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Author Topic: [RELEASE] Golden Sun Reloaded  (Read 152319 times)
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« Reply #360 on: July 26, 2018, 08:06:50 PM »

I just want you to know how happy having the final psynergy learned at 42 makes me. Matches the actual length of the game much, much better. That change slipped past me in earlier version notes.
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« Reply #361 on: July 27, 2018, 09:34:06 AM »

I really had to. Not only to avoid the endgame grinding to dullahan, but also because the power/level ratio of base power psynergies decreases after lv ~35 in vanilla, while unleashes spike in power.
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« Reply #362 on: July 31, 2018, 11:38:25 PM »

V1.71 is on the way and will see a lot of tweaks to classes, mainly stats, with 2-3 psynergy sets affected.
Also includes tweaks to a few psynergies and pieces of armor (5 to 10 each) and I finally decided what to do with Cosmos Shield.

UPDATE: v1.71 is up.

Changelog:

Many class tweaks: see class doc, linked from the opening post of this thread
Items: Tweaked Xylion Armor, Luna Shield, Flame Shield, Cosmos Shield, Iris Robe, Titan Gloves, Greaves, Silver Greaves
Other minor fixes to equipment
Aura series, Dragon Fume, Searing Beam, Spark Plasma, Tempest, Scourge, Thunderhead, Dullahan are stronger

About class and psynergy changes (on the doc Blue is for improvements, Orange for worsenings):
Every mage's WRD dropped by 1 tier or more to put the max at 115%, then i started to make tweaks to even out stat totals.
After that the most significant changes were due to specific class comparison: I compared all the mages' classes capable of MT healing and tried to make the sum of damage + healing as similar as possible. Miko with Arcanist, Jenna's Guru with Druid, and Pure Mage, Guardian and Incantatrix together. Those comparisons caused the psynergy changes listed in the changelog. The most notable one is Aura, which is A LOT stronger (like +40 BP to the 3rd tier)... The only way I had to bring Incantatrix up to the Miko's level (and still wasn't enough, that's why the Miko's PP multiplier dropped by 5%).

Also, both Guru had to become stronger (they were the worst of the duals), so more PP and a slightly better psynergy set. Jenna's inquisitor lost raise for impact to avoid having all her 3 duals capable of reviving.

About equipment: Added minor bonuses to the very underwhelming luna shield and flame shield. Titan Gloves now boosts Venus Power by 30 (+5) cause a venus only mage lacks a non cursed staff and has to fall back to gaia rod. The other are boosts to warrior-mage hybrids. Xylion armor boosts power by 25 (+5), Cosmos shield brings a boost to Jupiter Power AND max PP and this allowed me to switch the Greaves' EPower bonus to Venus. Iris Robe and Silver Greaves are minor changes: -5 atk and +5 Me Power respectively.

UPDATE 2: TLA Patch reuploaded, i forgot to update the descriptions for the 3 shields i tweaked.
« Last Edit: August 18, 2018, 12:53:50 AM by Caledor » Logged
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« Reply #363 on: August 04, 2018, 04:35:37 PM »

Hey Caledor,

Where is the doc located? Can't seem to find it.

Thanks!
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« Reply #364 on: August 05, 2018, 09:58:35 AM »

The doc is the class chart, linked from the first post of this thread


UPDATE: Another walkthrough has started and I already had to stop before Dekhan to fix enemy groups. In the area around Dekhan's entrance you can encounter drone bees, trolls and skeletons, which are enemy that belong to the Madran half of Indra (after Dekhan), which is clearly wrong. From the next release, enemies around Dekhan's entrance in the Dalian half of Indra you'll encounter the enemies you're supposed to, like punchy ant, wolves and bats
« Last Edit: August 11, 2018, 01:22:14 AM by Caledor » Logged
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« Reply #365 on: August 17, 2018, 05:03:45 AM »

Howdy all,

For (long)ish reasons I played through The Broken Seal with a different hard mode mod, but I'm not liking the version that that author created for The Lost Age.  Sad

So I think I'd rather check out GS Reloaded for The Lost Age instead (though I have played Caledor's old mod circa 2015). That presents an issue for me with transferring data to The Lost Age since I don't want to replay TBS again.

Would any kind soul be willing to share their clear .sav file from GSR TBS? (One with all djinn, extra psynergy items, all events done, etc.). Password works too, but I presume that is more challenging to type up.

Alternatively, are vanilla clear .sav files compatible? Would I miss out on any mod unique items this way?
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« Reply #366 on: August 18, 2018, 12:38:12 AM »

Alternatively, are vanilla clear .sav files compatible? Would I miss out on any mod unique items this way?

While you'll never miss out on exclusive TBS items cause there aren't any, you will miss out on the modified stat growth of the characters, like PP and especially Luck.

