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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 121047 times)
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I need saves to test encounters in GS Reloaded!

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« Reply #15 on: January 12, 2017, 01:21:17 AM »

Class bug fixed, patches have been updated!
Again, sorry for the inconvenient.
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« Reply #16 on: January 12, 2017, 10:14:13 AM »

Thanks for the quick fix!
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« Reply #17 on: January 12, 2017, 05:06:58 PM »

gracias caledor estoy jugando ahora mismo al 1 , afecta algo este parche?
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I need saves to test encounters in GS Reloaded!

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« Reply #18 on: January 12, 2017, 05:16:29 PM »

@Seestern: thank you for reporting!
@javi: both games were bugged so yeah, download the new patch, apply it on a clean rom, and keep playing as if nothing happened.
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« Reply #19 on: January 18, 2017, 02:29:58 AM »

The first post in a very long journey I'm sure, but I can say that Sol Sanctum proved exactly the amount of challenge it should. I can't tell if I rolled high with the number of enemies I faced, but they're simple and weak monsters, so area psynergy did its job just fine.

This start doesn't tell me anything about the patch but it feels good to be playing again.
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« Reply #20 on: January 20, 2017, 06:48:14 PM »

Glad to hear that :D
I'm looking forward to hear more from you and hopefully i'll be able to start my own playthrough soon too.
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« Reply #21 on: January 22, 2017, 08:46:20 PM »

Just picked up Forge. Fine fight, I think: his AoE sticks because you can't AoE heal but it's not overburdening. Stick with your strongest psynergy and Flint -> Venus and it works well.

Bandits were pushovers but that doesn't mean much.

I really want to see how Tret goes. The dungeon plus the Tret fight is definitely the first challenge in GS.
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« Reply #22 on: January 25, 2017, 12:46:49 AM »

Thank you for all your hard work, I'll be starting a new play through on both games starting tonight. If I find any bugs I'll report it here.
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« Reply #23 on: January 27, 2017, 01:42:54 AM »

Tret and the tree dungeon was a good, good experience. Tough enemies, occasionally a lot of them, good length, good PP requirement, and a nice area right before fighting Tret to get all your PP and health back by running in a circle for 5 minutes.

But what fresh hell are these Oozes before Imil? I was just in a battle against a squad of them for several full minutes because they just keep dividing and you can't kill em all fast enough. It was great.
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« Reply #24 on: January 27, 2017, 02:50:20 AM »

Quote
Thank you for all your hard work, I'll be starting a new play through on both games starting tonight. If I find any bugs I'll report it here.
Thank you very much!

But what fresh hell are these Oozes before Imil? I was just in a battle against a squad of them for several full minutes because they just keep dividing and you can't kill em all fast enough. It was great.
Hmm... I have some doubts about this cause Oozes have only a 1/4 chance to split... regarding their durability, instead: HP are unchanged (and are the lowest for a lv 9 enemy, ~50 less than the bears found in the area); their defense has increased a lot though, cause i wanted the slimes to be very resistant against physical blows, like Final Fantasy's Flans.
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« Reply #25 on: January 29, 2017, 04:20:33 PM »

I rolled poorly after attempting to take them out one at a time and a group of 3 became a group of 6 in one turn. After that, it was just a nightmare of killing oozes in between other oozes and AoE psynergy not being able to hit the remaining ones, which would split. I was only level 9 or so at the time myself and finished the Saturos fight with the whole team at 11.
« Last Edit: January 29, 2017, 07:47:10 PM by VardenSalad » Logged

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« Reply #26 on: January 29, 2017, 05:00:00 PM »

Then it's fine. You can be punished by a bad roll after failing to take them out, which happened cause you chose the wrong method: physical attacks. It would've been bad if it was a normal occurrence, but since it's non repeatable - cause you've learned from your mistakes - it's good instead. Little surprises like this one, that happen when you lower your guard, make the game more interesting IMO.
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« Reply #27 on: January 30, 2017, 10:10:13 PM »

Sorry I've not been trying this out as I'd like.  Just getting harder and harder to play on the PC, so I'm thinking of getting it for the PSP.  Well, once I get it repaired, and... that other thing.  Modded GS as it's meant to be - portable.  That'll be nice.  It... maybe a few months from now, though.  Hard to afford repairs and pay for college at the same time.
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« Reply #28 on: February 03, 2017, 03:16:28 AM »

Don't worry, obviously i'd like to hear your opinion on the new mod as well (especially after all that "less break more debuff" debate) but real life issues come first. Also, I ain't going anywhere so take your time :D
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« Reply #29 on: February 03, 2017, 07:59:42 PM »

Alright, I see Poison on Ruffians. Does the poison tick actually do enough damage to be worth using? It deals a percentage of HP damage per tick, right?
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Cbox
Today at 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
Today at 07:55:01 AM
Fox: (High enough being based on the area you are in.)
Today at 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
Today at 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
Today at 01:54:16 AM
ryancaesar12345: where's that link?
Today at 01:53:56 AM
ryancaesar12345: i have no account in discord.*
Yesterday at 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
Yesterday at 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
Yesterday at 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?
June 21, 2019, 05:14:41 AM
ryancaesar12345: how to convert in hex editor a address in little endian like this? 00FA0080?

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