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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 16029 times)
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I need saves to test encounters in GS Reloaded!

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« Reply #15 on: January 12, 2017, 01:21:17 AM »

Class bug fixed, patches have been updated!
Again, sorry for the inconvenient.
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« Reply #16 on: January 12, 2017, 10:14:13 AM »

Thanks for the quick fix!
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« Reply #17 on: January 12, 2017, 05:06:58 PM »

gracias caledor estoy jugando ahora mismo al 1 , afecta algo este parche?
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I need saves to test encounters in GS Reloaded!

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« Reply #18 on: January 12, 2017, 05:16:29 PM »

@Seestern: thank you for reporting!
@javi: both games were bugged so yeah, download the new patch, apply it on a clean rom, and keep playing as if nothing happened.
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« Reply #19 on: January 18, 2017, 02:29:58 AM »

The first post in a very long journey I'm sure, but I can say that Sol Sanctum proved exactly the amount of challenge it should. I can't tell if I rolled high with the number of enemies I faced, but they're simple and weak monsters, so area psynergy did its job just fine.

This start doesn't tell me anything about the patch but it feels good to be playing again.
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« Reply #20 on: January 20, 2017, 06:48:14 PM »

Glad to hear that :D
I'm looking forward to hear more from you and hopefully i'll be able to start my own playthrough soon too.
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« Reply #21 on: January 22, 2017, 08:46:20 PM »

Just picked up Forge. Fine fight, I think: his AoE sticks because you can't AoE heal but it's not overburdening. Stick with your strongest psynergy and Flint -> Venus and it works well.

Bandits were pushovers but that doesn't mean much.

I really want to see how Tret goes. The dungeon plus the Tret fight is definitely the first challenge in GS.
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« Reply #22 on: January 25, 2017, 12:46:49 AM »

Thank you for all your hard work, I'll be starting a new play through on both games starting tonight. If I find any bugs I'll report it here.
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« Reply #23 on: January 27, 2017, 01:42:54 AM »

Tret and the tree dungeon was a good, good experience. Tough enemies, occasionally a lot of them, good length, good PP requirement, and a nice area right before fighting Tret to get all your PP and health back by running in a circle for 5 minutes.

But what fresh hell are these Oozes before Imil? I was just in a battle against a squad of them for several full minutes because they just keep dividing and you can't kill em all fast enough. It was great.
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« Reply #24 on: January 27, 2017, 02:50:20 AM »

Quote
Thank you for all your hard work, I'll be starting a new play through on both games starting tonight. If I find any bugs I'll report it here.
Thank you very much!

But what fresh hell are these Oozes before Imil? I was just in a battle against a squad of them for several full minutes because they just keep dividing and you can't kill em all fast enough. It was great.
Hmm... I have some doubts about this cause Oozes have only a 1/4 chance to split... regarding their durability, instead: HP are unchanged (and are the lowest for a lv 9 enemy, ~50 less than the bears found in the area); their defense has increased a lot though, cause i wanted the slimes to be very resistant against physical blows, like Final Fantasy's Flans.
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« Reply #25 on: January 29, 2017, 04:20:33 PM »

I rolled poorly after attempting to take them out one at a time and a group of 3 became a group of 6 in one turn. After that, it was just a nightmare of killing oozes in between other oozes and AoE psynergy not being able to hit the remaining ones, which would split. I was only level 9 or so at the time myself and finished the Saturos fight with the whole team at 11.
« Last Edit: January 29, 2017, 07:47:10 PM by VardenSalad » Logged

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« Reply #26 on: January 29, 2017, 05:00:00 PM »

Then it's fine. You can be punished by a bad roll after failing to take them out, which happened cause you chose the wrong method: physical attacks. It would've been bad if it was a normal occurrence, but since it's non repeatable - cause you've learned from your mistakes - it's good instead. Little surprises like this one, that happen when you lower your guard, make the game more interesting IMO.
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« Reply #27 on: January 30, 2017, 10:10:13 PM »

Sorry I've not been trying this out as I'd like.  Just getting harder and harder to play on the PC, so I'm thinking of getting it for the PSP.  Well, once I get it repaired, and... that other thing.  Modded GS as it's meant to be - portable.  That'll be nice.  It... maybe a few months from now, though.  Hard to afford repairs and pay for college at the same time.
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« Reply #28 on: February 03, 2017, 03:16:28 AM »

Don't worry, obviously i'd like to hear your opinion on the new mod as well (especially after all that "less break more debuff" debate) but real life issues come first. Also, I ain't going anywhere so take your time :D
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« Reply #29 on: February 03, 2017, 07:59:42 PM »

Alright, I see Poison on Ruffians. Does the poison tick actually do enough damage to be worth using? It deals a percentage of HP damage per tick, right?
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Cbox
Today at 12:18:56 PM
Fox: Welcome back!
Today at 09:12:43 AM
Luna_blade: back from vacation
Yesterday at 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.
August 06, 2017, 12:04:14 AM
Fox: Hmm... What if Agility could be recodded to allow for multiple turns per round? Obvious, calculations could be made in a way that depending on your Agility, you could like get a different number of turns each round. (eg. 1 turn this round, 2 the next, 1 turn again.) Obviously, To ensure 2 turns all the time, you should have at least double the opponent's agility,.... erm...something. So... you/or enmy could be so fast, the opponent can't even make a move, unless turns are capped.
August 05, 2017, 08:48:42 PM
Fox: ( That keeps search engines from indexing them... :) )
August 05, 2017, 08:45:44 PM
Fox: Also, it's not 100% public if Guests can't see them. (They can't), but who cares about Guests anyway. =P
August 05, 2017, 08:20:28 PM
Fox: @Clan forums: Mars clan has the most posts, and Venus clan has the most topics. So umm having 1k+ posts makes Mars.... interesting?
August 05, 2017, 08:16:43 PM
Fox: /and they're *

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