So here's my endgame save from TBS played with my mod. It's as good as a normal run can be, it has all the important lategame stuff, characters are at a fair lever for the reunion, and carries the stat boosting items (i use them in TLA after i decide on the endgame class setup) for maximum freedom.

PS: passwords become trivial once you figure out how to use the golden sun passwords tool and VBA's memory viewer. Google it, download it and read the Readme. It will teach you how to save & load a dump of the password in TLA and save you from inputting it manually

* Golden Sun.sav (64 KB - downloaded 192 times.)
« Last Edit: August 18, 2018, 12:51:58 AM by Caledor » Logged
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« Reply #367 on: August 18, 2018, 02:12:36 AM »

Beautiful. You're the best Caledor!

EDIT: I gave updated details on why I'm switching mods midway on reddit if anyone is curious: https://www.reddit.com/r/GoldenSun/comments/93bx8k/mods_reloaded_or_fallen_star/e3hs2k7/ . It's more about the other mod, so I didn't want to quote it verbatim here. I'll update it again with my thoughts after I finish GSR TLA. I gave you a shout out for your help.

EDIT2: Btw Caledor, I didn't receive the bandit encounter. No biggie, but fyi to anyone else wanting it, keep that in mind.
« Last Edit: August 23, 2018, 08:40:11 PM by Apprentice57 » Logged

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« Reply #368 on: August 27, 2018, 05:17:41 PM »

@Apprentice57: sorry about that, but i think you can still fix it by editing the .sav with a save editor (there's a checkbox to tick) and update the password in TLA before reunion.

@YoungLink4. Thanks for the report, I found a few other issues in TBS though, so it might take a while to release a fix
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« Reply #369 on: August 28, 2018, 01:02:14 AM »

Ok so it's totally a side effect of porting the advanced reviving patch from TLA to TBS in v1.70

I might need to do that part again from scratch so in the meantime please downgrade to v1.68 from here: goo.gl/2gvKmR

BTW this also implies that the bug is TBS only
« Last Edit: August 30, 2018, 05:55:46 PM by Caledor » Logged
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« Reply #370 on: August 30, 2018, 05:54:38 PM »

Patch for TBS updated to v1.71a, which fixes the Cure Poison bug (couldn't heal poison in battle).

The bug happened cause the advanced reviving function spilled over on the cure poison effect function, which is right after it, overwriting its first 2 instructions. The bug was fixed by saving some space in the advanced reviving function, which allowed me to restore the lost instructions.
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« Reply #371 on: August 31, 2018, 09:49:26 AM »

I couldn't replicate any of the issues in TBS with the Crystal Rod. So i'd say try patching another clean rom and see if it works.

Mud in indeed repeatable instead, guess I forgot a flag of some sort when i swapped it with Chill. I'll have to investigate cause that obviously shouldn't happen.
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« Reply #372 on: September 03, 2018, 07:24:48 PM »

Hi Warden. That doesn't happen on my copy so please try a different rom and let me know how it goes.

Anyway, v1.71a for TLA is up and fixes the mud bug reported by Supremezero
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« Reply #373 on: September 04, 2018, 03:37:18 AM »

Hi Warden. That doesn't happen on my copy so please try a different rom and let me know how it goes.

I ran into the same issue as Warden when playing through.  The issue itself seems to be some kind of fatal error and I'm able to get it to occur consistently by having enemies use Smoke Bomb or Weaken so far (only just made it to Goma Cave in TBS).  I'm wondering if it's applicable to any type of debuffing ability.

I've repro'd this across three different TBS ROMs.  Curiously, playing the un-patched ROMs is no problem—I'm only seeing the issue occur when playing a patched version of any ROM.

Hope this helps for now.  Happy to provide any additional detail as needed!

EDIT:  Tested a couple of different emulators and I think the issue is isolated to mGBA.  I can only repro the problem using that emulator—all others work just fine.  I'll post back if I find anything different or new.
« Last Edit: September 04, 2018, 04:14:36 AM by Jassu323 » Logged
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« Reply #374 on: September 04, 2018, 11:42:17 AM »

I think literally everyone here uses visual boy advance either the old one or the vba-m port, at least on windows
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« Reply #375 on: September 15, 2018, 01:51:01 PM »

I think literally everyone here uses visual boy advance either the old one or the vba-m port, at least on windows
No, I use mGBA because of its quality.

https://mgba.io/

« Last Edit: September 15, 2018, 03:29:20 PM by Roykras » Logged
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« Reply #376 on: September 15, 2018, 04:08:29 PM »

well i've been playing GS on VBA for the past 15 years I think and never had issues with it, so i never bothered to look for something else. Anyway, i added a tips section to the opening post for future reports.
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« Reply #377 on: September 15, 2018, 05:07:47 PM »

mGBA is, currently, the most accurate GBA emulator, and it's ported to multiple platforms. It's probably the future of GBA emulation, so it's kind of important things run on it.

