which is actually very interesting given that there are overworld glitches.

The video you linked actually has an explanation lol. Entering an area as Felix or the boat changes the sprite when you enter an area. For instance, if you enter Sea of Time as Felix (instead of the boat) you can walk around the area as Felix (without collision) and in the top left the boat sprite is just hanging out. If you enter an area as the boat in an area without the boat sprite in the top left it just end up walking around as whatever the equivalent sprite is for that area. The lash pole for Yampi, that random Daila guy in Daila and so on.
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« Reply #20 on: December 24, 2016, 12:41:18 PM »

-Cool!

Quote
The video you linked actually has an explanation lol. Entering an area as Felix or the boat changes the sprite when you enter an area. For instance, if you enter Sea of Time as Felix (instead of the boat) you can walk around the area as Felix (without collision) and in the top left the boat sprite is just hanging out. If you enter an area as the boat in an area without the boat sprite in the top left it just end up walking around as whatever the equivalent sprite is for that area. The lash pole for Yampi, that random Daila guy in Daila and so on.
Well yes, ofcourse.. The PC's have dedicated sprite slots, where-as the other sprites are just listed starting from slot 0x8.

But the point was that I was finding the peg thing comical... (If that makes sense...) I can imagine a pun being made out of that... Think:  Take it down a peg, will you? :D


Speaking of? I'm not sure I studied Sea of Time's conveyors? (The circling motion of waves)?  Feel pretty sure I studied the Regular maps and world map collision data at one point, however, I think forced movement is different(?)... We'll see.

02030034 (Slot 0x8) => 0203236C:
=0x0200A154... as default idle script (When you are using Felix.)
=0x0802F170...  as active PC script.
« Last Edit: December 24, 2016, 09:17:07 PM by Fox » Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. Docs
Refer to Yoshi's Lighthouse for any M&L hacking needs...

Remember kids! Before you go on that interview, remember to wash your hands in teawater! *Coughs on hand* (Excuse me, I just coughed up a little teawater, so they're still clean!) You wouldn't want that hiring manager to be unimpressed.

May the force be with you!
Shoo! Why does it smell in here?
Maybe that's the wrong kind of force. *smirk*
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Today at 02:46:36 PM
KyleRunner: Atrius!!
Yesterday at 11:29:46 PM
Atrius: @Fox, I tried, but for some reason Mario Golf won't boot, and Mario Tennis crashes when you patch out the text compression, and I'm not sure why...  The normal text loading functions in them are basically the same as the ones in the Golden Sun games.
April 16, 2018, 07:44:36 AM
Drake baku: So it took about halve a hour of letting my lap stay off for it to suddenly work again
April 16, 2018, 07:31:28 AM
Drake baku: All of a sudden fox his editor gets errors. When trying to start it, thing worked fine yesterday...
April 14, 2018, 01:04:37 PM
Fox: @Mario Golf/text editing = Nope... And it may be awhile yet. I think I looked into it before... (at least for GS1)... but usually is the case when I come across a particular problem, that it can delay a solution for an extremely long time.
April 12, 2018, 04:27:14 PM
KyleRunner: Gee... never used discord...
April 12, 2018, 06:03:23 AM
Drake baku: I take it back, found it
April 12, 2018, 06:02:01 AM
Drake baku: But there is no discord link to be found
April 12, 2018, 06:01:44 AM
Drake baku: Everyone is on discord
April 11, 2018, 09:44:06 PM
KyleRunner: Fox, what about that tool for editing text in Mario Golf? Didi you finish it? If not, can you make a version of gstoolkit compatible with it?
April 11, 2018, 07:41:25 AM
Drake baku: Mauw
March 30, 2018, 07:26:11 PM
Salanewt: Hi!
March 29, 2018, 07:37:45 PM
ThanatosTheDark: YYEEEOOOOOO
March 12, 2018, 02:21:06 AM
Fox: say*
March 12, 2018, 02:20:53 AM
Fox: I saw we need an event this April Fools/Easter... because two holidays are in one, why would we not want to miss having something special? (Unfortunately, there's no one here to make an event be successful.)
March 12, 2018, 02:18:17 AM
Fox: And since that's the case...  I have thought of another fun experiment idea. - What if we had an auction on who should run this site, and waited for 10 people to bid and also for a bare minimum of 24 hours. Who would bid the highest, and how much would that bid be? - The idea is more for lulz (Maybe for April Fools?), and a theory to get an idea of how much the site might be worth as well.
March 11, 2018, 03:02:31 AM
Fox: Creepy, isn't it?
March 10, 2018, 02:19:04 AM
Fox: It's frog legs now.. It's something that's dead, but somehow still manages to wiggle.
March 09, 2018, 04:12:17 AM
JamietheFlameUser: I think this place is still dead.
March 02, 2018, 09:43:18 AM
Pkmn-Master: Lol I haven't been here in like 6 years. How is everyone?

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