On top of that, emulator-specific hacks are a bit problematic. In the early days of SNES emulation there were SNES9x-specific hacks and zSNES-specific hacks, and most of these do not run on modern iterations of SNES9x or higan, the other top SNES emulator - because as accuracy increased, the emulator-specific behavior the hacks relied on was simply removed, making those hacks simply unplayable.

Could you please investigate and see how to make it work on mGBA? Or if anyone has a flashcart and a GBA, can confirm if this happens on real hardware?
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« Reply #378 on: September 16, 2018, 12:21:11 AM »

Could you please investigate and see how to make it work on mGBA?
The method is simple but extremely time consuming: I'd have to check the edited functions after you guys report a crash, since it's likely that the issues are in the jumps/branch-link i added, coupled with a sligthly different scheduling in mGBA.
It will probably take (several) months, so for the time being, switching to VBA-m is much more efficient.
Also, is very important that nothing is broken on VBA-m before i start making changes, or i might make things worse than they're now.
« Last Edit: September 16, 2018, 02:38:07 AM by Caledor » Logged
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« Reply #379 on: September 16, 2018, 03:56:06 AM »

Does mGBA even work properly on Windows Vista?

Happens when trying to load a ROM - causes app to close.

Then there's some notifications about Microsoft's Data Execution Prevention stopping it. Huh.

If mGBA does not work on outdated OS's (would prefer as far back as XP.), then how could it be the best emulator? Maybe some day it shall be.

I shall try on Windows 10 later.  From another computer.  Don't think I will have a problem with that. Edit: That worked.


* mgbavista.png (15.11 KB, 507x243 - viewed 218 times.)
« Last Edit: September 16, 2018, 06:14:44 PM by Fox » Logged

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Yesterday at 09:04:11 PM
MaxiPower: thanks for the link to the google drive, downloaded file but cant seem to open anything unless i'm being blind lol. No executable. 
October 13, 2019, 04:51:53 PM
Salanewt: Oh, lol nice. :P
October 13, 2019, 04:44:28 PM
Fox: Maxi's already joined the server, he just never pops in.
October 13, 2019, 04:30:42 PM
Salanewt: I'll state up front that gsmagic has some overlap with the classic editor, but Teawater has been focusing on other things so you'll still want the original to do a lot of stuff.
October 13, 2019, 04:29:40 PM
Salanewt: As for moving posts over, I'll see if I can do it later today but I've been pretty busy these past few days.
October 13, 2019, 04:29:13 PM
Salanewt: Hey Maxi! I can help you with the latest "public" version of gsmagic if you join the Discord server, or when we start populating the board with topics, but if you want a download then you can go here: https://drive.google.com/drive/folders/1zZHTBD_7BTl6leXRgFulzSL9iS4TIBMt
October 13, 2019, 02:26:50 PM
Fox: Yes.  I am actually kind of surprised Salanewt hasn't moved my old GSMagic topic(s) over yet. (Even if they don't contain the latest versions.)  I have been focusing more on posting them to Discord. But it's been awhile since I've done any meaningful work, so....
October 12, 2019, 10:00:17 AM
MaxiPower: Any chance of getting a hold of the new editor for a test drive. Been here since day 1 (actually I was here since before there was a forum lol) so you can trust me.
October 07, 2019, 07:10:37 AM
Fox: It specializes in GS2, still... The others are just easter eggs because...similar formatting.
October 07, 2019, 06:26:27 AM
Salanewt: But it has GS1 editing and Mario game viewing/possible editing too.
October 07, 2019, 06:26:11 AM
Salanewt: That name made sense when it was just GS2 lol.
October 07, 2019, 05:02:04 AM
leaf: it's a better name than "the GSTLA editor" anyway
October 02, 2019, 08:13:00 AM
Misery: gsmagic is a fine name
October 01, 2019, 02:43:51 AM
Omx7: Heyo
September 29, 2019, 06:35:38 PM
Fox: Liking the changes so far.  In a way, I'm also wondering if I should give gsmagic a better name, since I see it has became a part of the Community, as I see by the board that has been added.... but... *shrug* - I can wait.  I still see it as an "experimental" editor.
September 28, 2019, 03:10:29 AM
zman9000: :)
September 25, 2019, 12:46:18 AM
Fox: Groovy.
September 25, 2019, 12:45:56 AM
Salanewt: Hey.
September 25, 2019, 12:23:19 AM
Megalord38: Hello, fellow Humans.
September 24, 2019, 11:18:49 PM
Salanewt: Yeah, baby!

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